DakaSha V
Self-Ejected
- Joined
- Aug 16, 2017
- Messages
- 436
As opposed to figuratively
Yes. Do you have some form of learning difficulty?
Amorphous learning difficulty
As opposed to figuratively
Yes. Do you have some form of learning difficulty?
I expected this release to be out by late Spring of 2016, but a combo of injury and overwhelming workload prevented that. Better late than never! There's a lot more to come, but I'm not dumb enough to specify when again. The next update will be released in X Units of Time, where X is equal to the whim of the universe.
Also, please be aware that while this is labeled ver. 0.76.65, ver. 0.00.01 was a fully playable and complete game (essentially, at that point, just a graphical overhaul of the original game). Ver. 1.00.00 will be achieved when I've incorporated every feature I initially envisioned for the game, 8 years ago.
For those new to Caverns of Xaskazien II, it's a Windows based roguelike, and here's the specs:
Game Features:
- A rich, graphical game, with loads of animation and dynamic, coloured per pixel lighting.
- An exclusive orchestral soundtrack created for the game by professional film scorer, Dave Coleman.
- A full sound environment with close to 1000 unique sound effects, volume keyed to the source’s distance from your character.
- An intuitive keyboard and mouse interface.
- An easy to understand UI that ensures all information any player could want on any topic is only a mouse hover away.
- 300 visually distinct monsters, each with a dozen+ variants (including named boss types), and robust AI that differs by monster intelligence level. Summoning and Charm methods allow you to raise your own monstrous army to fight for you, too.
- Merchants and NPCs to deal with, as well, each of which can run afoul of the monsters, just like you.
- More than a hundred unique booby traps for the unwary, most of which may be set by players to ensnare monsters, too.
- 125 base weapons and 75 base armour pieces, each with thousands of possible enchantment combinations and legendary variants.
- Hundreds of unique magic items, mundane items, potions, scrolls, staves, wands, rods, food items, etc.
- More than 200 unique spells.
- Play as either sex in any combination of 38 Classes and 13 Races, and customize your character as you see fit through the upgrading of both Attributes and Skills.
- A new Religion system in which you vie for the affections of dozens of gods and goddesses, and where you can devote yourself exclusively to one of 13 different religions.
- Procedurally generated dungeons utilizing multiple methods of generation to create caves, structured areas, labyrinths and even forests, supplemented by occasional pre-generated dungeons called Legendary Lands.
- Hundreds of unique environmental features to interact with and use to your tactical advantage (or detriment).
- Both random and scheduled special Events to mix up gameplay.
- A comprehensive user's manual in the docs folder.
- All for the low, low price of free
Major Improvements:
- New Spells: Finger Candles, Blinding Flash (for monsters, too), Blur (for monsters, too), Scare, Wither (for monsters, too), Control Undead, Control Diabolic, Colour Spray (for monsters, too).
- New Magic Items: Bottle Imp, Boots of Speed, Magic Satchel, Bag of Holding, Bottomless Backpack, Malachite Ward, Lucky Coin, Phylactery of Faithfulness.
- New Mundane Items: Satchel, Lamp Oil, Blinding Light Trap Kit, Pomegranate, Passion Fruit, Mango, Dragon Fruit, Fig, Pear, Cherries, Plum, Parsnip, Coconut, Cabbage, Leeks, Cooked/Uncooked Goose, Hsing-sing Toxin, Gold Pan.
- New Potions: Sleeping Draught.
- New Map Tiles: Iron Wall, Glyph of Ruination, Frigid Water, Rope Ladder, Rusted Door, Stone Door, Fragile Web, Web, Spider Filled Web, Secret Compartment, Stalactites, Cave Columns.
- New Booby Trap: Sand Trap.
- New Armour Enchantments: Imposing/Intimidating/Fearsome.
- New Weapon Enchantments: of Anxiety/of Fear/of Terror.
- New Jewellery Enchantments: Priest’s/Bishop’s/Saint’s, Believer’s/Cultist’s/Zealot’s.
- New Events: Still Winds, Sinking Feeling, Bad Hair Day, Nothing Comes To Hand, Third Eye Blind, Mundania, Rock Block, Keeping It Real, Silent Graves, Guttering Flames, The Force Is Not With You, Infernal Strike, Devotion, Festering Wounds.
- Added in monster morale and the possibility for monsters to flee, as well as conditions to make this more or less likely. Made Imps, Wyverns and Kobolds Cowardly.
*New Religion System:*
- Allowed selection of player Religion.
- Introduced individualized Divine Attitudes for all the deities, gave them things of which they approve and disapprove, and made it possible for the player’s standing with each god to fluctuate based on his or her actions.
- Tied chance of successfully praying at Shrines and Altars to Divine Attitudes.
- Tied reaction of an appearing god or goddess to a percentage roll based on their Divine Attitude, rather than a completely random outcome.
