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KickStarter System Shock 1 Remake by Nightdive Studios

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Curiously checking the comment section to read some of the backer's tears.
Looks like they uploaded an entire list of beta keys to everyone. After noticing the mistake the keys were deactivated, so no one can actually play the beta at the moment.
Yep, I tried to get my key, and no dice. I have to wait until they sort this clusterfuck out.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
tenor.gif
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It's true though. Modern games have too much shit going on. I have trouble focusing and seeing stuff myself, but then I'm also old.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
It's true though. Modern games have too much shit going on. I have trouble focusing and seeing stuff myself, but then I'm also old.
I agree it's an issue with some games. I'm not having any problems making things out here though. Some rooms are kind of dark, but you get a flashlight at the start of the second level.

Biggest issue is the AI. It's pretty dumb most of the time. Enemies don't react to sound even if they're right around the corner.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
I had a pretty good experience with just raising the gamma, this isn't some kind of stealth game, so it's fine.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,690
Location
Bjørgvin
Another issue is how incredibly low threat the enemies are. Whoever said it was like walking around their girlfriend's apartment at 4am hit the nail on the head, because there's no danger to exploring the station.

What creates a good horror game is to condition the player to fear enemies. Combat should be fast and lethal, forcing the player to use all their skills to survive. Also to incentivize avoiding combat.

Instead here we just have a shooting gallery with slow-moving, dumb enemies that never make you feel like you're in danger.

I guess it has been updated for "a modern audience"?
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Yes, as long as they don't fall through the elevator floor, because the elevators hunger.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
What's the deadline for announcing the next release delay? It's already March 7th.
Based on the issues that people are encountering in the backer beta, I suspect they're going to take a while collecting feedback from that and fixing the issues. Some of them are pretty severe, in the "Cannot possibly finish the game under multiple conditions including just sheer bad luck" sense.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,610
Location
Denmark
Imagine being pissed off at a game being delayed x amounbt of months more, when u been waiting 6 years already.

aight
 

tommy heavenly6

Learned
Joined
Dec 22, 2022
Messages
217
Imagine being pissed off at a game being delayed x amounbt of months more, when u been waiting 6 years already.

aight
Ok, I won't be pissed off at SS1 being delayed to 2040 because I would've been waiting 20 years already by then

And I′ve been waiting for this moment, for all my life, oh lord
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
I have completed the beta. It's okay.

Current state of the game, based on the beta, is:

It's buggy. Certain difficulties make the game actually impossible, like Cyberspace 3 kills you every time you leave cyberspace (It's not supposed to), which is impossible to complete the game as a result. Puzzle 3 crashes the game entirely every time you do a wire puzzle. Lots of people reporting they fall through the map when doing level transitions. I had the game lock up every time I tried to transition to the final level until I got lucky and it worked once, can't replicate how though. Cyberspace powerups don't work and you lose them all on leaving every time, making it impossible to pass under certain circumstances. They've been informed of these and have been fixing them, we've had one patch so far.

It's unfinished. No big surprise there, but there's some pretty big omissions like an entire cyberspace section with no enemies, and what I hope is a placeholder final cyberspace segment because if they take that to the final release it'll be a fucking shitshow, it's utter garbage. Some augments don't work, some models are unfinished.

It needs balance work. Some enemies that should be really tough and dangerous are pushovers, meanwhile a common security-1 bot is the most dangerous thing in the game because it'll hit you the moment a pixel of your body is visible to it. Melee feels weightless and bad.

All that said, it's an okay adaptation. They changed a few things here or there but none of it is really offensive (except the groves, where they paved paradise), and it generally makes sense. The guns are done well and are meaty and for the most part each has a clear role in the arsenal with little overlap. The first two thirds of the game are good and enjoyable, most of the last third is good with a few issues like the empty cyberspace segment, then the last cyberspace segment is so bad it retroactively soured it for me. They really need to change it.

It's a beta, and it's clearly a beta-beta and not a "finished-product-that-we-call-a-beta". If they take the time to finish it properly it can come good. If they push it out the door in a couple of weeks to meet some release target, it'll stay forever rough.
 

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