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KickStarter System Shock 1 Remake by Nightdive Studios

kangaxx

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It's becoming a remaster.

The reason for that is that people started crying on Discord/reddit when ND took things into their own hands. I think they also bogged themselves down creatively, and ended up hitting the reset button in a bid to save the project.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/1598858095/system-shock/posts/2945471

Realms Deep Update

Are you ready to DIVE DEEP Hackers?

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A digital event hosted by 3D Realms and Friends, filled with world premieres, special guests including John Romero, Tim Willits, and Cliff Bleszinski; a Child’s Play charity drive, and much more!

Did we mention we would be there too? Hope you are excited to finally explore Cyberspace!

The Details

When: This weekend Sept. 5 & 6 airing at 11:00 AM PT - 4:00 PM PT

Where: http://www.twitch.tv/3drealms/

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If you miss the event you can tune in an hour later to catch the new trailers! Visit the links and click “SET REMINDER” so you don’t miss the premiere.


System Shock Cyberspace Preview - https://youtu.be/zKNAdGcZ2Q8


System Shock "The Art of Gore" Dismemberment Feature - https://youtu.be/QQn_9K4e2bw


Blade Runner: Enhanced Edition Cinematic Update - https://youtu.be/mmPyg9O2dlI


Strife Switch Trailer: https://youtu.be/P8pq6JPPkgE


Shadow Man Remastered Second Teaser Trailer - https://youtu.be/zpHS-1OE3no

Now for a little something to tide you over until this weekend…

Ready to see how some Citadel Crew members live? Take a closer look at Robert Simon's concepts for the Security Level’s habitation areas.

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Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

Nightdive Facebook

Nightdive Discord

Nightdive Instagram

See you next time!

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Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
The cyberspace preview was just shown in the Realms Deep stream and i have to say it looks absolutely fucking amazing.
 

LESS T_T

Arcane
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Messages
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Codex 2014
Meat and bone.



Perfection of the digital.



It feels really good. But I'm still not fond of the visual looking too much like actual real-world installations. Maybe it's because of reflections. They can borrow more from the look of Rez games to be honest. (Yeah they are rail shooter and on the other hand this should have structures perceivable by players, but still.)
 

LESS T_T

Arcane
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Messages
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Codex 2014
Also they've got a writer in July: https://www.linkedin.com/in/nickmazwriter/

Contract Writer for System Shock remake

Company Name Nightdive Studios (Contract)
Dates Employed Jul 2020 – Present
Employment Duration 3 mos

He doesn't have a long list of video game works (interestingly he previously worked on Steam Bandits, the indie game by Jason Fader), mostly did content/copy writing. Probably not a lot of things to write for this game anyway since it became a faithful remake.
 

JDR13

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Cyberspace looks pretty good. It took them so long to reveal it that I was beginning to get afraid they were going to cut it out of the game.
 

JDR13

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Cyberspace looks pretty good. It took them so long to reveal it that I was beginning to get afraid they were going to cut it out of the game.

Isn't this the first bit outside of medical (physical) they've shown in action?

Only something like 8 more decks to go then!

I think they have a lot more than they've actually shown off, but I could be wrong.
 

Nifft Batuff

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In 2020 a remake of a game released in the mid-90s is given a retro-80s exaggerated neon visual style. So fucking dumb. Anything released before 2005 = slap a bunch of neon pink and purple on it.
The collective imagined future is stuck in the '80s.
 

lightbane

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Dec 27, 2008
Messages
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Cyberspace looks pretty good. It took them so long to reveal it that I was beginning to get afraid they were going to cut it out of the game.

It looks better than the original indeed, although way too many flashy colors IMO.
Epileptic people will be screwed.

The collective imagined future is stuck in the '80s.
Choose one:

1. Game devs are so creatively bankrupt or bossed around by souless publishers, that they cannot make anything new except refinement of an existing thing, or a copy of a copy. Hence why we have remakes, remasters and such of even less than 10 years old walking simulators.

2. We're already living in a dystopic, dry society with high-technology that won't end well no matter what, which means escapism has to go further back for depictions of futuristic societies.
 

JDR13

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Cyberspace looks pretty good. It took them so long to reveal it that I was beginning to get afraid they were going to cut it out of the game.

It looks better than the original indeed, although way too many flashy colors IMO.
Epileptic people will be screwed.

Yeah, I think the game in general is a little too bright. Hopefully they tone it down somewhat, and I think there's a good chance they will.
 

schru

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Feb 27, 2015
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It seems like that vinyl sound track remaster is out:



It sounds like it was recorded on an SC-88 Pro, with added reverb. I'm pretty sure the music was originally composed on SC-55 or one of its variants and it sounds better on that module.
 

