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KickStarter System Shock 1 Remake by Nightdive Studios

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Finished the Research-floor, moving on to Reactor now.

I'm noticing an anomaly in the map - in the room south of the room where the X-22 isotype is stored, there's a passage up in the ceiling, leading somewhere. I can't get up there, is that part reachable later on?

Probably a Skully - The Night Dive mascot thing. It's a skull in a ye olde diving helmet wrapped in a tentacle. There's an achievement for finding them all, one on each deck. Lot of them seem to require coming back with the v3 boots. Might be a secret door somewhere, wall-hump.

Regarding the room with the Mining Laser controls: There were some floating orbs in there, which I sniped from afar. What were they?

Energy Drain Mine. Harmless other than, well, draining your energy if you get too close.
 
Joined
Jan 5, 2021
Messages
514
Having played more of Cyberspace now, I'm starting to agree with this.

Cyberspace looks cool... but it's starting to wear thin really fast.

Cyberspace is an okay 6DOF shooter, it's not Descent but it's serviceable. Pretty much anything will be an improvement over the original game.

Personally I don't mind the wave shooter aspect. There wasn't a lot of source material to work with and they seem to have done a reasonable job with what they had.

At least some enemies are resistant to different attack types (the big crystal things are immune to pulsars and need the drill, for instance), so it's not totally a bullet spam fest. There is some depth to it, just not a huge amount.

I'm noticing an anomaly in the map - in the room south of the room where the X-22 isotype is stored, there's a passage up in the ceiling, leading somewhere. I can't get up there, is that part reachable later on?

You need the jump boots to get up there, but it's nothing special.

Regarding respawns: There seem to be plot-related respawn events on each floor, but the moment SHODAN's security level reaches 0% they all seem to stop.

I haven't noticed this. I know the random respawns stop, but I didn't realise there were plot related respawns. I got maintenance down to 0% and the big bot that respawns there when you return after firing the laser had spawned in.

Regarding the room with the Mining Laser controls: There were some floating orbs in there, which I sniped from afar. What were they?

Energy mines
 
Last edited:
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Messages
917
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Lots of things go brrrrr in this remake...

Lame-ass ion rifle (barely) goes brrrrr
Suit1.gif

While the Ion Rifle is a bit shit, you're using it in low power mode.
You're right, I didn't realise you had to charge up the shot on the highest setting. If you don't charge the gun while it's switched to Over, the shot will deal about as much damage as it does on the lowest setting, but a fully charged shot brings the robot down in a single hit. Good to know, thanks!
 

SharkClub

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Messages
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Strap Yourselves In
To be completely fair, the bot DOES come after you if you attract his attention, but not if you cheese it by going in and out of cover.
Tbh that looks like it's mostly a pathfinding problem specific to that bot or that area, I actually didn't notice any AI problems quite that bad where they don't even bother to move after spotting you. Most of the time that specific enemy type was really quite dangerous on Combat level 3.

Is that one of the hallways between the gravity lift shafts on the way to the Cortex Reaver on Flight Deck? Those enemies are also in Maintenance and there are a lot of them there in similarly sized hallways, might be worth checking if you can reproduce that level of braindeadedness in them there.
 

SharkClub

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Messages
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Strap Yourselves In
Kickstarter e-mail has a list of stuff that'll be in the next patch:

PLANS FOR FIRST PATCH

Below is a list of the upcoming items that will be included in the first patch of System Shock, which is currently pending:

  • Fixed Softlock in Research Level by making Elevator Lobby doors and Circuit Breaker Room door always open if that Quadrant has power disabled.
  • Fixed Softlock in Reactor when pulling the Reactor Self-Destruct Lever and reloading a save
  • Improved Realspace Enemy AI
  • Improved Cyberspace Enemy AI
  • Improved Magnum Weapon laser dot FX
  • Improved Mag-Pulse Weapon impact vortex FX
  • Add Headbob Option to Accessibility Settings
  • Added Autosave after using Surgery Machine on every Difficulty
  • Fix for Surgery Machine getting stuck in a permanent busy state
  • Fix for Energy Shield screen FX not restoring after loading a save
  • Fix for pressing Back in the Media Reader to not close entire MFD
  • Corrected the Escape Pod Status in MFD Status Screen when triggering Self Destruct sequence
  • Fixed a crash that could occur when entering Flight Deck with older DX11 versions.
  • Fixed a crash that could occur when exiting Maintenance Cyberspace.
  • Fixed a crash that could occur when playing Grove Chess.
  • Fixed Ragdolls to not fall into place when loading into levels or saves
  • Players will have to save at least once to see it take effect after downloading this patch
  • Improved grenade rolling behavior when thrown.
  • Improved ragdoll behavior on Human Corpse attached to Cortex Reaver.
  • Fix for weapons with installed Modkits not always showing their attachments properly.
  • Fix Magnum laser sight FX not working properly when loading a save with it enabled.
  • Fix elevator music not stopping when the player dies in an elevator and respawns on another level.
  • Fix for Audio Log Portrait disappearing in certain cases.
  • Fix for game pausing unexpectedly after loading a game.
  • Fix equipment soft-lock that could occur when dying while arming an explosive.
  • Fix equipment soft-lock when saving and loading while focusing on a puzzle.
  • Credit Machines will dispense Tri-Credits when a Finance Chip is used on them.
  • Broadcast Monitors can now be shattered when attacked.
  • Minipistol Burst-Fire Modkit shoots three rounds instead of two, and can be toggled on/off.
  • Bio-Tanks that are destroyed will stop generating hazards after a short duration.
  • Items can be bound to the hotbar by pressing a hotbar hotkey while mousing over the item.
  • Balance tweaks to Maintenance Cyberspace Level
  • Removed duplicate Audio Log from Flight Deck
Again, this patch is pending.
 

randir14

Augur
Joined
Mar 15, 2012
Messages
762
The Kickstarter update also mentions they're working to implement stretch goals, like gender choice and the missing mini games.
 

SharkClub

Prophet
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Messages
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Strap Yourselves In
The Kickstarter update also mentions they're working to implement stretch goals, like gender choice and the missing mini games.
Oh yeah I missed that, I guess that one guy sperging on the forums and every social media at them about the lack of the Kickstarter goal gender choice finally got to them. Gamepig is coming back at least.
 
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Messages
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To be completely fair, the bot DOES come after you if you attract his attention, but not if you cheese it by going in and out of cover.
Tbh that looks like it's mostly a pathfinding problem specific to that bot or that area, I actually didn't notice any AI problems quite that bad where they don't even bother to move after spotting you. Most of the time that specific enemy type was really quite dangerous on Combat level 3.
I figured it was a pathfinding problem as well, but I tried the same trick in several different spots (including the more open areas of the Engineering level) and it's definitely an AI pattern that you can exploit. Once they have you in their sights, they will wait for a split second before they start firing. It's just enough time for you to take a shot or two at them. Go back into cover, wait until they fired two shots (which they always do, even if you're hidden behind a wall). They'll also be locked in place while they're firing, so when you go back out of cover to take another shot, they'll still be in the same spot. This doesn't work with the Sec-2 bots, as those can fire and walk at the same time.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/1598858095/system-shock/posts/3827788

System Shock Kickstarter Update #100​


Hello Hackers,

System Shock has officially been out on PC for more than a week and we wanted to drop in to share a few announcements.

ACCOLADES​

It is both awe-inspiring and humbling to see the game earn the following accolades

603ec223e963a69d3aec97b20e8340d9_original.png

Not to mention a fantastic “Very Positive” rating on Steam

caca6fd9db7b115f87f9b41ad6e02e92_original.png

REVIEW SCORES​

Thanks to your support, we were able to launch an amazing title that will be played and shared for years to come. However, don’t take our word for it. Here is what some of the critics had to say about System Shock.


