Serus
Arcane
Just came to say that i love the idea of (really) low magic settings. It's so rare. Don't disappoint! And good luck.
Battle Brothers has one of the best TB combat ever done and you have zero magic on player side. Most enemies are either human or human-like and without magic as well. There are only a couple of magic-user enemies (witches, goblin shamans, necros and ancient priests, i think that's all) and they don't add anything crucial to the game.biggest no-no for me when it comes to no magic is lack of enemy variety. Foreseeing lots of stupidly aggressive animals where it makes no sense.
Also, all combat sums up to choosing between "whack quick" and "whack hard". Yawn.
Assuming it's TB like Atom and not some action roll-playing soulslike.
Battle Brothers team, Overhype Studios, had competent writers and game designers. ATOM team, on the other hand, not so much. For some mysterious reason, ATOM RPG got praised here for its writing, but it was painfully mediocre at best, with tryhard, cumbersome pop-culture references from 90s (and other decades) to boot. Sure, Fallout 2 had such too, but they were much less pervasive (San-Fran notwithstanding). And combat in ATOM was mostly tedious. How can you even compare it with BB, just because of low-magic, is beyond me.Battle Brothers has one of the best TB combat ever done and you have zero magic on player side. Most enemies are either human or human-like and without magic as well. There are only a couple of magic-user enemies (witches, goblin shamans, necros and ancient priests, i think that's all) and they don't add anything crucial to the game.biggest no-no for me when it comes to no magic is lack of enemy variety. Foreseeing lots of stupidly aggressive animals where it makes no sense.
Also, all combat sums up to choosing between "whack quick" and "whack hard". Yawn.
Assuming it's TB like Atom and not some action roll-playing soulslike.
I can't and I didn't.Battle Brothers team, Overhype Studios, had competent writers and game designers. ATOM team, on the other hand, not so much. For some mysterious reason, ATOM RPG got praised here for its writing, but it was painfully mediocre at best, with try hard, cumbersome pop-culture references from 90s (and other decades) to boot. Sure, Fallout 2 had such too, but they were much less pervasive (San-Fran notwithstanding). And combat in ATOM was mostly tedious. How can you even compare it with BB, just because of low-magic, is beyond me.Battle Brothers has one of the best TB combat ever done and you have zero magic on player side. Most enemies are either human or human-like and without magic as well. There are only a couple of magic-user enemies (witches, goblin shamans, necros and ancient priests, i think that's all) and they don't add anything crucial to the game.biggest no-no for me when it comes to no magic is lack of enemy variety. Foreseeing lots of stupidly aggressive animals where it makes no sense.
Also, all combat sums up to choosing between "whack quick" and "whack hard". Yawn.
Assuming it's TB like Atom and not some action roll-playing soulslike.
Battle Brothers had no story or main plot and zero dialog, a sandbox game with no end in sight, you lead a mercenary band roaming around the map and taking contracts. It's a mighty fine game, but the writing (if it had ANY at all) was very discreet, it shines in other aspects.Battle Brothers team, Overhype Studios, had competent writers and game designers. ATOM team, on the other hand, not so much. For some mysterious reason, ATOM RPG got praised here for its writing, but it was painfully mediocre at best, with tryhard, cumbersome pop-culture references from 90s (and other decades) to boot. Sure, Fallout 2 had such too, but they were much less pervasive (San-Fran notwithstanding). And combat in ATOM was mostly tedious. How can you even compare it with BB, just because of low-magic, is beyond me.Battle Brothers has one of the best TB combat ever done and you have zero magic on player side. Most enemies are either human or human-like and without magic as well. There are only a couple of magic-user enemies (witches, goblin shamans, necros and ancient priests, i think that's all) and they don't add anything crucial to the game.biggest no-no for me when it comes to no magic is lack of enemy variety. Foreseeing lots of stupidly aggressive animals where it makes no sense.
Also, all combat sums up to choosing between "whack quick" and "whack hard". Yawn.
Assuming it's TB like Atom and not some action roll-playing soulslike.
Battle Brothers has one of the best TB combat ever done and you have zero magic on player side. Most enemies are either human or human-like and without magic as well.
What, the game they're yet to make, ATOM, or battle brothers?I played this years ago, did it got better? It used to be really barebones
Battle Brothers has one of the best TB combat ever done and you have zero magic on player side. Most enemies are either human or human-like and without magic as well.
I never played it, but I'd wager it largely owes its "bestness" to the larger gameplay loop (replaceable units, economics of scarcity, ironman and so on). Not on the process of standing guard around the archer posted on a hill tile and clicking on the closest enemy until someone's hitpoints run out per se. What works for wargames rarely if ever works for RPGs where you're supposed to stick with the same small bunch of units from the beginning to the end.
Were you drunk posting it? I know you can do better. Like not talking about, what you yourself admitted, you know nothing about.I never played it but i know everything about it...Battle Brothers has one of the best TB combat ever done and you have zero magic on player side. Most enemies are either human or human-like and without magic as well.
ABOUT THIS GAME
Swordhaven is a fantasy cRPG inspired by Infinity Engine titles—Baldur’s Gate 1, Icewind Dale, etc.—as well as other classics.
You take up the mantle of a lonely adventurer on their way to the barely explored land of Nova Drakonia.
During your voyage, you are met by a dying man who trusts you with a peculiar artefact that will involve you in an adventure of a lifetime, and a plot that threatens everything you’ve ever known and loved.
Some of Swordhaven’s core features include:
A flexible combat engine. Experience battle as a tactician in turn-based combat, or hasten the pace with the real-time with pause (RTwP) mode;
A classless roleplaying system: each stat combination provides a unique gaming experience, distinctive dialogues, and novel ways to solve quests;
A classics-inspired yet modern User Interface with large customization possibilities;
A vast, nonlinear world filled with unique NPCs and multi-solution quests that reward exploration, always offering alternative approaches to satisfy any character build;
Dozens of hours of exploration, from quiet village hamlets to hidden temples of the ancients, horrid crypts, bizarre dungeons, and otherworldly locales…
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Well seems like there is plenty of space for more in the ui, you can see that it adjusts for how many party members you have at least based on the screenshots with the player character running around solo.And I hope party can have more than just 2 members as shown on screens.
Looks like it's the mana-bar of the selected character.
What's that meter on the left?
And I hope party can have more than just 2 members as shown on screens.
I think it's characters action points shown redundantly.Looks like it's the mana-bar of the selected character.