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From Software The Dark Souls Discussion Thread

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,868
You can also murder the taurus demon just by hacking away with the bandit knife if you start as a thief. Bleed = rape on enemies that have blood. You can also go toe to crotch with him with a shield- provided you stand in the right area. Standing in the wrong area will result in impromptu base jumping.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
Is this still the right thread to whine about how hard the game is ask discuss tactics and strategies ingame?
Because for almost a week already with 1-2 hours playing time each day, I am STILL in the undead burg, and I can't get past the a) "Dark Knight" thingy in this floor down there (even though sometimes I ALMOST made it), b) the Taurus Demon (where I am already glad when I can take down 1/4 of his health) and neither c) this guy with the huge shield and hammer down this tower right before the Taurus Demon, which pretty much means I am stuck. :(
I grinded for hours and hours to put up my DEX (I am playing a wanderer), but it didn't help. Then I rerolled my knight and couldn't believe how easy the start is (I could even take down those skeletons at the start without grinding), but was yet disappointed when I still couldn't beat either of the aformentionend enemies. Slowly but steady I think I just suck at this game.

:rage:

But who cares, today will be the next session to try it out, the game is still fun in some insanely sadistic way.
I can probably give you a couple hints on how to handle the Taurus Demon but they might be spoilers for you. Skip the Black Knights you don't have to fight them until you're a bit stronger.

Everything BLOBERT said is good too.
 

Surf Solar

cannot into womynz
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Jan 8, 2011
Messages
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Thanks bros, I just managed to get this spear from the cemetrary Blobert told me to get and I could kill the Knight.

:love:

I died to this cocksucker down in the tower with this huge hammer tho', but I guess I am not supposed to go there yet. I will now try to kill the Taurus Daemon, here is hoping he doesn't throw me down the tower (where the 2 archers are) anymore, also I feel pretty stupid for not thinking about taking a bit of his health down by jumping on his face while he sits on foot of the tower. I guess this is due to my "omfg run!11" attitude when I see huge enemies in fear of dying... :lol:

Also I noticed that skeletons are easy as fuck if you beat them with a Mace/Morningstar-thingy. Why the hell are such little hints nowhere written ingame? Or maybe it's for the better, because I felt like a boss when I discovered that Maces "stunlock" them by accident. :D
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
BRO AS SOON AS YOU ENTER THE TAURUS DEMON AREA TURN RIGHT THERE IS A LADDER AND YOU CAN KILL THE ARCHERS BEFORE YOU FIGHT IT

SPEARS ARE EASY FOR NEW PLAYERS REMEMBER YOU CAN BLOCK AND ATTACK AT THE SAME TIME WITH A SPEAR THATS WHY YOU PUMP ENDURANCE

THE HAMMER BRO HAS A GOOD RING SO GET HIM WHEN YOU CAN HE IS EASY ONCE YOU KNOW THE GAME BUT BRO LOLLOLOL TOOK ME A COUPLE PLAYTHROUGHS TO OFF HIM EASY
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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As far as hints go: Most stuff is left unsaid with the presumption that other players will leave hints. Though I think offline is better for a first playthrough, because discovering stuff yourself is way more awesome than having it given away by spoilery tips left everywhere, even if you do completely miss some stuff (like entire areas.) There are a few hints scattered around even offline to simulate having players around, but they're rare and mostly useless.
 

praetor

Arcane
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black knight tip no1: PARRY. seriously. buy the heater shield (one of the most awesome in the 100% physical block, parrying shield because of the amazing stability/weight ratio. upgrade it as often as possible), lure him back to that wide open area where the 3 dreglings were (with the door that leads to the gold pine resin). and then just parry the motherfucker. the 2 easiest moves of his are his running thrust attack and his 2-3 hit combo (block the first hit, parry the 2nd)

black knight tip no2: BACKSTAB. keep your finger on the block button, circle-strafe on his weapon side, release block button when he stops swinging and backstab him (when going for the backstab, always remember to release block. many forget and wonder what happened :)). with a decent shield (like the previously mentioned heater) this is the safest, quickest to learn, most "newbie-friendly" tactic for taking down Black Knights (and similar enemies)

havel (big dude with the hammer): the same as above apply (don't forget to lure him on the "level" just above him. it makes it easier and safer to get your bloodstain in case you fuck up). except he can be a bit difficult to parry for new players (since he kills you in one hit 99% of the time, and the timing for parrying those big weapons with a huge wind-up is kinda awkward. at least to me :P), but backstabbing him is much much easier than the black knight. keep near (backstab range), continuously circle-strafe him and he'll never hit you. once you get the hang of it, you'll realize how easy he really is. imho, it's worth it to keep trying to beat him this early on 'cause the ring he drops is really great without being OP
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Wait, I didn't know one can backstab or parry such tough enemies too, retard that I am. :eek: I thought this is only possible with weak trashmobs like the zombies etc. Oh well, that's make the job much easier with my Wanderer. :D
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
F5/F6 saving style is pretty much godmode, I don't understand why people like it.
usualy kids, and insicure people play like this. Since they are scared that every move isn't "perfect" and that they might miss out on something : D.
I used to play like that when i was very young also, then i realised how stupid it was and booring.

Not really. The ability to save anywhere and anytime is necessary because most games only have a binary measure of success or failure. Either you win a particular challenge and you are allowed to continue or you fail and your game ends. If games offered more choices you wouldn't have to reload. Since they don't, quicksaving/loading is is just a time-saving feature.
 
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But most games don't have absolute success or complete failure. Even a braindead monkey will make it though a Mario stage if he's allowed to reload from before every jump he attempts. The challenge is to succeed on a certain number of attempts, or he runs out of lives.
 

