Hi,
I'm just posting to clear up some misconceptions.
First, there are CHECKPOINTS in this game, not SAVE POINTS. There is a difference! You can save and quit anywhere without enemies respawning.
However, if you die, you will be sent back to the previous checkpoint to repeat most, if not all, the area.
*GASP* You mean there are consequences for dying?
Well, literally, the consequence for dying is to repeat what you've already played.
SOLUTION: Don't die!
The game is extremely fair, and is balanced around these checkpoints, which allow you to level, repair equipment, and generally restore yourself (as well as Health potions).
You will have to make educated decisions about whether you want an area to respawn and have a full inventory of health potions, or leave the area barren of enemies, but go on without health, everytime you encounter one of these points!
Secondly, the game is balanced around these checkpoints, so you'll never feel you unfairly died.
Usually, there is a checkpoint at the beginning of the area, and a checkpoint before the boss. If an area is too large, there will be a checkpoint midway through the area, as well.
You may have to replay a few trash enemies, but not many, if you die.
If you do die midway through an area, you'll end up replaying the area to the boss. Sound fair?
IT IS.
Thirdly, I ended up replaying some parts of the game 15+ times. I beat the game at level 103, with almost a 100% completion level, solved every puzzle, didn't get some of the boss weapons due to the fact they only drop one soul, and you can only exchange for one item (usually out of two possible items). I am now in NG+, and showing no signs of stopping.
Even the parts of the game I was forced to replay multiple times I found interesting. Not once did it become boring, due to the number of strategies, environmental tactics, and so forth, I was required to try out. I tried a different approach every time, and results varied. I found the end result--finally beating a foe--VERY satisfying! The atmosphere, as well, is VERY compelling. I did not lose interest at all, even after 8 hours of replaying a couple zones that were difficult for me at low levels. The challenge never left, and I never felt compelled to put down the controller and quit.
WHAT IS SO DIFFICULT ABOUT THIS? I find the misconception that these checkpoints are "save points" completely irritating, and the whining from your griefers completely irritating.
THIS IS THE TYPE OF GAME I HAVE NOT SEEN SINCE 1995. A "REAL" dungeon crawl! Complete with puzzles, exploration, secrets, and traps! It is challenging, but never remotely unfair. If you die before a boss, re-fight the boss! That is all. The area respawns, but you don't have to kill every NPC to get to him! The checkpoints are fairly placed, and the consequence is for dying, not for saving and quitting. There is a difference!
Also, I am going to say this game is not hand-holding at all. The plot is told through implications and symbols. VERY compelling! Very educated. And VERY artsy! It has class. And style! Unlike your usual Bethesda garbage.
Some of the puzzles you come across (and I like this very much!) are not obviously puzzles. And therefore, you can complete the game without doing them, completely miss them, and the only thing you will miss is a 100% completion rate. The same goes for Covenants. You can complete the game without joining one, but the pleasure is not only in completing a puzzle, but in realizing THERE EVEN IS A SECRET. It is not always evident! The end result is, the tale tells itself through implication, and what you put into this game is what you get out of it. The game left me with a warm glow, is my favorite game from the past 5+ years, and I hope and pray very much there is a sequel! I CANNOT RECOMMEND IT ENOUGH.
Though some people beat it in 3+ hours in a speedrun, I spent 8 months, and over 800+ hours exploring every nook and cranny of this game, discovering WHERE THERE WERE PUZZLES, optional of course, and solving ALL OF THEM, collecting every item in the game, and finding every side boss, side area, and puzzle I could. If you like Ultima Underworld, you will like this. Hell, if you like Silent Hill, you will even like this! The entire psychological effect of the game is that you feel smarter, more educated, just for playing it! And the artistry of the bosses is not to be missed. Not once did I see a generic elf, dwarf, or dragon! Everything was unique, and you are IN FOR A TREAT if you think you hate console games now!
I hope it will be a good port for you all.
And I hope the extra content is DLC, because I completely skipped Skyrim this year to play this, and I am on my second time through, without a single iota of boredom. The game is meant to be challenging, but never unfair, and if you THINK VERY CAREFULLY, and learn to use CREATIVE LOGIC as well as LATERAL THINKING the game becomes more compelling, interesting, and what you put into it is what you get out. A lot of the tactics are environmental, and there are a million ways to approach a single puzzle. Even backtracking is not trouble, as there are shortcut links between area, and the branching world never feels dull, or "disconnected."
I CANNOT WAIT.
Thanks,
ArcturusXIV,
The artist formerly known as,
Member since 1993.