But better art and enviroments.Its not. It has shittier graphix
Are you fucking kidding me? Skrims soundtrack is one of the most iconic soundtracks to come from the gaming industry in years.music
They are both awful.quests
skyrims writing is bad to serviceable, DA:I writing is cringeworthy to boring.writting
Are you for real? DA:I has no art.art design
Ok, are you trolling me?combat
Yeah, you are trolling me. You have alteration, conjuration and illusion schools, that alone puts it a step above DA:I, that has "destruction" and "not healing".magic
No, Skyrim itemization is bad and made pointless because of the crafting, DA:I itemization is banal shit boring.loot
They are both shit, crafting is a bad idea in single player games, unless its a exclusive class feature that you only have access to with a single kind of character, makes for varied replays.crafting
What? no, i comit crimes in winterhold and i deal with it, i can be a bastard and be wanted in every hold in the game, kill half the population, etc. Skyrim may have shitty and shallow C&C but at least its meaningful C&C. DA:I has fake C&C.
deal with what, game is shit in every possible way, its boring to play. Skyrim has good bits, DA:I has no redemable qualities, it is impossible to objetively defend it.deal with it
Not the only one, but its a big one.The only advantage Skyrim has are porn mods
I couldnt stand this shit after 15 minutes, i just stood there clicking and pressing 1 till shit died. I got better games to play.i couldnt stand skyrim combat anymore after 20 hours.
Yeah, im guessing thats how every fight plays out, no thanks, i can take repetition, but theres a limit.Here after 20 hours i cant wait to pull next enemy with chain hook to me , welcome him with knee to the face squash him with two handed blow and dodge incoming fireball with nicely timed roll
Yep, you just called DA:I a lesser version of dragons dogmaShittier Dragons Dogma > Skyshit
DA:O had better auto options for tactical combat then?
Are you fucking kidding me? Skrims soundtrack is one of the most iconic soundtracks to come from the gaming industry in years.music
Yeah... that doesnt actually make it bad mate.Generic and overrated.Are you fucking kidding me? Skrims soundtrack is one of the most iconic soundtracks to come from the gaming industry in years.music
You do realize that BioWare now has two games worth of metadata? Only 6.78% of players chose predominantly "evil" actions in Dragon Age Origins and only 9.42% of players chose predominantly "evil" actions in Dragon Age 2. There's just no justification for resources being spent on evil choices when players only want to pick good ones.
When dealing with the corporate mindset, you have to look at the bigger picture to understand them. One doesn't lose choices under metrics. Instead, development time that would have been assigned to weakly-used choices is shifted over to areas where lots of people are actively engaging choices. So, instead of an evil option, everyone gets an extra romance option. Players still have the same number of choices as before, but all of the choices are now popular ones.You do realize that BioWare now has two games worth of metadata? Only 6.78% of players chose predominantly "evil" actions in Dragon Age Origins and only 9.42% of players chose predominantly "evil" actions in Dragon Age 2. There's just no justification for resources being spent on evil choices when players only want to pick good ones.
That's a flimsy excuse. A low amount of TES players run around without a weapon - that doesn't mean they should do away with being able to fight with bare fists. Choice is vitally important to making an RPG, even if many players don't engage that choice.
sorry i forgot , DAI has also better :But better art and enviroments.Its not. It has shittier graphix
Are you fucking kidding me? Skrims soundtrack is one of the most iconic soundtracks to come from the gaming industry in years.music
They are both awful.quests
skyrims writing is bad to serviceable, DA:I writing is cringeworthy to boring.writting
Are you for real? DA:I has no art.art design
Ok, are you trolling me?combat
Yeah, you are trolling me. You have alteration, conjuration and illusion schools, that alone puts it a step above DA:I, that has "destruction" and "not healing".magic
No, Skyrim itemization is bad and made pointless because of the crafting, DA:I itemization is banal shit boring.loot
They are both shit, crafting is a bad idea in single player games, unless its a exclusive class feature that you only have access to with a single kind of character, makes for varied replays.crafting
What? no, i comit crimes in winterhold and i deal with it, i can be a bastard and be wanted in every hold in the game, kill half the population, etc. Skyrim may have shitty and shallow C&C but at least its meaningful C&C. DA:I has fake C&C.
deal with what, game is shit in every possible way, its boring to play. Skyrim has good bits, DA:I has no redemable qualities, it is impossible to objetively defend it.deal with it
Not the only one, but its a big one.The only advantage Skyrim has are porn mods
I couldnt stand this shit after 15 minutes, i just stood there clicking and pressing 1 till shit died. I got better games to play.i couldnt stand skyrim combat anymore after 20 hours.
