Doctor Sbaitso
SO, TELL ME ABOUT YOUR PROBLEMS.
- Joined
- Oct 22, 2013
- Messages
- 3,351
I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
I think the original SS wanted to do that too, but it was hard to be horrifying when a monster was just 10 pixels tall.I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
I think the original SS wanted to do that too, but it was hard to be horrifying when a monster was just 10 pixels tall.I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
November Update
Here is a little tease on this Friday the 13th
We've got some exciting updates on physical goods! It was always our intention to ship the physical editions and extras as close to the launch date as possible, so that meant we had to start production on these goods at least a year in advance. The Big Box Collector's Edition has just finished printing and our friends at Limited Run sent over a teaser video.
LR has said this is one of the most beautiful CE’s they've created and I can't wait to get this in your hands. The art wraps completely around the box and as you can see there is a UV spot treatment on SHODAN's circuitry and on the System Shock logo which will be visible on the sides. The holofoil layer is gorgeous and the inside of the box is wrapped in matte black for that high-end premium feel. Overall, I'm thrilled with how it looks.
The goodies are going through the final design phases and the Employee Handbook is sitting at nearly 70 pages in length. We don't want to spoil too much, but here's a teaser page.
Everything should arrive at the same time with the exception of the artbook. With the artbook being created by a 3rd party and with the amount of art we want to include, a final version won't be available until well after launch.
Finally, we will have some news about opening up pre-orders to the general public early next year along with a very special announcement about a pre-order bonus that all Kickstarter backers at the Repair Bot tier and higher and all Backerkit backers who have pre-ordered the base game will receive for free. If you've been in the Discord channel you may have some clue as to what we're up to...
Cyberspace Deeper Dive
Back in September, we showed off the first look at Cyberspace! If you missed it be sure to check that out here:
Now let’s take a deeper look at what else is waiting for you...
Within cyberspace, more than just weapons are available to take down the Cyber Denizens, most notable being the Cyber-Bot Decoy and the Time-X-Stend powerups!
Cyber-Dog on your tail? No problem for a Hacker who has a decoy in his arsenal.
You have limited time to make your way through cyberspace while clearing out enemies, but if you’re lucky enough to find a Time-X-Stend powerup you’ll give yourself just enough extra time to make it through!
Let’s meet the Cyber Denizens that inhabit Cyberspace and protect Citadel Station’s network from Hackers:
The Cyber Dog
He might not be the strongest, but he will never give up.
The Cyber Guard
Watch out for those projectiles!
The CyberBully
Another guard of cyberspace but packing a bigger punch!
The Cortex Reaver
If they haven’t taken your head on the station, they will just come for you in cyberspace.
The Cyber Stalker
This one is sneaky and will change colors with its surroundings.
The Cyber Stinger
I would be wary of when the Stinger readies its tail.
The Security Mine
Make sure not to get too close, but maybe you can use them to your advantage?
Level Design
The level of this month is Storage! Whether you are looking to stock up on ammo or ready to square up with the GorillaTiger, this level has it all!
Now if you look at the aesthetics and color palette of the original, you can see we continued with this into the new level design.
Here is an early concept by artist Robb Waters to help establish the mood.
...and here is the level at 98% completion!
Now this is the level pre-gore pass, but you can definitely get an understanding of Storage as a utilitarian space where Tri-Optimum squirrels away everything they need to maintain Citadel Station...as well as some secrets that were not meant to be discovered.
Speaking of gore…if you’ve been good this year maybe a December Dismemberment update will be next!
Be sure to follow us on:
Nightdive Twitter
System Shock Twitter
Nightdive Facebook
Nightdive Discord
Nightdive Instagram
See you next time!
One of the things i found amusing in SS1 was to create "storage areas" in the map by throwing similar items at the same place and adding map markers like "Batteries" (or whatever). In practice i do not remember SS1 being really that limiting in terms of inventory space, so if adding a tetris component and a more limited space increases that, then that approach might actually have some real use.
Assuming you can still put map markers of course.
I played the Unity demo and it ran fine, I played the Unreal demo and it ran like such shit I couldn't finish it.
Tried the demo, genuinely have no idea why anyone would be hyped for this.
Meat and bone.
Perfection of the digital.
It feels really good. But I'm still not fond of the visual looking too much like actual real-world installations. Maybe it's because of reflections. They can borrow more from the look of Rez games to be honest. (Yeah they are rail shooter and on the other hand this should have structures perceivable by players, but still.)