Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter System Shock 1 Remake by Nightdive Studios

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
:popamole:
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
:popamole:
I think the original SS wanted to do that too, but it was hard to be horrifying when a monster was just 10 pixels tall.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
I haven't looked at this much. From the videos on the last few pages, it seems like they are leaning more towards SS2 with horror and gore shit.
:popamole:
I think the original SS wanted to do that too, but it was hard to be horrifying when a monster was just 10 pixels tall.

SS1 was plenty horrifying, but it wasn't from in your face horror and gore elements. Those videos show Doom level guts from floor to ceiling.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
It was like 'WTF am I hearing down the hall?', not 'OMG floor to ceiling guts!'
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,654
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/1598858095/system-shock/posts/3019777

November Update

Here is a little tease on this Friday the 13th

We've got some exciting updates on physical goods! It was always our intention to ship the physical editions and extras as close to the launch date as possible, so that meant we had to start production on these goods at least a year in advance. The Big Box Collector's Edition has just finished printing and our friends at Limited Run sent over a teaser video.


1780e02f2e067a96f8fda538e093c6b8_h264_base.jpg


LR has said this is one of the most beautiful CE’s they've created and I can't wait to get this in your hands. The art wraps completely around the box and as you can see there is a UV spot treatment on SHODAN's circuitry and on the System Shock logo which will be visible on the sides. The holofoil layer is gorgeous and the inside of the box is wrapped in matte black for that high-end premium feel. Overall, I'm thrilled with how it looks.


The goodies are going through the final design phases and the Employee Handbook is sitting at nearly 70 pages in length. We don't want to spoil too much, but here's a teaser page.


c17ee4fd51d4e387c65d133a3f89c813_original.png


Everything should arrive at the same time with the exception of the artbook. With the artbook being created by a 3rd party and with the amount of art we want to include, a final version won't be available until well after launch.


Finally, we will have some news about opening up pre-orders to the general public early next year along with a very special announcement about a pre-order bonus that all Kickstarter backers at the Repair Bot tier and higher and all Backerkit backers who have pre-ordered the base game will receive for free. If you've been in the Discord channel you may have some clue as to what we're up to...


Cyberspace Deeper Dive

Back in September, we showed off the first look at Cyberspace! If you missed it be sure to check that out here:

Now let’s take a deeper look at what else is waiting for you...


Within cyberspace, more than just weapons are available to take down the Cyber Denizens, most notable being the Cyber-Bot Decoy and the Time-X-Stend powerups!


2795ae6732a8f5d9c9d28f43ab53ae7c_h264_base.jpg

Cyber-Dog on your tail? No problem for a Hacker who has a decoy in his arsenal.

b86b84761d36c1d0b114e9232d5e12f1_h264_base.jpg

You have limited time to make your way through cyberspace while clearing out enemies, but if you’re lucky enough to find a Time-X-Stend powerup you’ll give yourself just enough extra time to make it through!


Let’s meet the Cyber Denizens that inhabit Cyberspace and protect Citadel Station’s network from Hackers:

The Cyber Dog

bb9dd937d5964663688260f7e117f914_h264_base.jpg

4fd29b096648d747915b160d6d4c2467_original.jpg

He might not be the strongest, but he will never give up.

The Cyber Guard

7ceeb932c715d8305dc1dc57cbd547af_h264_base.jpg

fe53aeaef1594b7de53a98ae65711faa_original.gif

Watch out for those projectiles!

The CyberBully

f96dffc6e80a669e58b21e19f3ee8e61_h264_high.jpg

37825e150ff41b1519d4e74a5299c6b2_original.png

cd801502bbe21d89aa0cb986bbd2d329_original.gif

Another guard of cyberspace but packing a bigger punch!

The Cortex Reaver

b45a83aab6955feec0fcace4a1f60ce7_h264_base.jpg

0e81533bde3d10b4c134b4e0e7ce35ec_original.jpg

If they haven’t taken your head on the station, they will just come for you in cyberspace.


The Cyber Stalker

f00384abe372d84fa36dd1e423bdeedd_h264_high.jpg

160d76d9440a1044db14aa6efdd8be67_original.jpg

This one is sneaky and will change colors with its surroundings.

The Cyber Stinger

f4ceb385df6da3066516bab2106d8651_original.gif

8f331c0c53791265a1527067df522577_original.gif

ec892769ed045930a03322ce02fa800a_original.jpg

I would be wary of when the Stinger readies its tail.

The Security Mine

2cc6900d51e33cec5063edfe14c1faad_h264_high.jpg

f71d5d3addef22ecfe558762678dc702_original.jpg

Make sure not to get too close, but maybe you can use them to your advantage?