IGN Review



Digital Foundry Review



PLANS FOR FIRST PATCH​

Below is a list of the upcoming items that will be included in the first patch of System Shock, which is currently pending:

  • Fixed Softlock in Research Level by making Elevator Lobby doors and Circuit Breaker Room door always open if that Quadrant has power disabled.
  • Fixed Softlock in Reactor when pulling the Reactor Self-Destruct Lever and reloading a save
  • Improved Realspace Enemy AI
  • Improved Cyberspace Enemy AI
  • Improved Magnum Weapon laser dot FX
  • Improved Mag-Pulse Weapon impact vortex FX
  • Add Headbob Option to Accessibility Settings
  • Added Autosave after using Surgery Machine on every Difficulty
  • Fix for Surgery Machine getting stuck in a permanent busy state
  • Fix for Energy Shield screen FX not restoring after loading a save
  • Fix for pressing Back in the Media Reader to not close entire MFD
  • Corrected the Escape Pod Status in MFD Status Screen when triggering Self Destruct sequence
  • Fixed a crash that could occur when entering Flight Deck with older DX11 versions.
  • Fixed a crash that could occur when exiting Maintenance Cyberspace.
  • Fixed a crash that could occur when playing Grove Chess.
  • Fixed Ragdolls to not fall into place when loading into levels or saves
  • Players will have to save at least once to see it take effect after downloading this patch
  • Improved grenade rolling behavior when thrown.
  • Improved ragdoll behavior on Human Corpse attached to Cortex Reaver.
  • Fix for weapons with installed Modkits not always showing their attachments properly.
  • Fix Magnum laser sight FX not working properly when loading a save with it enabled.
  • Fix elevator music not stopping when the player dies in an elevator and respawns on another level.
  • Fix for Audio Log Portrait disappearing in certain cases.
  • Fix for game pausing unexpectedly after loading a game.
  • Fix equipment soft-lock that could occur when dying while arming an explosive.
  • Fix equipment soft-lock when saving and loading while focusing on a puzzle.
  • Credit Machines will dispense Tri-Credits when a Finance Chip is used on them.
  • Broadcast Monitors can now be shattered when attacked.
  • Minipistol Burst-Fire Modkit shoots three rounds instead of two, and can be toggled on/off.
  • Bio-Tanks that are destroyed will stop generating hazards after a short duration.
  • Items can be bound to the hotbar by pressing a hotbar hotkey while mousing over the item.
  • Balance tweaks to Maintenance Cyberspace Level
  • Removed duplicate Audio Log from Flight Deck
Again, this patch is pending.


UPDATES ON PHYSICAL REWARDS​

Physical goods will be on the way soon. We’re working with LimitedRun on production and most items have been completed. We are waiting on a few last pieces to arrive such as the printed manual and the pressed game discs.


QUESTIONS FROM THE COMMUNITY​

  • When will SS be available for Mac?
Additional platforms are in development, more info to come soon.

  • Console announcement date?
Console versions are running smoothly but need a few rounds of QA support before we move to certification.

  • When will Big Box items be available?
Soon! We’re just waiting on the manual to be printed and the discs to be pressed, which we’re anticipating to be done in the near future.

  • When will additional stretch goals be implemented?
Stretch goals such as the ability to select gender are being worked on. We also will be implementing a certain feature you may have noticed is missing from System Shock... Oink oink.


GAME SUPPORT AND TECH SUPPORT​

If you are having trouble getting your initial PC copy of System Shock, PLEASE CHECK BACKERKIT FIRST.

Keys have been already been distributed. Please check your emails because you should have received a backer reminder from Backerkit showing you how to claim your rewards.

Alternatively, please follow the directions in this video below on how to access them:



If you have successfully logged in and still cannot see your key use this form to contact us:

https://forms.gle/uA7LdWgqwERhRkNb8

If you are experiencing any issues with the game specifically please report them here:

https://playersupport.plaion.com/hc/en-us/requests/new


You Can Still Update Your Shipping Address​

To help our partners at Backerkit we have unlocked the addresses of each Backer until July 1st, 2023. This will give backers the opportunity to quickly update their own shipping details. This is specifically for backers who have either recently moved or are moving.

If no changes need to be made to your shipping details, no action is needed from you.

After this date, all orders will be locked and no further changes can be made.


How To Change or Update Shipping Address Survey?

First, visit the following website > System-shock.backerkit.com


Once you are logged in, select “Edit Your Address” on the top right.

ab74384334f4c7e2cdd4750d98a80581_original.png


Once you do, you should see an “Edit Shipping Info” on the left.

b2fd24fd8aa837eb439a0423df1580cf_original.png

If the updated address is correct, no further action is needed.

That’s all for now.

Thank you

- Team Nightdive Studios
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,568
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy

PLANS FOR FIRST PATCH

Below is a list of the upcoming items that will be included in the first patch of System Shock, which is currently pending:

  • Fixed a crash that could occur when entering Flight Deck with older DX11 versions.

I just got hit by this. I guess I'm better off waiting for the patch than to continue. Maybe I'll check out Storage while I wait.

Anyway, mostly done with Reactor and Maintenance. Reactor feels off somehow, can't put my finger on it. It feels... streamlined, somehow. The shrine was a nice touch, and the trap had a surprise in store.

Then I got to Maintenance... and what is this?!? No dark corridors filled with semi-transparent mutants?!? No horrific suspense? Just a handful of floating blobs in clearly lit hallways?

DECLINE. :mob:
 

kangaxx

Arbiter
Joined
Jan 26, 2020
Messages
1,673
Location
atop a flaming horse

PLANS FOR FIRST PATCH

Below is a list of the upcoming items that will be included in the first patch of System Shock, which is currently pending:

  • Fixed a crash that could occur when entering Flight Deck with older DX11 versions.

I just got hit by this. I guess I'm better off waiting for the patch than to continue. Maybe I'll check out Storage while I wait.

Anyway, mostly done with Reactor and Maintenance. Reactor feels off somehow, can't put my finger on it. It feels... streamlined, somehow. The shrine was a nice touch, and the trap had a surprise in store.

Then I got to Maintenance... and what is this?!? No dark corridors filled with semi-transparent mutants?!? No horrific suspense? Just a handful of floating blobs in clearly lit hallways?

DECLINE. :mob:
I agree that Maintenance should have been more poorly lit.
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,583
Strap Yourselves In
The respawns definitely stop after I've spent some time in the level. I'm sure respawns never stopped in the original.
I think it's tied to the Security level percentage, as well as the robot production controls on the Research level specifically.
 

randir14

Augur
Joined
Mar 15, 2012
Messages
762

PLANS FOR FIRST PATCH

Below is a list of the upcoming items that will be included in the first patch of System Shock, which is currently pending:

  • Fixed a crash that could occur when entering Flight Deck with older DX11 versions.

I just got hit by this. I guess I'm better off waiting for the patch than to continue. Maybe I'll check out Storage while I wait.

Anyway, mostly done with Reactor and Maintenance. Reactor feels off somehow, can't put my finger on it. It feels... streamlined, somehow. The shrine was a nice touch, and the trap had a surprise in store.

Then I got to Maintenance... and what is this?!? No dark corridors filled with semi-transparent mutants?!? No horrific suspense? Just a handful of floating blobs in clearly lit hallways?

DECLINE. :mob:
Try launching the game with -dx12 and see if you can get past that crash.
 

prengle

Savant
Joined
Oct 31, 2016
Messages
357
Try launching the game with -dx12 and see if you can get past that crash.
dx12 won't do jackshit if he's on win7 like me, installing dxvk bypasses the crash but it stutters so badly that it's basically unplayable

the ONE time i give nightdive the benefit of the doubt and decide to play the remake on launch, they fuck me over with this nonsense. pottery
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
To be completely fair, the bot DOES come after you if you attract his attention, but not if you cheese it by going in and out of cover.
Tbh that looks like it's mostly a pathfinding problem specific to that bot or that area, I actually didn't notice any AI problems quite that bad where they don't even bother to move after spotting you. Most of the time that specific enemy type was really quite dangerous on Combat level 3.
I figured it was a pathfinding problem as well, but I tried the same trick in several different spots (including the more open areas of the Engineering level) and it's definitely an AI pattern that you can exploit. Once they have you in their sights, they will wait for a split second before they start firing. It's just enough time for you to take a shot or two at them. Go back into cover, wait until they fired two shots (which they always do, even if you're hidden behind a wall). They'll also be locked in place while they're firing, so when you go back out of cover to take another shot, they'll still be in the same spot. This doesn't work with the Sec-2 bots, as those can fire and walk at the same time.
It's an overcorrection. In the backer beta, sec-1 bots were arguably the most dangerous enemies in the game, because they'd shoot you the instant they could see a pixel of you in their line of sight.
 

Jenkem

その目、だれの目?
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Vatnik
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Messages
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
https://steamcommunity.com/app/482400/discussions/0/3836550304890088192/
Too tired of wandering through the maze

I'm a kind of a guy who appreciate winding tunnels and twisting maps, such as Soul series and The Surge, but this is beyond my tolerance.
The most blatant flaw on this design is the lack of clear objective.
You have no idea what to do, or look for. And All the map being circular does not help the matters.

If you need the help of youtube to find your, not secrets nor side mission, but main objective, I think this game is very bad with level design.
 
Joined
Jan 5, 2021
Messages
514
I have not played the original but had no trouble finding out where to go.

The tedium/annoyance came from having to dig through old logs to find keycodes.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,664
Location
Tuono-Tabr
Objective-marker generation :roll:
https://steamcommunity.com/app/482400/discussions/0/3836550304890088192/
Too tired of wandering through the maze

I'm a kind of a guy who appreciate winding tunnels and twisting maps, such as Soul series and The Surge, but this is beyond my tolerance.
The most blatant flaw on this design is the lack of clear objective.
You have no idea what to do, or look for. And All the map being circular does not help the matters.

If you need the help of youtube to find your, not secrets nor side mission, but main objective, I think this game is very bad with level design.
Objective-marker, not-my-fault generation :roll:
 
Joined
Jan 5, 2021
Messages
514
https://steamcommunity.com/app/482400/discussions/0/3836550304890088192/
Too tired of wandering through the maze

I'm a kind of a guy who appreciate winding tunnels and twisting maps, such as Soul series and The Surge, but this is beyond my tolerance.
The most blatant flaw on this design is the lack of clear objective.
You have no idea what to do, or look for. And All the map being circular does not help the matters.

If you need the help of youtube to find your, not secrets nor side mission, but main objective, I think this game is very bad with level design.

The game literally tells you what your big objective is at all points, and logs directly spell out (multiple times) how to accomplish that objective.

The first log in the game says "Shodan is priming the mining laser for a strike against earth", so your obvious goal is to shut that off. There's a log in Medical explaining specifically that you need Isotope X-22 in order to power the shields to fire the laser into it. There's a log in I think Research talking about how you need to disable the safety interlocks to enable the laser to fire while the shield is up.

As long as you're paying attention, the game spells it all out for you.

That said, if this person plays further, Flight Deck onwards are generally much simpler decks. Far less winding and confusing. Executive is quite easy to navigate, as are the groves.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
MedicalLevel-EnemyLocations-SystemShockRemake.webp


530258703.jpg


Also there's the issue that in addition to quest markers, linear maps, etc., people today don't really explore. Exploration means taking the side passage that goes for 15 feet and has a trinket at the end now.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
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Messages
28,568
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
https://steamcommunity.com/app/482400/discussions/0/3836550304890088192/
Too tired of wandering through the maze

I'm a kind of a guy who appreciate winding tunnels and twisting maps, such as Soul series and The Surge, but this is beyond my tolerance.
The most blatant flaw on this design is the lack of clear objective.
You have no idea what to do, or look for. And All the map being circular does not help the matters.

If you need the help of youtube to find your, not secrets nor side mission, but main objective, I think this game is very bad with level design.

The game literally tells you what your big objective is at all points, and logs directly spell out (multiple times) how to accomplish that objective.

The first log in the game says "Shodan is priming the mining laser for a strike against earth", so your obvious goal is to shut that off. There's a log in Medical explaining specifically that you need Isotope X-22 in order to power the shields to fire the laser into it. There's a log in I think Research talking about how you need to disable the safety interlocks to enable the laser to fire while the shield is up.

As long as you're paying attention, the game spells it all out for you.
I should know the game inside-out, I paid attention... and yet one part of precisely this objective eluded me because I had forgotten: Where is the Safety Override?

I'm 99% certain that if you go over all the e-mails and audiologs in the remake, you'll find that they never mention that.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
D'Arcy mentions it's on the reactor level iirc, although he could be referring to the shield generator. Maybe the note in the laser control room tells you.

That's actually a decent question, because I do know the game back to front and I'm not sure if there's actually any logs or notes telling you it's opposite the reactor core.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
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Messages
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
D'Arcy mentions that the Mining Laser Controls are on the Reactor level, but he's interrupted by a gunshot before he says where the Safety Override is.

Something that the original audiolog did not. (Get interrupted at the wrong moment, that is.)
 

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