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KickStarter System Shock 1 Remake by Nightdive Studios

Ismaul

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I don't think it'll be too hard to swap the original music in, if they don't include it as an option. After all, weren't they using it as a placeholder?

Maybe how and when tracks transition to another will be different, but that might be fixable.
 

Roguey

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Why change the music if the game still sucks? Might as well play the original, you don't need to change anything.
I played it last year and it became one of my favorite games, but man that interface is an annoyance even with the enhanced controls. The same game but with modern context-sensitive actions (and ideally a reworked cyberspace) would be nigh-perfect.
 

LarryTyphoid

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I played it last year and it became one of my favorite games, but man that interface is an annoyance even with the enhanced controls.
You gotta get good with the original controls if you wanna be a real hacker.

I don't know why you'd complain about cyberspace if you were playing with mouselook, though. Cyberspace is plenty fun with the enhanced controls in my opinion. It just sucks in the original DOS version because you have to maneuver with the keyboard which is terrible. The remake's cyberspace is going to be shit because they're taking out the best part, the music.
 

Ash

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Name three remakes that are better than the originals. And if you're gonna say one of the Resident Evils, think again before I click on that popamole button.
>Give an example that prove me wrong
>But you can't use X because it proves me wrong

:nocountryforshitposters:


Well fuck you
- REmake
- REmake 2
- Pokemon FireRed
- Pokemon SoulSilver
- Link's Awekening DX
- AM2R
- Twin Snakes (anyone that disagrees sucks cock by choice)


Resident Evil 1's remake is superior.
If you're into monochrome, yes

1660496487023202-fs8-png.png

"Oh no, le heckin vibrant colors in my dark horror game set in a creepy decaying mansion/evil laboratory!"
The remake's art direction is ugly style over substance shite, and furthermore the mansion isn't decaying. It was at full operation just weeks prior to the events in the game. I guess you can't read? Biochem Laboratories in particular need to be sterile by design, otherwise your work is null and void.
I am not impressed by high level of detail and graphical fidelity. If that were the case I'd be content with all modern games. The original looks superior, the remake sure it is sharper and has some cool additional details, but it is just ugly and stupid. it doesn't actually look like a real place at all, but a brown and grey plastic doll house for somedrunkguy to fiddle with Jill and live out his pathetic fantasies. The original does represent a real place, because real places have more than 3 shades of the color spectrum and aren't meticulously designed to be as spooky as possible (and failing in that goal). I think the devs were mesmerized by Silent Hill when they shouldn't have been. That was its own unique IP.
Resident Evil 2 remake is also not superior to the original. Though I much prefer 1 and 3, that game was peak TASTEFUL style, while RE2R is just a hollow shell soulless remake with a bit better effort and respect put it than usual, making it an OK remake, largely only because the gameplay is marginally better.

As for your other remake examples:

Links Awakening DX is not a remake, not even close. it's the exact same game but it has color added and an additional small dungeon. Still, at least you didn't mention the actual Links Awakening remake on the switch. What a complete and total abomination that is,

AMR2 is fan-made. Can't comment on the quality but I don't really rate Metroid in general. Anyway, fanmade so I would exclude this. Though many fans can often have no talent nor brains, ultimately they and smaller-sized projects have a superior track record in the past 20 years than larger game studios (can't rely on graphics to part numbskulls with their cash, either good gameplay or a stupid gimmick is needed alongside dumping the entire budget in to marketing and graphics, while there's barely a game underneath, e.g Stray).

Twin Snakes I didn't play, because it looks like total shit. Another case of style over substance and cram everything without regard in because it was cool in that other game. Why the fuck is Snake doing backflips off of missiles? Sure the original had some bizzaro elements on rare occasion but it never crossed the line quite like this.

It is clear to me you were not a serious gamer of the 90s, only branching away from your N64 in the early 2000s to the equally shitty gamecube which featured, oddly, these shitty PS classic remakes. Kind of ironic, was like the gamecube was where 90s brilliance went to the slaughter (though to be fair the PS2 wasn't much belter in that regard either, but it was largely better). RE4 is an exception even though it's also filled with similar decline elements regarding the finer details (art/believability/sound/style etc), because it doesn't take itself seriously and the gameplay is by and large the highlight above all else.
My experience is the only semi-worthy remake is Spyro the Fucking Dragon (original. Pretty decent game for what it is). I had like two criticisms, otherwise it is hugely respectful to the source material. Medievil also I suppose. Main issue was both these games was the brilliant intro FMVs of both once again lost all tasteful personality and style.
Don't get me wrong, the first two Resident Evil remakes are not bad, but it's clear you lack appreciation and understanding of the classics.

