Virtua Sinner
Arcane
- Joined
- Aug 12, 2018
- Messages
- 6
I think that's a matter of taste. I'm kind of partial to the Viean religion, since her restrictions on killing are a little easier to work with than some others. I'm big on Warlocks or Necromancers since in any RPG I like having summoned monsters to fight for me. Dog Man Rogues worshipping Allumas start strong because their initial Scavenging skill feeds their Unique Ability, and Allumas' miracles and likes/dislikes also reinforce. And any of the weapon specialist classes (Archers, Woodsmen, Swordsmen, Spearmen, Tribesmen) can have an easy time in combat on the low levels, but get trickier to play in the late game.
Things for "newbs" to avoid: class/race combos where a Skill tree that can be increased with 1 point is restricted by race (like Half-orc Mages, for instance). Also, I find it easiest to play classes where General skills cost 1 point, since Traveling skill is high on my priority list.
There'll be a new update along in a few days, with a bit of new content and fixing some bugs. Minor bug in the Wither spell, just so you know, and I think Gambling skill is currently broken - too powerful. But I've got it fixed for the next update.
Things for "newbs" to avoid: class/race combos where a Skill tree that can be increased with 1 point is restricted by race (like Half-orc Mages, for instance). Also, I find it easiest to play classes where General skills cost 1 point, since Traveling skill is high on my priority list.
There'll be a new update along in a few days, with a bit of new content and fixing some bugs. Minor bug in the Wither spell, just so you know, and I think Gambling skill is currently broken - too powerful. But I've got it fixed for the next update.