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From Software The Dark Souls II Megathread™

Black

Arcane
Joined
May 8, 2007
Messages
1,873,127
Once you get a job and life you might review the stance of being ok with this game mechanics, I guess for now it's too much to ask from a kid to understand that not everybody wants to spend x hours repeating same content just to push the story further. If there will be a story in DS2, that is.
Awww, I guess we got one for whom regen health and cover systems were invented for.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
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Location
Twilight Zone
Keyboard support was (and is) shit, but I was talking about the 30 fps cap and shitty console resolution. Those may be enough for console plebs, but I demand more. :obviously:
That is called a decent port not "lead platform". And keyboard is still better and more precise than a shitbox controller.


The game was only ported because it developed a huge fan following online. When they announced that they would port the game, they also stated that they would do it without any real PC specific features. It was going to be a straight port. If anything, PC players were lucky to get it at all. It was a full on console game that got ported to PC.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
I know that, he stated DS2 will have PC as lead platform and I questioned that.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,999
New gameplay footage:

rhkDCf9.png
 

Giauz Ragnacock

Scholar
Joined
Jul 16, 2011
Messages
502
Once you get a job and life you might review the stance of being ok with this game mechanics, I guess for now it's too much to ask from a kid to understand that not everybody wants to spend x hours repeating same content just to push the story further. If there will be a story in DS2, that is.

8705335111_86fed856bd_m.jpg
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,852
Thats nice to hear. It felt kind of weird in Dark Souls how the world was so open and interconnected but any given dungeon only had a single linear path to the boss, aside from Bed of Chaos. I suppose Undead Burg too actually. The areas had sidepaths and stuff, but very little alternate paths. And even when they were there, they tended to be very minor and short, like in Sen's or Anor Londo where you're only sidestepping a short stretch of the area. There were shortcuts too, but those had to be unlocked from the far side anyways generally, or required some bullshit precognition like in the Depths or Catacombs to know you're not just jumping to your certain death.
 
Joined
Jan 7, 2012
Messages
15,257
Not sure if want. Part of Dark Souls is that you need to beat X to continue. This is not Thief.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,852
Not sure if want. Part of Dark Souls is that you need to beat X to continue. This is not Thief.
Have you ever played with the stealth tools? You can actually sneak past almost everything with Hush + Invis. Fog ring not quite as strong but still pretty effective with hush/slumbering ring. And the distraction spell is actually quite effective too.
 
Joined
Jan 7, 2012
Messages
15,257
Was speaking primarily of bosses. Bosses are the test at the end of a level. If you beat them you can enter the next one, and if not then try again.

Stealthing, hell even just running around wildly lets you bypass 95% of enemies in a level. More bosses don't need to be added to the list of optional content.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
They mention putting this game on servers. Does this mean there will be less lag in pvp? Have they mentioned why they are doing servers?
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,305
I hope they remove this annoying quirk where every NPC will finish every conversation with a laugh.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
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Location
Vhoorl
They mention putting this game on servers. Does this mean there will be less lag in pvp? Have they mentioned why they are doing servers?

lag had little to do with the p2p system, it was mostly because of shitty netcode and even more retarded matchmaking :P
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
Grinding is being forced to repeat a portion of the gameplay you get no fun from doing. Ie. having to repeat several minutes of gameplay for no real reason apart from gamedev thinking it's hard when player gets punished by having his time wasted. Whats the difference between loading a checkpoint, killing 10 useless mobs on the way and fighting a boss and just loading the save and fighting a boss? It's only about the amount of time you waste on your way back by going through the filler over and over again. Just make the checkpoint before the boss fight or whatever, if you have to make it checkpoint-based.

It's so fucked up concept of difficulty that relies solely on making you ragequit because last checkpoint was ten minutes ago it's unbelievable anyone who's not a consoletard could possibly defend it. Gamedevs are basically saying 'we have no idea how to make game actually hard, so we're just gonna make you waste time and grind whenever you die, LOL HAVE FUN BRO'.

I don't see why many are attacking Stonewolf over this as his comments seem quite valid.

I have only played a small bit of Dark Souls (as it's nigh unplayable on kb+mouse) however as far as I know it's pretty much the same as Demon's Souls and in that game at least there certainly were lots of trashmobs to fight.

It didn't increase tension in a meaningful way that I knew that if I died had to take out trash again and again before getting where the real meat was. What it did increase was boredom as you repeat portions. Sure one might say that you are more careful about dying but it's more like being careful that your apartment is clean because your mother-in-law is coming to visit rather than because otherwise you are dead. This is because there is no permadeath and therefore no tension.

This really seems to just harken back to the NES days when you basically had maybe three lives and you had to go through the game with those. Except of course you have checkpoints in DS so you "only" have to repeat a level. Maybe you guys think a harsher kind of save system would make DS even better. Die once, start the whole game over? After all:
I just don't die so respawning enemies was never an issue for me
So it shouldn't be a problem.

(Maybe not serious comment from Hobo Elf but if if was...)
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
15,852
That would be a valid point if you only ever died to bosses. But that obviously isn't the case, so the other enemies aren't 'trash' and it's actually just a pathetic rationalization for wanting to avoid fighting enemies you can barely scrape by so you can win the game by pure chance without actually acquiring any sort of skill or knowledge.
 

Jasede

Arcane
Patron
Joined
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Pretty much that. If you don't get to the boss you're not ready yet.

This game doesn't really work like a modern game. It really is very close to an arcade game- except as a convenience to the modern audience, you can save your game and have checkpoints. Otherwise it's something like Golden Axe or Shadows over Mystara- a game that you have to practice, practice, practice before you make any progress.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,852
When Dark Souls 2 comes out, I think I'm going to play it offline (so no messages spoiling shit like mimics or secret walls) and play it ironman until I beat the game. Should be one hell of a ride.
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
That would be a valid point if you only ever died to bosses. But that obviously isn't the case, so the other enemies aren't 'trash' and it's actually just a pathetic rationalization for wanting to avoid fighting enemies you can barely scrape by so you can win the game by pure chance without actually acquiring any sort of skill or knowledge.

What do you mean obviously isn't the case? It is possible that the player has mastered killing the lesser but still tough enemies and simply has problems with a boss. Then he'll have to wade through trash and the somewhat interesting enemies to get to the boss (possibly several times).
Even if there are non-bosses that the player finds difficult to beat the point remains that lots of trash has to be dealt with every time you die. The game would probably be better if there were only those mid-level enemies and bosses. Perhaps a game like Gothic 2 got it right as the midlevel enemies (Orcs) are most plentiful enemy type (and I doubt anyone who finished the game wasn't at least somewhat skilled even with the basic Load/Save system).

And at what point is an enemy considered to be beaten not by chance but by skill? Would you have to beat it nine out of ten times or even every single time?
 

Jasede

Arcane
Patron
Joined
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
At that point these minor enemies can be dealt with in seconds - or simply by running past them since you have already mastered how to approach and dodge them. Asking to skip them is a bit much.

Though they could introduce a sort of continue system, like in God Hand- as long as it penalizes you in some very real fashion.
 

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