Level Design

The level of this month is Storage! Whether you are looking to stock up on ammo or ready to square up with the GorillaTiger, this level has it all!

d9bbc1c0706493d4ead8635616445d0e_original.png

c7dea3146d126e46254a10a5cff13659_original.png

Now if you look at the aesthetics and color palette of the original, you can see we continued with this into the new level design.

a1bc7852f8380603db094bd79f0eb7f2_original.jpg

Here is an early concept by artist Robb Waters to help establish the mood.

b1f53fed1f3824336aabd38f9e6ce07e_original.png

...and here is the level at 98% completion!

16095357859cb8ad8fd035fa28d152c1_original.png

ec7994b970a62fe2034166379d99c2d2_original.png

35f2b756321553376f9a23fc8bca7d69_original.png

df319f713133cd619df36b97f4de5851_original.png

166a9e2e329ec0131a9d57675eeb285b_original.png

Now this is the level pre-gore pass, but you can definitely get an understanding of Storage as a utilitarian space where Tri-Optimum squirrels away everything they need to maintain Citadel Station...as well as some secrets that were not meant to be discovered.


Speaking of gore…if you’ve been good this year maybe a December Dismemberment update will be next!


Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

Nightdive Facebook

Nightdive Discord

Nightdive Instagram

See you next time!

61b3fee69a0637125a48e737fa1c1fe7_original.gif
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
One of the things i found amusing in SS1 was to create "storage areas" in the map by throwing similar items at the same place and adding map markers like "Batteries" (or whatever). In practice i do not remember SS1 being really that limiting in terms of inventory space, so if adding a tetris component and a more limited space increases that, then that approach might actually have some real use.

Assuming you can still put map markers of course.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
They screwed up with the project scope and tried to expand the game a ton but eventually realized this was a mistake and restarted the project to be a more faithful remake (which, delay aside, i do remember being overall received positively - after all it is better to get a good remake late than a bad remake early).
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
They're not really still fucking around with the inventory, the tetris grid has been been in there for ages. I think they're just reminding people they're still alive.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
I played the demo for this a while ago, it's pretty darn good, and just as one imagined a jazzed-up System Shock would be like. The map is pretty much identical, same puzzles, same everything.

At first there was a slight discomfort visually picking out lootable items when everything is high rez, but they're marked well enough so that you soon get used to distinguishing fixed clutter from pickupable objects.

I really hope they finish it, can't wait to play the whole thing through (I think I've played it about 3 times in the past few decades).
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,690
Location
Asp Hole
One of the things i found amusing in SS1 was to create "storage areas" in the map by throwing similar items at the same place and adding map markers like "Batteries" (or whatever). In practice i do not remember SS1 being really that limiting in terms of inventory space, so if adding a tetris component and a more limited space increases that, then that approach might actually have some real use.

Assuming you can still put map markers of course.

I wish more games let you write notes on maps, like Thieves 1-2.
 

Venser

Magister
Joined
Aug 8, 2015
Messages
1,897
Location
dm6
I played the Unity demo and it ran fine, I played the Unreal demo and it ran like such shit I couldn't finish it.

There were two Unreal demos released months apart. The first one had huge memory leaks and the problem where the AI of dead enemies was still processing and the more enemies you killed, the worse the game ran. I could barely finish it. The latest demo ran just fine.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
After the BioShock series I guess items that go into an inventory is something that needs lots of fanfare.
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,674
Location
atop a flaming horse
Tried the demo, genuinely have no idea why anyone would be hyped for this.

It didn't really do it for me either, but I'll keep an eye on it if for no other reason than I'm a big fanboy of the series.

E: how can this be "citation needed" when it's pure opinion? Autists... lol.
 
Last edited:

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
It's basically a dungeon crawler. It doesn't look like it on the surface, but it really is, and obviously the visuals / gameplay are dated ( even though they did a good job at modernizing it ). What remains is the complex level design, story and ambiance.
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
Meat and bone.



Perfection of the digital.



It feels really good. But I'm still not fond of the visual looking too much like actual real-world installations. Maybe it's because of reflections. They can borrow more from the look of Rez games to be honest. (Yeah they are rail shooter and on the other hand this should have structures perceivable by players, but still.)


I'm kind of disappointed in the look of Cyberspace. It basically looks like Vaporwave Descent. Cyberspace in the original SS1 was disorienting and difficult to navigate (or even see), but I think that's part of the actual challenge. It also makes perfect sense to me that human perception being co-opted to navigate a computer network would end up being very strange and difficult to sort out. This is just, like, 6-axis movement inside some boxes.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom