Avellion
Erudite
I am hearing a lot of things. And I like what I hear.
Indeed, and it feels far too many game devs (and gamers) get it wrong. Too many AAA games are too restrictive on the player I feel, with the games being too focused on a one path or something. While throwing in the occational bone to provide the illusion of player agency.
Epic: Come into a situation with the odds heavily stacked against you. Come up with a new tactic that you (or the developers for that matter) have never thought of before. Emerge victorious from the ordeal.
Not Epic: Choose between 2 "galaxy changing" choices that the devs had completely planned beforehand.
Spector: Yeah, it’s more than that. The key for me in the games I’ve worked on is, can the player surprise the people who made the game? That’s the key. It’s not about branching choices at all. It’s about players solving problems in ways that the designers don’t think are possible. When I hear people describe their experience and they talk about something that I would never have guessed, that’s when I know I’ve won.
Indeed, and it feels far too many game devs (and gamers) get it wrong. Too many AAA games are too restrictive on the player I feel, with the games being too focused on a one path or something. While throwing in the occational bone to provide the illusion of player agency.
Epic: Come into a situation with the odds heavily stacked against you. Come up with a new tactic that you (or the developers for that matter) have never thought of before. Emerge victorious from the ordeal.
Not Epic: Choose between 2 "galaxy changing" choices that the devs had completely planned beforehand.