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From Software The Dark Souls II Megathread™

Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
I really hope they push back the release date because 10/28/13 looks dangerously close to Wasteland 2.
 

AngryDude

Novice
Joined
Apr 10, 2013
Messages
74
Box art released, found on Forbes. They're really going all out with details on this game. Notice that there's no GFWL logo.
http://b-i.forbesimg.com/erikkain/files/2013/04/DARKS2_PC_PFT_Front1.jpg




Witcher-2-Enhanced-Edition-Box-Art.jpg




:hmmm:
 

AngryDude

Novice
Joined
Apr 10, 2013
Messages
74
Even the box art is ripped off. Stop pretending that DS is something which is not. It's just a glorified QTE action game.
 

AngryDude

Novice
Joined
Apr 10, 2013
Messages
74
Not similar at all, plus there are different versions (like the one i posted above) depending on the boxed version which all are different.
 
Joined
Nov 28, 2011
Messages
6,068
Location
Digger Nick
I remember From Software saying they did a different cover for Europe and Murrica because covers there pretty much have to be focused around a central character.
 

LivingOne

Savant
Joined
May 5, 2012
Messages
485
http://www.videogamer.com/news/dark_souls_2_director_on_difficulty_obviously_the_game_will_not_be_easier.
http://www.examiner.com/article/dark-souls-2-box-art-revealed-new-features-detailed
http://www.shacknews.com/article/78672/dark-souls-pc-was-half-assed-but-dark-souls-2?
Also another article but I'll just copy-paste it rather than linking it because of the author:smug:

by Ian Miles Cheong on 11th Apr, 2013

Dark Souls 2 is one of the most highly anticipated role-playing games on the calendar. It shouldn't come as a surprise given the popularity of Dark Souls and Demon's Souls. Slated for release on current-generation consoles, the game is set to offer a much larger world for players to explore.
In anticipation of its release, fans of Dark Souls have begun to compile every piece and tidbit of information about Dark Souls 2 that has been revealed through existing previews of the game, as well as screenshots and gameplay videos.
Monsters
The most obvious improvement in Dark Souls 2 is the AI (artificial intelligence) of the monsters you encounter throughout the game. Instead of simply charging at you or running back and forth as you snipe them from a distance, enemy pathfinding has been attuned so players won't be able to trick monsters into running off cliffs or stand around like sitting ducks.
Certain monsters will have the capability to regenerate their health.
Due to the addition of the torch, monsters will have to rely upon more than just the darkness to ambush players. Skeletons will have a chance to rise up from a pile of bones, for example.
Combat
Combat will be getting an overhaul, with the addition of many new moves, including context-sensitive ones. In the 15-minute demo, the player can be seen deflecting thrown axes. It's unknown whether this could also happen with arrows and other thrown items. It may be possible to reclaim thrown items.
Like regular single-handed or two-handed weapons, dual-weapon combat will be getting improvements, especially in regards to movement and attacks.
Players will be able to run and shoot their ranged weapons in Dark Souls 2. You won't have to remain stationary to fire your weapons.
Likewise, your rolls will be affected by the weapons you have equipped. Big, bulky weapons will slow your rolls.
Items
To make the game slightly more accessible for newcomers, there will be healing items that allow players to regenerate their health. These healing items do not replace estus flasks, which will see a return.
You will be able to heal while on the move, so you won't have to stop for a break.
There are now torches, which act as light sources for the character by illuminating the area around you. No longer will you have to crawl around in the dark.
The game will see the addition of single-use keymouth stones which can be used in various parts of the game. They can serve to make the game easier by lighting up dark areas.
User Interface
The game's user interface is context sensitive. It will shrink unnecessary indicators such as your health bar when you aren't in battle so you can enjoy the view.
There is more information on the spells you have available to cast in combat. In addition to the level info of your spell, the UI will have a counter which also tells you how many times you can cast the spell you have equipped so spellcasting doesn't devolve into guesswork.
There is now a durability indicator to provide you with information on the health of your equipment.
Finally, the fast-equip interface has been overhauled so you'll be able to swap weapons more easily.
Environment and Deaths
There will be many new ways for players to die. It's one of the biggest aspects of the game that's being added onto by the game's developers, who recognize that death is a major part of Dark Souls. Players will have the opportunity (or misfortune) to be killed by boars whose charge can potentially launch players off a mountain or into a pit.
Characters will also be properly animated this time around instead of turning into lifeless ragdolls upon dying or falling. Likewise, characters will have more environmental cues, such as losing their footing on uneven ground and staggering.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
while i'm sharing most people's positivity, there's one thing that makes me slightly worried and sticks out like a sore thumb:

You will be able to heal while on the move, so you won't have to stop for a break.

:x :decline:
 

AngryDude

Novice
Joined
Apr 10, 2013
Messages
74
Only a step away from health regen. FromSoftware is innovating, now it's only a matter of time.:troll:
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
Luckily, it's not your average streamlined console first person shooter, and they're releasing the game on PC from the getgo, instead of a year later. Since they sold around 300.000 copies on Steam they're being much more diligent with their PC release this time around. It really is a complete set of good news.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
DS II will be just more of the same, banal shit boring buttan mashin, wake me up when they develop a proper game like Might and Magic and not street fighter II hardkore simulator.

This is what the Codex wants. Dipshits like you want every new game to be completely different. If it is a sequel, it needs to use the same mechanics. If they add more to the game, on top of the preexisting mechanics, even better. Fuck off.

Don't respond to Drog and you are fine off.
 

Stonewolf

Augur
Joined
Feb 17, 2013
Messages
292
upcoming sequel's difficulty will not be scaled down

The only real difficulty in Dark Souls was forcing yourself to waste so much time to kill all those fucking respawned mobs and run x minutes to the boss because you died due to retarded controls or some scripted bullshit you had no chance to see coming unless metagaming.
 

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