Are you a Beamdog employee or related to one?
Serious question.
No, I'm actually annoyed with them for the PST:EE being loaded with bugs. I could have done that better myself. I've got a feeling like they just apply patches to an old game without any actual work put into improving them, and plenty about those games sucked big time. Like the inventory sytem. When you pick stuff up, it won't stack with the items in your quick-bar, which is where you put common healing charms in PST. Instead they fill up your inventory slots and you have to go in and manually stack them. Small thing in theory, but it would cut down on inventory crap juggling a lot. There's also like 12 door keys which don't dissapear when you open doors, but get stuck in your inventory. And so on and so forth.
Now what Beamdog did, was taking the vomit and diarrhoea mix of millennials expectations of modern rpg NPCs, and shitting out those three abominations that are standing out from the rest of the characters like retarded clowns. You cannot unnotice them, they are being thrown at your face before the starting screen appears - badass orc looking like WoW character, anime tumblr chick and the badass vengful looking monk. If the original NPCs are stock to you, then those dinguses are like cardboard cutouts. You cannot ignore them in the game either - AFAIK, the anime chick is literally interrupting your game with her quest in both EEs, appearing out of nowhere.
The Orc I literally didn't notice was an additional character. When you take him out of the party, he goes back the the Friendly Arm Inn. I whish you could tell every NPC to do that. He doesn't seem any more or less retarded than any other character. I have no idea why you all are complaining about the wild mage, except I have no idea why I would use a wild mage. She joined up, I let her go. Again, didn't seem one bit out of place, but I haven't actually had her in the party so I don't know - maybe she's actually badly written. The Monk is every bit as stock as every other character, he's annoying because he initiates dialogue too much. I wouldn't know, I didn't pick him up - I played a lot of the game with only 4 characters in the party even though I could have picked up more.
But every time I see Elminster I roll my eyes at the Gandalf ripoff, and every time I see any drow I roll my eyes at how ripping off Moorcock simply never fails to reach an audience. I think every single character portrait in the game sucks and is tacky, and I think most of the sound work is cringey. I'm also amazed at how ya'll don't realize that Forgotten Realms was exactly the same sack of uninventive shit, stereotypes and pandering you just described. Except a lot more so. The way I felt about it back in the day was about the same as you'd feel about a cheap fantasy MMO for people with no taste or imagination. I also feel the same about it now, except I've seen worse in the meantime.
I can't believe I'm looking at a Forgotten Realms game fans complaining about having their tastes offended. What tastes? You're f*****g Forgotten Relams fans, if you had any taste to begin with you wouldn't be :D
But man going through BG reminded me a couple of things that annoy me extremely in these games:
1) The detect traps mechanism where you wait for a "round" to pass... Retarded and annoying as fuck
2) The fact that there are entrances in buildings in places where you can't see at all and you basically have to pixel hunt with your mouse... (They should have added SOMETHING in the EE to help with that imo)
The quick-loot bar I can't remember if they added it but, god, sorting out through piles of usless crap one by one would not be something I'd miss.
There's also the fact that you've got a party of six people standing right next to each other, but when someone's inventory is full they start complaining about a full inventory with 5 other doofuses standing around not automacially lending a hand.