Neuromancer

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It sounds like it was recorded on an SC-88 Pro, with added reverb. I'm pretty sure the music was originally composed on SC-55 or one of its variants and it sounds better on that module.
I guess it is mostly for nostalgic reaons, but I still prefer the Soundblaster/Adlib version of the intro from the floppy release - also better than the CD version in my opinion:

 

schru

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It sounds like it was recorded on an SC-88 Pro, with added reverb. I'm pretty sure the music was originally composed on SC-55 or one of its variants and it sounds better on that module.
I guess it is mostly for nostalgic reaons, but I still prefer the Soundblaster/Adlib version of the intro from the floppy release - also better than the CD version in my opinion:
Well, you might like to know then that sides 3 and 4 have all the tracks in AdLib, though I'm not sure if that's very useful seeing as its emulation is very close to the real thing. This site has samples of all the tracks:

https://www.juno.co.uk/products/jonathan-peros-system-shock-soundtrack/763147-01/


Here are SC-55 recordings for comparison: http://www.mediafire.com/file/769zyhga8m9f54q/sysshock_mus.zip/file
 
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex USB, 2014 Shadorwun: Hong Kong Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
The whole soundtrack is on youtube in its entirety. Link

Unfortunately, they messed up the Soundblaster tracks. If you play the Classic version of System Shock, you can change your sound card settings.
sshock.jpg

I presume they recorded the soundtrack off the SoundBlaster 16 or SoundBlaster Pro setting, which is unfortunate, as they are riddled with glitches. I'm not an expert in audio hardware or anything, but it sounds like at certain points the emulator gets overencumbered, causing this really sharp "boing" sound.

Here's an example from the Medical track. At 0:58 you can hear three boings in rapid succession. Or take the iconic Cyberspace track (first boing at 0:33). Granted, this is System Shock and the soundtrack is full of odd bleeps and bloops. But this just sounds wrong. I've never played Shock 1 on the original hardware, but you can't tell me that this is how it's supposed to sound like, especially since the regular Soundblaster setting doesn't suffer from these glitches.

It's so bad that I never played the game with the SoundBlaster Pro setting and played with just regular SoundBlaster, which sounds slightly more "archaic", but at least it renders the music properly. But putting these glitched up the wazoo tracks on vinyl and selling that as a premium collector's item is a pretty poor show, TBH.
 

Nifft Batuff

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I think it interesting to listen also to the classic mac version of the music, that is a direct digitization.
This is the Reactor music (you can easily find the others).


Note: since I haven't played the Enhanced Edition, I don't know if is this the music version included in the release.
Note 2: It is interesting that the background noise seems taken straight from Thief 1.
 
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schru

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The three music tracks included with the Mac version were bonus tracks for listening outside the game. If I recall correctly, either the manual or the readme file indicates so. They also have comments stating that they were remixed by Tribe, the band Shodan's voice actress belonged to. They are pretty nice, however.

Edit: The additional two tracks (‘Executive’ and ‘Security / Bridge’) that YouTube channel gives as belonging to the Mac version might be from the game itself, recorded using whatever synthesizer Macs used. The remixed bonus tracks had their titles listed in the manual (or readme) as ‘System Shock’, ‘Reactor’, and ‘The Ballad of Eduard Diego’ (that's the medical deck track).
 
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schru

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Nifft Batuff, I edited my previous post to add a few things.

That intro theme comparison isn't complete as after all the MIDI version played on SC-55 or something comparable sounds much more elaborate. The intro remix from the Mac version is also now used for the intro cutscene in the Enhanced Edition, but I can't recall if it was also the case in the old CD-ROM version for DOS.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/1598858095/system-shock/posts/2981436

October Update

Welcome back SpoOooOoky Hackers,

Do you think this is too much gore? Just kidding, it is never enough!

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Concepts to Environment
This week, we start with The Bridge concepts by Robb Waters. In creating this level, Robb was deeply inspired by the Neo-Gothic aesthetics with a touch of old school Doom.

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In the original level, the environmental textures implied subtle facial elements, with the modernization we didn't want to lose this vibe but instead, we transformed it.

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Throughout the Bridge, you will encounter this blend of organic and cybernetic nests of building blocks for SHODAN's networks created by the Nano-Bots.

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Habitation on Citadel
In case you had ever wondered how the crew lived on Citadel in the before times, look no further than Robert Simon's beautiful 3d model paint-over concepts.

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Cyberspace
Last month during the digital event, Realms Deep, we previewed a never seen before Cyberspace! Our developers Evelyn Mansell, Justin Kenneally, Matt Kenneally, and Daniel Grayshon really went all out getting Cyberspace to this level of polish! Are you excited to explore?

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...and if you missed Realms Deep, check out the Cyberspace preview trailer:

Level designer Daniel Grayshon also put these CyberDog and CyberGuard social media icons together for you and your friends to match with!

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Be sure to follow us on:

Nightdive Twitter

System Shock Twitter

Nightdive Facebook

Nightdive Discord

Nightdive Instagram

See you next time!

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kangaxx

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Have they shown the non-cyberspace cortex reavers yet? Come to think of it, have they updated or better optimised the demo from May?
 

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