SS1 Remake let's wait and see. Things don't look promising based on how long its been and the industry has consistently shat on the classics, but I believe everyone deserves a chance, and I also believe SS1 has a fuckton of room for improvement and is pretty much the one single game in the history of the thousands of games I've played that actually needs any kind of remake (well, along with Ultima Underworld). I'll point to the obvious controls, interface, cyberspace, lack of detail and graphics as to why, but I expect a lot of gameplay design improvement too (which they will most likely fuck up).

I sure as shit won't be paying for it though until it is confirmed by trusted sources to be good.
 
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Morenatsu.

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My experience is the only semi-worthy remake is Spyro the Fucking Dragon (original. Pretty decent game for what it is). I had like two criticisms, otherwise it is hugely respectful to the source material.
Excuse me, Spyromake is just cringed-up over-saturated scalie-bait. Massive disrespecc. And too, the original is not just ‘pretty decent for what it is’, it's fuckin sexcellent. But owo nowo the powor wittle twyhawd can't pwaise a kidz animul gaem withowt a discwaimewr.
 

Tweed

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My experience is the only semi-worthy remake is Spyro the Fucking Dragon (original. Pretty decent game for what it is). I had like two criticisms, otherwise it is hugely respectful to the source material.
Excuse me, Spyromake is just cringed-up over-saturated scalie-bait. Massive disrespecc. And too, the original is not just ‘pretty decent for what it is’, it's fuckin sexcellent. But owo nowo the powor wittle twyhawd can't pwaise a kidz animul gaem withowt a discwaimewr.

Can someone translate this into English?
 

Ash

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Yeah yeah I was lazy whatever. It's readable enough. Fuk u.
 

Ash

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Hmm? There must be a post by someone I have on ignore then, or my adblocker is blocking an element of his post. But yes I am tired too.
 

SumDrunkGuy

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Can't say I'm a fan of the original's music, like at all. Considering the dark and horrifying subject matter the music is strangely very energetic and upbeat. It doesn't fit the grim situation at all and it's hilariously jarring. Purests will tell me I'm full of shit and demand I gtfo (lol don't care) but I'm just telling the harsh truth. The music is ridiculous.
 

ciox

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Can't say I'm a fan of the original's music, like at all. Considering the dark and horrifying subject matter the music is strangely very energetic and upbeat. It doesn't fit the grim situation at all and it's hilariously jarring. Purests will tell me I'm full of shit and demand I gtfo (lol don't care) but I'm just telling the harsh truth. The music is ridiculous.
Both of the Shock games get hit with this type of criticism and I don't get it all because it seems to not take the whole soundtrack into account, or the dynamic music features, the effort to theme levels, etc.
 

SumDrunkGuy

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Can't say I'm a fan of the original's music, like at all. Considering the dark and horrifying subject matter the music is strangely very energetic and upbeat. It doesn't fit the grim situation at all and it's hilariously jarring. Purests will tell me I'm full of shit and demand I gtfo (lol don't care) but I'm just telling the harsh truth. The music is ridiculous.
Both of the Shock games get hit with this type of criticism and I don't get it all because it seems to not take the whole soundtrack into account, or the dynamic music features, the effort to theme levels, etc.
Surely you can empathize a tiny bit. Only speaking for myself here but when I'm playing a grimdark game (typically horror) I want to feel immersed in the twisted happenings. An ambient soundtrack goes a long way in creating immersion in such games. Like imagine playing Silent Hill but with thumping techno tracks. That would be insane. Or a better, closer comparison would be Alien Isolation/Dead Space but with juicy thumpin beats.
 

Tweed

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Shock 1 is not a slow paced horror game, you're meant to be on the move. A slow, ambient soundtrack would destroy the panicked atmosphere of the game. The highest difficulty mode puts you on the clock. Besides, there are still creepy slower tracks in the game like the third deck and the individual themes for the flight bays.
 

schru

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This seems like a good opportunity to post a link to Roland SC-55 (synthesizer used by the composer) recordings of System Shock's MIDI tracks again; the bonus covers by Tribe from the Macintosh disc are included (Night Dive could try to get the members to record covers of all the other tracks instead of hiring Terri Brosius over and over to rerecord the same lines):

https://mega.nz/file/LBlEQTaL#5IZlRE58Ky_c3kvl-gJKsWXmnNxdhxArUNZzpM6jHBE


At an rate, apart from matching the occasionally hectic pace of the game, I think the music is also very suitable to the cybernetic and mechanical surroundings the player is trapped in. Then there's the ‘shock’ element of the whole crew having been either killed or turned into grotesque cyborgs, and the station functioning at complete efficiency amidst the carnage.

I think the horror in System Shock is supposed to be more immediately harassing and disturbing through the element of body horror, and the game only occasionally uses suspense. The latter plays a bigger part in System Shock 2, but the game starts out with an even more striking encounter with mutated crew armed with pipes or tools chasing the player around to an aggressive electronic track.


