that the game is set right before Gehenna and the end of the world - outstanding events are allowed to happen under such conditions.
Gehenna had not begun and many Camarilla vampires did believe all that to be just mythical crap anyway. So why they were running the risk of violating the Masquerade by openly fighting in the middle of the street and in front of a hospital? A hospital, remember, that is not under LaCroix power since he needs you to infiltrate in and steal the Werewolf blood instead of just pulling some strings.
Only in the colourful mind of a teenage girly girl can a game set in a screwed up setting be "pretty playable".
Only a larping storyfag can actually believe gameplay and setting have anything to do with each other.
Again, if the setting does not work - the plot does work - the characters do not work - nothing works. The game falls apart and turns into a dynamic panorama of pixels.
The game still offers several different ways to solve quests for a good stretch of it's lenght, well written dialogue, good voice acting, pretty and moody art design, and interesting situations every now and then. It just doesn't do WoD well at all.
What you're really trying to say is "upon reading White Wolf paperback material I noticed some moments in VTMB were not entirely faithful to hem" to which I have already told you - nobody cares.
I, myself, said I don't care, otherwise I wouldn't have said it was pretty playable. I said, however, it wasn't a good adaptation of the source material, and whether that's a good or bad thing for you is left completely to yourself to make up your mind about it. I was just stating the fact: It doesn't hold a lot in common with WoD in general and VtM in particular.
Nobody cares about any of that. The game establishes that Zygaena was a shapeshifter and that Yukio was trained as a demon huntress by her master. It added an interesting sidequest and a pretty stylish bossfight to the game.
Did I say anything about the bossfight or the quest? No, i did say it wasn't in any way related to the story or themes of the game, therefore, again, being just thrown in for the lulz, and not coherent with the rest. The qualities of the game, again, i described as pretty playable if you don't care about the setting or it making much sense at all.
OMG, who cares. You have a bunch of books about supernaturals living among normal people, you take some of those to make a videogame, and leave the rest alone so as not to overload your game with freakish monsters. Again, you have no point aside from "Umm, I like nephandi more than shapeshifters, VTMB bad bad game for having the latter instead of the former". Grow up.
Again, you are making assumptions. My only point is
it is a bad adaptation of the setting. I'm not saying they should have done that. I'm saying they had many options about how to make crossovers in a way that made sense inside the setting, first, and their own plot, second, but they instead went with the ones that do not make sense, were just thrown in for the lulz, or require several jumps in logic that are never explored instead of
none at all as the examples provided do. If you don't mind, good for you. Did I say you should mind? No, I just said it was a contrived and bad adaptation. You decided to argue that it was, indeed, good. And then you decided it didn't matter anyway. Cool, so why did you argue it was a good adaptation on the first place?
Did you get the part where Nines was HIDING in Griffith Park?
Do you think a vampire hide himself from Werewolves just because he say he's hiding? Oh, hey there, i'm hiding so act like you don't bloody see me stalking your territory.
The videogame has its own way of representing Vampire, and in case of Bloodlines, it's a good one. Easier now?
So you are saying Vampire is about Vampires running around in the sewers while killing stuff, then running about in office buildings while killing stuff, then running about in chinese temples while killing stuff? That's what you spend most of the time doing, and killing other vampires. And killing werewolves. And killing hunters. And openly battling each other on the streets.
The things, you know, that in the setting usually
don't happen, at all. I believe that, yes, Troika screwed up because they got rushed at the end instead of making the game they wanted to and giving the options they wanted to. That doesn't change anything. I play the game as they made it, I see it doesn't correspond to the setting in any way other than the most superficial ones, I say it's a bad adaptation.
As for the rest: nerdage?You do understand an adaptation can be good without being 100% accurate?
I don't much like Vampire, so i doubt it's nerdrage. And I
actively dislike Werewolf, yet even I know the only reason why you run around five minutes is because the werewolf
isn't acting like a werewolf from WoD to begin with. He isn't even trying, at all. Let's not even go about how Nines managed to survive wrestling an angry werewolf that got him by surprise.
That quote i believe came after another mention of the werewolf thing. Again, it doesn't represents the source material in any way other than werewolves being hairy and big in their whatever-it's-called form. That's not a good and faithful adaptation of the source material, regardless of the source material's own quality or lack of.
To think that Black Cat actually tried to tell me that a boring adaptation is at the same time is "not a bad and a pretty playable" game. She actually tried to tell me that.
Why shouldn't I? It's good for what it is, it's boring compared to what it could have been if it actually translated the setting and themes into a videogame in any way. An adaptation doesn't need to be fun, and adaptation is a good adaptation if it translates the themes and setting of the work in a faithful way to a new medium. Therefore, to be a good adaptation the themes, concepts, ideas, and elements must be the same ones, what changes is
the medium used to express and transmit them.
Now, you seem to dislike WoD and to consider the setting, the themes, and the like to be stupid but you like Bloodlines. Is Bloodlines a
good adaptation when someone who dislikes the original material actually likes the adaptation? Isn't something pretty central actually
lost in such a translation between mediums? You are suposed to be interacting with
the same concepts, ideas, and themes you already dislike, just in a diferent way.
acolyte said:
Adaptation of the WoD's VtM, and for a pc/console game. That's what I asked. I think it's fair enough of me to have asked you to back up your claim, don't you agree?
Why should I give you a better adaptation of VtM to a videogame when my point never was that it was a bad adaptation to Videogame form but a Bad Adaptation in and out of itself? You are saying it's the best one in videogame form. I said you probably are right in my previous post, but I also said that doesn't make it a good adaptation of WoD in itself. Just
good for what it is that, again, is what I said from the begining: As a game could be better but it's playable, as WoD it sucks.
Again, I
never said there were better VtM games. I said it's still an awful adaptation of VtM. I'm assuming you don't think so because
you keep going on and on about it when I am saying the same bloody thing since the begining, so either you believe I'm wrong and it's a good adaptation or you are not reading what I write at all. I asumed it was the former, I'm sorry.