September Update
Welcome back hackers,
Before we get started - if you’re at PAX this week please stop by our booth and say hello!
On to the update…
We have returned from Gamescom and there is much to share!
We arrived in Cologne, Germany a day before the show and met up with our PLAION contacts to view the System Shock booth in the main consumer hall.
It was truly a wonderful sight to see! There was a neon TriOptimum sign, a dozen or so stations set up with the Gamescom demo already running, a life-size prop of the Sparqbeam, an electronic bust of SHODAN, and of course SHODAN herself walking the floor.
Larry, our head of Business Development poses with the SHODAN bust and an original copy of System Shock.
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1:1 scale prop of the Sparqbeam lovingly crafted by
Volpin Props. You can even turn the mode switch dial and the LEDs will change color, just like in the game. If you fire too rapidly the gun will “overheat” and flash red.
Here is another shot of the stations before the event began. The Gamescom Demo featured the intro sequence and first level of the game and gave the player 20 minutes to explore as much as they could. We had to implement a time limit so we could cycle in as many players as possible.
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Every day the line stretched around the booth waiting to play System Shock!
Lightning Cosplay, along with our publisher PLAION and Prime Matter, were able to make our digital goddess SHODAN come to life.
You can check out their other work here:
https://www.lightningcosplay.com/
System Shock was nominated for multiple awards, including Best Action Game, Most Wanted PC Game, and helped PLAION win Best Lineup.
For the majority of the show we met with the press and after they played the game we conducted interviews. The reception was overwhelmingly positive and when we returned home we were greeted with their coverage:
Read more here:
https://www.vg247.com/system-shock-remake-worth-the-wait
Read more here:
https://www.rockpapershotgun.com/sy...to-be-a-faithful-remake-of-the-sci-fi-classic
Read more here:
https://www.truetrophies.com/n21796/system-shock-2022-gameplay-impressions
and here is a fresh look of what is to come:
Where do we go from here?
We’re in the final stage of fine-tuning and polishing and we’re excited to finally release the game we envisioned all those years ago. Currently, we’re planning the backer beta as we want you to be the first to play the game. During that time we’ll most likely be releasing an updated demo on Steam. After we go through the feedback and a final round of testing we’ll be ready for launch. When exactly will that be?
When it’s done.
Trust me, I’m tired of saying it as much as you’re tired of hearing it, but the reality is that we’ve spent so much time crafting the game we all hoped this would be and we’re not going to make any compromises when we’re this close to being done. At the end of our interviews, we were asked, “Is there anything else you want to say?” Our answer was this:
Our commitment is to our backers - they’ve been patient and understanding as we’ve gone through this journey and as we made decisions to restart development, or change course, or even take a step back to evaluate what we were doing, it was all in service to the backers. We couldn’t have made this game without you and it’s our only hope that the finished game far exceeds your expectations.
Until next time -
The System Shock Team
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See you next time!