Also, weren't the name and style of the game possibly influenced by this song and music video?

 
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ciox

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Can't say I'm a fan of the original's music, like at all. Considering the dark and horrifying subject matter the music is strangely very energetic and upbeat. It doesn't fit the grim situation at all and it's hilariously jarring. Purests will tell me I'm full of shit and demand I gtfo (lol don't care) but I'm just telling the harsh truth. The music is ridiculous.
Both of the Shock games get hit with this type of criticism and I don't get it all because it seems to not take the whole soundtrack into account, or the dynamic music features, the effort to theme levels, etc.
Surely you can empathize a tiny bit. Only speaking for myself here but when I'm playing a grimdark game (typically horror) I want to feel immersed in the twisted happenings. An ambient soundtrack goes a long way in creating immersion in such games. Like imagine playing Silent Hill but with thumping techno tracks. That would be insane. Or a better, closer comparison would be Alien Isolation/Dead Space but with juicy thumpin beats.
https://youtu.be/7sVWfgpc71M?t=6339
 

Roguey

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I don't know why you'd complain about cyberspace if you were playing with mouselook, though. Cyberspace is plenty fun with the enhanced controls in my opinion. It just sucks in the original DOS version because you have to maneuver with the keyboard which is terrible.
Even with acceptable controls it was still too confusing, didn't like it.
 

DJOGamer PT

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The remake's art direction is ugly style over substance
It's actually style and substance
You can spin your bullshit retardation any way you want
The REmake art is an aesthetic beauty - a rich, finely designed victorian style mansion whose art alone oozes atmosphere

Besides the original game's mansion, as a real place makes even less sense than the REmakes, given the former's worse level design (and worse art of course)
You also seen to forget that, in both games, only few parts of the mansion were actually used by its personnel
So yes it does make sense a significant portion of the mansion is in need of repairs - specially considering that by the time of the outbreak the Mansion Facility had been understaffed for years, as most employees moved to the more advanced NEST Lab

Finally, if you really have trouble spoting colors in that game, I am afraid age is getting to you and I would recommend a visit to your Ophthalmologist


Resident Evil 2 remake is also not superior to the original.
Wrong
- Better level design
- Vastly improved enemy design
- Overall more fun gameplay experience

The undercooked B run is truly a shame
But game development is far more complex and expensive nowadays
And while I believe another year in the oven would've been perfect, I understand Capcom reluctance to continue funding it


Links Awakening DX is not a remake
Again, not according to official sources
And again, the game has new content and even gameplay changes based on the new tech (i.e. color)


Anyway, fanmade so I would exclude this.
Again, still a remake, so no


Why the fuck is Snake doing backflips off of missiles?
This always gets a chuckle out of me
So fighting a ridiculous of group supervillains, plus a T-Rex shaped mech, accompanied by cutscenes nearly as dull as the TLoU and paired with writting on the level of your average shounenshit - including a slapped on theme about genetics with the most child level understanding of the subject - all the while taking every single stupidity of this "plot" with deadly seriouness
All of this... is apparently fine
BUT
Watching shlocky yet fun cutscenes that match the ridiculousness of the gameplay and story - now that's just stupid and crossing the line :lol:

Like I said
Twin Snakes is only hated because Kojimbo fanboys are mentally deranged


It is clear to me you were not a serious gamer of the 90s
Bitch
I don't care about 90's games, or 2000's games or any videogame period
I just care about good games

And it's becoming clear to me, your obession with the 90's prevents you from objectly judging a game based on it's own merits and intentions


Oh, and I never had a N64
I do have a GameCube though :-D
 
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Machocruz

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Double Dragon Advance and La-Mulana are the greatest remakes ever made. There is absolutely no reason to play the originals since the remakes do all they do and then some, while for me there are enough differences between, say, RE2 and its remake that the latter does not replace the former. Nothing taken away, no idiocy added.

DDA is actually one of the best beat 'em ups ever yet not many people played it. Easily the best and most inclined game in its series, more worthy of being released on major consoles than the misguided clown show that is Neon. The original badass brothers of brawling regain their rightful place at the summit of the genre. I can see maybe a nostalgia for the character designs in the original arcade game, but Advance bests it in every way from a technical point of view.

La-Mulana is almost without compare as a labyrinth game, Legacy of the Wizard (a game one of the retro hacks out there should really set their eyes towards ripping off, instead of yet another SotN wannabe) with a bit more sensible design. Only Super Metroid, with it's multitude of hidden passageways and destructible walls, can be said to be equal or better in the field of side-scrolling labyrinth design. There are only upsides to playing this remake over the original, faithful and improved in every way.

SS1 remake, well....good luck.
 
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