Yeah, im guessing thats how every fight plays out, no thanks, i can take repetition, but theres a limit.Here after 20 hours i cant wait to pull next enemy with chain hook to me , welcome him with knee to the face squash him with two handed blow and dodge incoming fireball with nicely timed roll
Yep, you just called DA:I a lesser version of dragons dogmaShittier Dragons Dogma > Skyshit
You actually like this shit, dont you?
Doesn't make it good either. Personally, I couldn't stand it 2 hours into the game. And while I had a lot of fun with Requiem, the original magic system doesn't make much sense. Spells don't grow in power, but you can reduce their cost to zero, which combined with levelling monsters is just not much fun. And there is illusion&sneaking. Or just sneaking. Skyrim wouldn't get as far with players if not for the sheer amount of mods (and porn).Yeah... that doesnt actually make it bad mate.Generic and overrated.Are you fucking kidding me? Skrims soundtrack is one of the most iconic soundtracks to come from the gaming industry in years.music
You do realize that BioWare now has two games worth of metadata? Only 6.78% of players chose predominantly "evil" actions in Dragon Age Origins and only 9.42% of players chose predominantly "evil" actions in Dragon Age 2. There's just no justification for resources being spent on evil choices when players only want to pick good ones.
That is very interesting, can you please link to a source?
Yes, i can only imagine DA:I puzzles rival those of grimrock.sorry i forgot , DAI has also better :
-puzzles
Again, they are both shit.-dragon fights
Both are shit, linear as fuck. Skyrim does show better architecture tho.-level design and level verticality with shortcuts/secrets
Both repetitive as fuck shit.-encounter design
True, but again, and i feel im repeating myself too much, they are both shit.-mobs diversity
This is a big one in favor of inquisition.-and no level scaling
yup.Doesn't make it good either. Personally, I couldn't stand it 2 hours into the game. And while I had a lot of fun with Requiem, the original magic system doesn't make much sense. Spells don't grow in power, but you can reduce their cost to zero, which combined with levelling monsters is just not much fun. And there is illusion&sneaking. Or just sneaking. Skyrim wouldn't get as far with players if not for the sheer amount of mods (and porn).
You do realize that BioWare now has two games worth of metadata? Only 6.78% of players chose predominantly "evil" actions in Dragon Age Origins and only 9.42% of players chose predominantly "evil" actions in Dragon Age 2. There's just no justification for resources being spent on evil choices when players only want to pick good ones.
That is very interesting, can you please link to a source?
I hate this request because I'm obliged to find my ancient source and I know no one will read it even though I put the effort in. But here it fucking is:
http://dragonage.wikia.com/wiki/Origins#cite_note-3
Unfortunately, since BioWare recently did a forum revamp, my source is now gone. I'd have to wayback it to directly quote it and I'm not putting in the effort. And yes, it's more than just a single quote - there are several corroborating quotes that were made when Bioware was half-apologizing over the quality of DA2 a few years post-release. Gaider is just one of the main sources.
Long and short? DA1 and DA2 both incentivized you to play with your BSN account linked up. As evidenced by the wiki citation above, there exists telemetry for all players who played these games - especially console players. The option to turn this tracking off was available, but actually tricky to find at first - I doubt few people turned it off or realized enough to turn it off. If you download DAO or DA2 today you can still find this setting available to toggle, if you please. You did not even need a BSN account for some telemetry to be collected.
Gaider and other developers have confirmed that because of the 5% dwarf race selection in DAO and 15% elf selection in DAO, human was forced choice in DA2 by suits. Well, indirectly. They did not have the resources to support choices players would not make anyway. It was also confirmed how many cutscenes you skipped and other metrics were sent to their server and guided their design decisions in DA2.
There is no evidence to suggest the metrics they collected in DA2 were not used for producing DA3. With creative control vested in the hands of EA and given other developer comments I have read on the BSN, it is easy to say with great confidence that if anything feels "imbalanced" toward a specific type of playstyle, it is because metrics governed it.
In effect, bioware defenders will even if I produce many sources, make stupid arguments in defense of this design-by-metrics philosophy -- so if you really are interested in it, do some googling around and you'll find the necessary quotes. I know there is one such quote on the Obsidian forums somewhere.
You do realize that BioWare now has two games worth of metadata? Only 6.78% of players chose predominantly "evil" actions in Dragon Age Origins and only 9.42% of players chose predominantly "evil" actions in Dragon Age 2. There's just no justification for resources being spent on evil choices when players only want to pick good ones.
That is very interesting, can you please link to a source?
