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From Software The Dark Souls II Megathread™

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,852
Oh yeah, it would have been so preferable to have instead not have respawning mobs, make them far more difficult to compensate, and force you to run back to the bonfire after every fucknig kill. You guys are just game design fucking geniuses.
 

Stonewolf

Augur
Joined
Feb 17, 2013
Messages
292
Oh yeah, it would have been so preferable to have instead not have respawning mobs, make them far more difficult to compensate, and force you to run back to the bonfire after every fucknig kill. You guys are just game design fucking geniuses.

How about, you know, saving? Human race ascended into that level of game design in XXI century, I guess consoles got stuck in the nineties.

Fuck the games that force you to waste time on repeatable sequences.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Repeatable sequences are an arcade staple and if you look at this as anything but an arcade game you don't "get" it. If you can't replicate getting past an obstacle reliably then maybe it was just a fluke?

Think about it: is it really a great display of skill if you beat some FPS on hard when you save after every fight and reload if you finish one with too much lost health? That's like the PC version of grinding.

Getting past something once is easy; doing it reliably is difficult. That's skill.

Actually, by the "save everywhere" logic, every enemy in the game should only appear once. Why waste your time fighting someone you already beat once? Clearly you can beat that enemy so fighting it again is just a chore.
 

zwanzig_zwoelf

Guest
Oh yeah, it would have been so preferable to have instead not have respawning mobs, make them far more difficult to compensate, and force you to run back to the bonfire after every fucknig kill. You guys are just game design fucking geniuses.

How about, you know, saving? Human race ascended into that level of game design in XXI century, I guess consoles got stuck in the nineties.

Fuck the games that force you to waste time on repeatable sequences.
Yeah, sure, and also health regen with cover system.
Did you actually play the game? Did you play it properly? Did you fucking understand the concept, or you're one of those faggots with 'every game must be easy and the same' way of thinking?
 
Joined
Aug 10, 2012
Messages
5,904
looks awesome, i played the shit out of demon's souls and dark souls, as well as most of the quirky from software first person rpgs. this will be fun. can't wait.

i just hope they maintain tight level design throughout, and avoid the lame filler that comprised the final hours of the first dark souls (lost izalith was a turd, for example). anor londo was the apex of that game, and it felt like it was supposed to end soon after you restored the lordvessel, but instead kept dragging on bad shit like the aforementioned lost izalith, duke's archives, etc. in order to fill that quota "hours of gameplay" that reviewers seem to love to score.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Oh yeah, it would have been so preferable to have instead not have respawning mobs, make them far more difficult to compensate, and force you to run back to the bonfire after every fucknig kill. You guys are just game design fucking geniuses.

How about, you know, saving? Human race ascended into that level of game design in XXI century, I guess consoles got stuck in the nineties.

Fuck the games that force you to waste time on repeatable sequences.
Yeah, sure, and also health regen with cover system.
Did you actually play the game? Did you play it properly? Did you fucking understand the concept, or you're one of those faggots with 'every game must be easy and the same' way of thinking?
:incline: of 2013 newfags.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
upcoming sequel's difficulty will not be scaled down

The only real difficulty in Dark Souls was forcing yourself to waste so much time to kill all those fucking respawned mobs and run x minutes to the boss because you died due to retarded controls or some scripted bullshit you had no chance to see coming unless metagaming sucking

:mca:
 

AngryDude

Novice
Joined
Apr 10, 2013
Messages
74
The only real difficulty in Dark Souls was not knowing the mobs at first time, after that it was a breeze

fixd, DS is not a hard game, once you know the moveset of mobs it's laughably easy.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,993
Location
Clogging the Multiverse with a Crowbar
Gothic2cover.png

One of the most striking box artworks ever.
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
fucking hell this game series really brings out the butthurt retards
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
With PC apparently being the lead platform, maybe this time around the game'll actually be playable right away.
It was playable right away with keyboard only. And where did they say PC is lead platform? I'll be EXTREMELY surprised if DS2 will have proper K&M control.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
It was playable right away with keyboard only. And where did they say PC is lead platform? I'll be EXTREMELY surprised if DS2 will have proper K&M control.

Keyboard support was (and is) shit, but I was talking about the 30 fps cap and shitty console resolution. Those may be enough for console plebs, but I demand more. :obviously:
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
The time between half of 2013 to 2014's half is going to be a great year for all of us.
There's more games I am going to buy in that time span than I bought in the last ten years combined.
 

Stonewolf

Augur
Joined
Feb 17, 2013
Messages
292
Repeatable sequences are an arcade staple and if you look at this as anything but an arcade game you don't "get" it. If you can't replicate getting past an obstacle reliably then maybe it was just a fluke?

Think about it: is it really a great display of skill if you beat some FPS on hard when you save after every fight and reload if you finish one with too much lost health? That's like the PC version of grinding.

Getting past something once is easy; doing it reliably is difficult. That's skill.

Actually, by the "save everywhere" logic, every enemy in the game should only appear once. Why waste your time fighting someone you already beat once? Clearly you can beat that enemy so fighting it again is just a chore.

:hmmm:

Grinding is being forced to repeat a portion of the gameplay you get no fun from doing. Ie. having to repeat several minutes of gameplay for no real reason apart from gamedev thinking it's hard when player gets punished by having his time wasted. Whats the difference between loading a checkpoint, killing 10 useless mobs on the way and fighting a boss and just loading the save and fighting a boss? It's only about the amount of time you waste on your way back by going through the filler over and over again. Just make the checkpoint before the boss fight or whatever, if you have to make it checkpoint-based.

It's so fucked up concept of difficulty that relies solely on making you ragequit because last checkpoint was ten minutes ago it's unbelievable anyone who's not a consoletard could possibly defend it. Gamedevs are basically saying 'we have no idea how to make game actually hard, so we're just gonna make you waste time and grind whenever you die, LOL HAVE FUN BRO'.

Whatevs, I guess you people have so little to do anyways that it doesn't bother you when a game wastes your time.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
You're just mad that you couldn't get past the burg because the monsters kept respawning so you couldn't rely on pussy tactics to beat the game.
 

Stonewolf

Augur
Joined
Feb 17, 2013
Messages
292
You're just butthurt that someone might have better things to do than keeping doing the filler like it was some game machine from the ancient times which asks you to insert coin after you die.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Butthurt about what? I'm not the faggot getting mad about a video game. I just don't die so respawning enemies was never an issue for me, but I guess that's too much to ask from a pleb like you. :obviously: Go back to save scumming in NetHack and tell your friends how hardcore and nerdy you are.
 

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