Lilura: That may be, but he's still an annoying gimp. Powergaming isn't everything.
I think Amoen is amusing. He's such a pompous windbag that he's involuntarily amusing.
Lilura: That may be, but he's still an annoying gimp. Powergaming isn't everything.
Gee, how I love you "you don't like the game I do so you probably haven't even played it" people.Good exploration is when observation skills and curiosity are rewarded rather than willingly subjecting yourself to tedium (like mousing over every pixel of entire map).
I don't think many people pixel-hunted each and every map of BG1, trying to find phat lewt. Most things that were lootable were visually represented as such (objects of interest to mouseover, like a pile of bodies, then a polygon highlights it to loot), there were only a few things that could be found by painstakingly going over the ground with a fine-toothed comb (a wand, gems, a suit of armor, a couple of rings).
BG1 does a decent job of encouraging exploration, most of the maps do offer rewards for venturing off the beaten track, many have caves and even whole dungeons to explore beneath. Some are also deadly (cave in Lighthouse map, filled with flesh golems and artifacts), which keeps things interesting.
I begin to wonder if you even played the game, your comment earlier about respawns was inaccurate too.
That sounds like achievement-hunting and problem-solving to me. Searching, analyzing, examining.Exploration is not countryside hiking! Exploration is wondering whether you can enter the city of Khorinis in Gothic 2 without having to convince the gate guards that they should let you in, circling the walls and actually finding a back way in. What makes it even better is that Lares will be surprised when he sees you enter the city that way, and the paladin close to the gate will comment that he didn't see you go in. There is an obscure back way that's not easy to find, and when you find it NPCs actually acknowledge it - that's exploration!
Exploration is getting the objective to infiltrate an MJ12 facility in Deus Ex, then looking for alternate ways to get in rather than taking the heavily guarded front gate - be it a ventilation shaft, a sewer access or the rooftops. Exploration is checking out the other accessible buildings in Deus Ex' Paris Streets level rather than just going to the club you have to go to without checking anything else.
Exploration is playing a Thief Fan Mission with an optional objective that requires you to visit a different area away from the main objective and actually going there and doing it. Exploration is trying to get all the loot by checking out every room, by trying to find keys to locked rooms, by looking at seemingly inaccessible places and wanting to find out if you can get there - for example a balcony that isn't accessible by any doors, and then trying to climb up there by using a rope arrow.
That's exploration.
Exploration? Exploration is not a search for anything, because you don't know what you're searching for. Exploration is about finding whatever - because you don't know what you'll find. Killing the Fog of War in a strategy game. Running off into the woods in Gothic. Clicking wherever on the world map in Fallout or Arcanum.
You could be exploring as you're looking for a specific solution, yes -- but the exploration is an act in itself.
This is how I use exploration in games. I'm sure the definition of the word is much broader.
This.
JarlFrank What you say sounds interesting, but it's not what i think when i hear the word exploration. Look Zed's post above. My definition is closer to her's. Exploration cannot be searching a spesific solution to a problem. Exploration is searching just because, or because you haven't something better to do
Don't worry. Can happen to anyone.
Lilura: That may be, but he's still an annoying gimp. Powergaming isn't everything.
As for the annoying respawns, it doesn't seem that I've been wrong:
http://forum.baldursgate.com/discussion/11447/bug-monster-respawn-issue
And yes, the behaviour of original game is referenced there, not just EE.
I think we can all reach a consensus that the most useless (and possibly most annoying) character is Haer'Dalis though.
As for the annoying respawns, it doesn't seem that I've been wrong:
http://forum.baldursgate.com/discussion/11447/bug-monster-respawn-issue
And yes, the behaviour of original game is referenced there, not just EE.
The two named ogre respawning never happened to me even when playing vanilla BG1. There were lots of annoying respawns in vanilla BG1, though, but who's playing vanilla BG1 anymore when you can play TuTu, BGT or even EE?
The other respawning didn't happen when playing the TuTu version. Some Kobold Commandos may have spawned in the central room in Firewine Ruins unless you parked one of your own characters there, but it may have been the vanilla BG1 I remember.
From the other side - I like almost empty places in BG (like one on the southeast with ring of Balista or sth on that)/ They removed empty, useless places in DA1 and KotOR and see what happened? All game is empty and useless .Firewine and Thalantyr's front lawn off the top of my head.
How fucking annoying.
Of all the characters in BG2 Anomen has the most interesting quest/storyline, IMO. Goading him over to the Dark Side, and him go all Anakin Skywalker in the house of Saul (?) the merchant who supposedly (it is never proven) killed his sister
Anomen is fairly powerful : he has clerical magical, but is also a good tank and a decent fighter (thanks to his high strength)
One of his weak points is that his wisdom is low (Viconia has much more low-level spells than he does),
He's also one of the few companions with poor Dex.
In the end, it's certainly not necessary to power-game as far as your choice of companions is concerned. Winning BG2 can be done even with an unbalanced party. I once played through the game with an all-wizard team : a Sorcerer PC, Edwin, Nalia, Aerie, Jan and Imoen.
It isn't really a weak-point, though. The difference between his wisdom and Viccy's is a whopping two level 1 and 2 spellslots and one level 3 and 4 spellslots. They have the same amount of level 5, 6 and 7. And that's with Anomen going Dark Side and not getting +WIS
In the end, it's certainly not necessary to power-game as far as your choice of companions is concerned. Winning BG2 can be done even with an unbalanced party. I once played through the game with an all-wizard team : a Sorcerer PC, Edwin, Nalia, Aerie, Jan and Imoen.
Which being arcane-heavy is pretty much one of the most insanely powerful parties you can put together.
It's technically a bug, but Sunfire completely bypasses MR. It doesn't work against demons, but for these you can just summon crap.It was pretty good a lot of the time, but foes with high MR (drows, mind flayers, demons...) could be a real problem. I remember it took me quite a few tries to figure out how to get past the clay golems guarding the second half of Gesen's Bow. I think having at least one strong warrior would have made the party more powerful.
Thanks. Also, I did search for a BG thread. Not very thoroughly, but still.No. Once their companions are dead they won't complain.
I think we can all reach a consensus that the most useless (and possibly most annoying) character is Haer'Dalis though.