- Made certain actions inherently Good or Evil, and tied this to the attitudes of certain gods.
- Made the casting of a few certain spells anger Good or Evil gods (while not being inherently good or evil as an action).
- Created Faith system, and allowed the player casting of Miracles, based on chosen Religion.
- Fully implemented the miracles for Allumas (Alluman Ritual, Ambuscade, Caprice, Destiny, Fate, Gambling with the Goddess, Fortune Smiles, Instant Karma, Luck in Battle, Second Chance, Shower of Gold and Unpredictable Outcome).
- Fully implemented the miracles for Baloraasin (Act of Destruction, Baloraasin’s Rage, Create Ghoul, Create Vampire, Defile, Desecrate, Glyph of Ruination, Ruin, Soul Hunt, Stunning Blow, Tool of Destruction, Unholy Strength).
- Fully implemented the miracles for Dorallas (Aspect of Badger, Aspect of Eagle, Aspect of Hare, Divine Knowledge, Dorallan Influence, Dorallas’ Light, Entangling Vines, Identify, Plant Growth, Recharge, Speak with Animals, Summon Serpent).
- Fully implemented the miracles for Feighmorias (Angel’s Grace, Bless Armour, Blessing of Feighmorias, Exorcism, Hear No Evil, Marginal Protection, Protection of Feighmorias, Purity, Resist Fire, Transcend, Ward Off Evil, Warmth).
- Fully implemented the miracles for Fivriaskus (Ascend, Bolster, Crystallize, Fair Fight, Fivriaskan Judgement, Nullify Spells, Peace Ballad, Reform, Retribution, Stone Meld, Stone Sight, Stone Skin).
- Fully implemented the miracles for Hornas (Arms of Hornas, Attack, Ballad of Violence, Battle Harden, Battle Rage, Flesh of My Enemies, Hone Weapon, Hornan Hammer, Punish Weakling, Sharpen, Striking, Summon Orcish Champion).
- Fully implemented the miracles for Lastaviark (Bane of Hornas, Battle Plan, Body and Soul, Call Forth Champion, Holy Quest, Lastaviark’s Blessing, Lastaviark’s Hero, Perseverance, Polish, Prepare, Rally, Shelter).
- Fully Implemented the miracles for Maleviak (Acid Spray, Bestow Curse, Cause Blindness, Conjure Trap, Immolate, Insect Plague, Maximum Toxicity, Nausea, Pestilence, Sadism, Scourge, Wracking Pains).
- Fully implemented the miracles for Pantos (Commune, Destroy Mind, Detect Spirituality, Dismissal, Mad God’s Whim, Other Worlds, Pantosian Curse, Pantosian Map, Perpetual Knowledge, Reverse Status, Self Actualization, Unbalance).
- Fully implemented the miracles for Talltioward (Apathy, Envy, False Pride, Glamour, Gluttony, Greed, Hell Gate, Hubris, Lust, Shackle, Surrender Will, Temptations of Talltioward).
- Fully implemented the miracles for Vestonis (Boon of Vestonis, Call Yorick’s Trunk, Conviction, Create Shrine, Gain, Prayer, Reclamation, Reincarnation, Release, Vestonian Gift, Vestonian Protection, Vestonis’ Forge).
- Fully implemented all miracles for Tsen Tsun Vie (Coagulation, Energize, Mend Abrasion, Purify, Reveal Curse, Revile the Mutant, Remove Disease, Resurrection, Revitalize, Summer Rain, Total Renewal, Welcoming Waters).
Cases like this are why you are best served to never give up hope and stay doggedly determined even as time marches on and it seems like the impossible may well wind up just that: Caverns of Xaskazien 2 with a big update: https://forums.roguetemple.com/index.php?topic=5645.0
Improved Classic Interface
Play the illustrious ASCII interface without having to endlessly tweak terminal settings and config files. Beautiful look and feel out of the box, with improved mouse support and default keybindings.
Retro-modern Special Effects
Experience the warm glow and feel of an old CRT monitor, but with a modern spin like clean, resolution-independent fonts and RGB colors.
Replay System
Re-watch previously played games with the fully integrated replay system, allowing real-time playback, rewind, fast-forward, and jumping.
Full Game Manual
Like the games of old, a nice beefy manual to sink your teeth into as you enjoy the new-box smell.
Looks nice, let's check this o...
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Hyväksyttäköön tällainen porttihuume genreen, vaikka sitä onkin ohennettu glitterillä ja muulla moskalla.Ettäs häpeäisit!
tell them to use mega.nzYeah, dropbox apparently has a daily cap according to the dev---should liven back up sometime today or tomorrow then.
This LP of "Caverns of Xaskazien 2" by creator of the game.
Yes.
Agreed. As I was saying, it's an 5 year earlier version of the game. The game now defaults to a much easier to read font, though you can toggle back to the old font, if you wish, in the options menu.Terrible fonts.