racofer
Thread Incliner
Durwyn said:If Bethesda rapes one of the following:
-Arcanum
-Planescape
-Ultima
-VtM
... I'll keel myself.
Durwyn said:If Bethesda rapes one of the following:
-Arcanum
-Planescape
-Ultima
-VtM
... I'll keel myself.
Liberal said:And even Bethesda can't make an Oblivion clone out of either of those games. See, they are city based, if I may say so. No way to alter that, without making Warcraft-esque retcons.
aries202 said:Didn't Atari get the license for all D&D related settings back from Interplay in 2008? (except maybe the rights/license to the BG1 and BG2?) If it is so, shouldn't it mean that Bethesda can't touch Planescape: Torment, Arcanum and other games that will require a D&D license - since Atari has the license from Hasbro?
And it can't be Planescape; Wizards of the Coast have deleted/eliminated/ the planes from the Forgotten Realms as I've read somewhere. (maybe even here - on the Codex...)
:shock:Admiral jimbob said:Planescape: Torment 2: Vhailor's Vengeance
As the legendary armour-clad enforcer of justice, you find yourself awakened after a century-long slumber by a mysterious force voiced by David Hayter. All you know is that the hero you once followed has been condemned to fight in some war between demons or some shit, and, with axe in hand, you set out to put things right and rescue the Nameless Hero who saved the universe (didn't he? Emil, check that out if you get the chance. Actually, nah, don't bother). And all who stand before you will learn that fate carries an executioner's axe.
Quests will include "collect 5 special ingredients to lay the ghost of Deionarra to rest", and "a shady fellow in the Smokin' Body Bar has asked me to find out what can change the nature of a man. I should use my mini Modron's built-in GPS to find the cult which allegedly knows the answer".
Durwyn said:There are limits of how horrible blasphemy can be done.
Admiral jimbob said:Planescape: Torment 2: Vhailor's Vengeance
As the legendary armour-clad enforcer of justice, you find yourself awakened after a century-long slumber by a mysterious force voiced by David Hayter. All you know is that the hero you once followed has been condemned to fight in some war between demons or some shit, and, with axe in hand, you set out to put things right and rescue the Nameless Hero who saved the universe (didn't he? Emil, check that out if you get the chance. Actually, nah, don't bother). And all who stand before you will learn that fate carries an executioner's axe.
Quests will include "collect 5 special ingredients to lay the ghost of Deionarra to rest", and "a shady fellow in the Smokin' Body Bar has asked me to find out what can change the nature of a man. I should use my mini Modron's built-in GPS to find the cult which allegedly knows the answer".
Kingston said:Planescape would be too weird a setting for their audience
That's my line.racofer said:Kingston said:Planescape would be too weird a setting for their audience
Don't underestimate the beast.
Its not Fallout, period.It may not be the Fallout you wanted,
racofer said:Just out of curiosity...... does Bethardo has any relationship (directly or indirectly) with Lucasarts? Because a thought just crossed my mind....
Matt7895 said:All you little faggots crying about Bethesda reviving Fallout: it's not going to happen. Get a fucking grip, dry your eyes and stop bawling.
racofer said:Matt7895 said:All you little faggots crying about Bethesda reviving Fallout: it's not going to happen. Get a fucking grip, dry your eyes and stop bawling.
Darth Roxor said:[Bethesda Fanboy Intelligence] It indeed is very unlikely, since Fallout already got revived!
I can totally see the Planescape just picking up a wicked-looking mace and walking out on it's own, though.Kingston said:Oh God!
It's like we're stuck in a cave huddled around a fire and we have to choose who to sacrifice to the horrible beast that lumbers outside.
I can't imagine Arcanum or Planescape getting thrown out.