Xi

Arcane
Joined
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Messages
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Twilight Zone
You have to keep in mind that there aren't really any "hard" areas in terms of needing quick reaction time or masterfully timed combos. DS isn't about that, it's about peeking into a room and noticing the two enemies around the corner rather than charging in to fight the obvious enemy and getting ganked. It's about avoiding traps that you haven't seen before before you trigger them, not after reloading when you die to them. The exploration of the environment is the danger, not the enemies themselves. Save/Load spam doesn't destroy games that rely on your button pressing skill, it does destroy DS as soon as you have perfect knowledge of the room before you go into it.

I thought that Tomb of the Giants was relatively difficult due to the low vision, high damage output of the giants, and the potential to walk into more than one.
 

praetor

Arcane
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You have to keep in mind that there aren't really any "hard" areas in terms of needing quick reaction time or masterfully timed combos. DS isn't about that, it's about peeking into a room and noticing the two enemies around the corner rather than charging in to fight the obvious enemy and getting ganked. It's about avoiding traps that you haven't seen before before you trigger them, not after reloading when you die to them. The exploration of the environment is the danger, not the enemies themselves. Save/Load spam doesn't destroy games that rely on your button pressing skill, it does destroy DS as soon as you have perfect knowledge of the room before you go into it.

I thought that Tomb of the Giants was relatively difficult due to the low vision, high damage output of the giants, and the potential to walk into more than one.

well, you have 3 available sources of light. the giants aren't that hard (although the beasts are.. damn those motherfuckers! ugh... their BP version in NG+ is just... easily the hardest thing to deal with in the whole game), and if you run slowly and carefully you'll see them before they see you so Manatee's point still stands, imho. oh yeah, and that hole with the large divine ember... fuck the Tomb is an evil place. a pity Nito is such a pushover
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
F5/F6 saving style is pretty much godmode, I don't understand why people like it.
usualy kids, and insicure people play like this. Since they are scared that every move isn't "perfect" and that they might miss out on something : D.
I used to play like that when i was very young also, then i realised how stupid it was and booring.

Not really. The ability to save anywhere and anytime is necessary because most games only have a binary measure of success or failure. Either you win a particular challenge and you are allowed to continue or you fail and your game ends. If games offered more choices you wouldn't have to reload. Since they don't, quicksaving/loading is is just a time-saving feature.
It is true that there are success or failure outcomes. However games usualy provide you with ton of stuff to keep you alive. Take for instance health potions, many insicure players will never use them, and just finish game with 100 extra, rather they will just f5/f6 if they get hit. There are also usualy a number of buffs available, again most players will just walk right into the fight, get beaten or forced to use an hp and then just quickload and try different aproach(when is the last time you remember ambush was really an ambush, and you didn't just quickload? : D). Also there are numerous places that look dangerous, you don't HAVE to walk all over if you feel you aren't prepared, think real life, would you go unprepared into an dark cave with no supplies? I know i wouldn't but players usualy dont have any sense when playing and just feel they are intitiled to everything.
That is why new modern games are acctualy trying to make it so that you can't miss anything, that you don't have need to think since there is no danger in the world whatsoever.
When i was kid i used to die like 10-20-30 times even when playing a game, now i usualy die twice or maybe three times.
 

praetor

Arcane
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http://preparetodie.com/en/about/

hell. fucking. yes! in case you don't want to click on the link:

  • New Bosses - Including Artorias of Abyss, Chimera of Tomb, and more
  • PVP Online Matchmaking System - Quick matching for co-op or PVP
  • New Areas – Including Oolacile Tomb, Old Ruins and more
  • New Enemies – Including Abyss Guard, Chained Prisoner and more
  • New NPCs – Including Hawkeye Gough and more
  • New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs
  • More details to be revealed...
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
They had better pump up the difficulty, as the game was more trivial than DS.
 

praetor

Arcane
Joined
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Messages
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Location
Vhoorl
They had better pump up the difficulty, as the game was more trivial than DS.

bullshit. DeS was 10 times easier: unlimited mana, more powerful magic, unlimited health, powerful health (and mana) regen, faster roll with more invincibility frames (that could also very easily cancel backstabs), second chance...
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,246
Shadorwun: Hong Kong
Whew, had me worried for like 5 seconds there. Almost thought I bought a TV game system for no good reason. Then I saw the Gay for Windows Lame bit. I'm afraid that's gonna be a no buy for me as well. I would love to have the same game with decent graphics, but that just immediately kills it.

And no, I refuse to buy the game then crack it. How else will these faggots ever learn?
 

J_C

One Bit Studio
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Developer
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Messages
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I hope we get that extra content patched in, because there's no way I'm buying this for the PC. GFWL? lol.
I wanted to buy this game again, but this GFWL stuff put me off. What? People still use that piece of crap? I'm sticking to my PS3 version. Fuck you Namco!
 
Joined
Feb 13, 2011
Messages
2,234
what the fuck is wrong with GFWL? i mean i had couple games with that shit but all of them were cracked and i had no problem playing them. how does it work with original games? apart from achievments for pc ? is it worse than origins? cause i bought me3:decline: and than cracked it:incline: for dlc`s and no further problems were encountered...


tl dr: why the fuck you whiny about gflw fuckers? how does it affect you playing best fucking game in last 8 years?

codex please respond
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,868
Not sure if I want to buy it now if it has that GFWL bullshit. Want to support them for bringing a game like this to PC (and adding some awesome content to boot) but fuck that mandatory sign up bullshit. Doubt they'll be able to back out of it either, hopefully this doesn't become a huge waste of money for them and put them off of releasing other stuff on PC.
 

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