I hate this request because I'm obliged to find my ancient source and I know no one will read it even though I put the effort in. But here it fucking is:
http://dragonage.wikia.com/wiki/Origins#cite_note-3
Unfortunately, since BioWare recently did a forum revamp, my source is now gone. I'd have to wayback it to directly quote it and I'm not putting in the effort. And yes, it's more than just a single quote - there are several corroborating quotes that were made when Bioware was half-apologizing over the quality of DA2 a few years post-release. Gaider is just one of the main sources.
Long and short? DA1 and DA2 both incentivized you to play with your BSN account linked up. As evidenced by the wiki citation above, there exists telemetry for all players who played these games - especially console players. The option to turn this tracking off was available, but actually tricky to find at first - I doubt few people turned it off or realized enough to turn it off. If you download DAO or DA2 today you can still find this setting available to toggle, if you please. You did not even need a BSN account for some telemetry to be collected.
Gaider and other developers have confirmed that because of the 5% dwarf race selection in DAO and 15% elf selection in DAO, human was forced choice in DA2 by suits. Well, indirectly. They did not have the resources to support choices players would not make anyway. It was also confirmed how many cutscenes you skipped and other metrics were sent to their server and guided their design decisions in DA2.
There is no evidence to suggest the metrics they collected in DA2 were not used for producing DA3. With creative control vested in the hands of EA and given other developer comments I have read on the BSN, it is easy to say with great confidence that if anything feels "imbalanced" toward a specific type of playstyle, it is because metrics governed it.
In effect, bioware defenders will even if I produce many sources, make stupid arguments in defense of this design-by-metrics philosophy -- so if you really are interested in it, do some googling around and you'll find the necessary quotes. I know there is one such quote on the Obsidian forums somewhere.
You do realize that BioWare now has two games worth of metadata? Only 6.78% of players chose predominantly "evil" actions in Dragon Age Origins and only 9.42% of players chose predominantly "evil" actions in Dragon Age 2. There's just no justification for resources being spent on evil choices when players only want to pick good ones.
That is very interesting, can you please link to a source?
I hate this request because I'm obliged to find my ancient source and I know no one will read it even though I put the effort in. But here it fucking is:
http://dragonage.wikia.com/wiki/Origins#cite_note-3
Unfortunately, since BioWare recently did a forum revamp, my source is now gone. I'd have to wayback it to directly quote it and I'm not putting in the effort. And yes, it's more than just a single quote - there are several corroborating quotes that were made when Bioware was half-apologizing over the quality of DA2 a few years post-release. Gaider is just one of the main sources.
Long and short? DA1 and DA2 both incentivized you to play with your BSN account linked up. As evidenced by the wiki citation above, there exists telemetry for all players who played these games - especially console players. The option to turn this tracking off was available, but actually tricky to find at first - I doubt few people turned it off or realized enough to turn it off. If you download DAO or DA2 today you can still find this setting available to toggle, if you please. You did not even need a BSN account for some telemetry to be collected.
Gaider and other developers have confirmed that because of the 5% dwarf race selection in DAO and 15% elf selection in DAO, human was forced choice in DA2 by suits. Well, indirectly. They did not have the resources to support choices players would not make anyway. It was also confirmed how many cutscenes you skipped and other metrics were sent to their server and guided their design decisions in DA2.
There is no evidence to suggest the metrics they collected in DA2 were not used for producing DA3. With creative control vested in the hands of EA and given other developer comments I have read on the BSN, it is easy to say with great confidence that if anything feels "imbalanced" toward a specific type of playstyle, it is because metrics governed it.
In effect, bioware defenders will even if I produce many sources, make stupid arguments in defense of this design-by-metrics philosophy -- so if you really are interested in it, do some googling around and you'll find the necessary quotes. I know there is one such quote on the Obsidian forums somewhere.
Irrelevant, in all honesty. If the design of your game makes it to expensive to pursue a higher level of options, then your design is flawed. Full voice acting, extremely detailed 3D physics, movie-quality cinematics... these all devour resources and make implementing options more difficult and costly.
Embrace a more simple game design, invert the staffing size of today's RPG studios of writers and mechanics designers to artists and voice actors and you could have the most expansive, reactive and option-filled game in history. But of course, that won't sell 10 million copies, so let's just focus on the full video romance scenes, I guess.
Evil needs to be more than mustache-twirling. Video games have SUCKED at doing it well. It's either "I must destroy the world because I am the embodiment of hell spawn!" or "punch someone in the face because it's hilarious."
More games should offer a logical evil choice. Want to coddle everyone and be best friends? Instead of getting the "rainbows and sunshine" outcome, the game should have the NPCs see you as weak and too soft to get the job done, which results in more fighting and bloodshed. If, instead, you use brutality to bring them in line, it saves more lives in the long run.
A variation of that (or really, any option where "evil" is more than just lip service to the same outcome or markedly worse/darker outcomes) is something I'd be ecstatic to see in games.