Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,570
To be more precise...SS2 doesn't give you a choice in the matter. Do, or die.
I've read interviews and chatlogs from SS2 devs (talking about a theoretical SS3) about what they wanted in their games, and in a perfect world you would have had more choices, like helping both factions to accomplish their goals, but still leaving them with no edge over their adversary. BUT, as we all know...a narrative had to be constructed, a story to be told, a game to be made within an acceptable timeframe, and it to sell copies to recoup expenses. You can't have everything.
Being able to surrender to The Many, or telling SHODAN to fuck off, was apparentely deemed to be impossible without the standard "GAME OVER" screen creeping in, or a huge cash injection.
Remember, most games are made on a budget - it's rare when you can have everything you want.
I've read interviews and chatlogs from SS2 devs (talking about a theoretical SS3) about what they wanted in their games, and in a perfect world you would have had more choices, like helping both factions to accomplish their goals, but still leaving them with no edge over their adversary. BUT, as we all know...a narrative had to be constructed, a story to be told, a game to be made within an acceptable timeframe, and it to sell copies to recoup expenses. You can't have everything.
Being able to surrender to The Many, or telling SHODAN to fuck off, was apparentely deemed to be impossible without the standard "GAME OVER" screen creeping in, or a huge cash injection.
Remember, most games are made on a budget - it's rare when you can have everything you want.