SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
But really, i too agree there was to much combat for the game that it was supposed to be. The ending grates especially, because it is nothing more than a bum rush to enemy strongholds.
I'd like sabbath faction ending. I'd like a stealth ending that is substantially different of permanent obsfuscate that auto dissipates when you get to the faction boss. I'd like a pure cammarilla diplomacy ending, even if it worked badly to the player. I'd like a "joke" ending, but serious, that shows one or more of the starting gehenna scenarios. I'd like a betrayer ending where you meet up with a faction boss, only to backstab them without getting through the tedious level - harder fight ofcourse.
I'd like real tactical combat with destructible walls, attacks of opportunity, ai that challenges the player, coup de grace with stakes, and all that fun stuff.
And that bodies didn't disappear, and could be hidden like thief.
And a pony.
I'd like sabbath faction ending. I'd like a stealth ending that is substantially different of permanent obsfuscate that auto dissipates when you get to the faction boss. I'd like a pure cammarilla diplomacy ending, even if it worked badly to the player. I'd like a "joke" ending, but serious, that shows one or more of the starting gehenna scenarios. I'd like a betrayer ending where you meet up with a faction boss, only to backstab them without getting through the tedious level - harder fight ofcourse.
I'd like real tactical combat with destructible walls, attacks of opportunity, ai that challenges the player, coup de grace with stakes, and all that fun stuff.
And that bodies didn't disappear, and could be hidden like thief.
And a pony.