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Street Fighter 6

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I should clarify, the Daigo parry still blows my mind when I see it. I can't do that shit, even when I was at the height of my fighting game prowess and treated them like a second full time job.

A point that I forgot to make is that I think that dumbing down fighting games, or even changing them to remove the technical barrier that involves manual dexterity, won't just potentially make it inviting for quadriplegics or whoever you're trying to appeal to, it'll also kill interest for fans of traditional fighting games. I may not be able to log the hours I used to to be good at these games, but they still appeal to me. But as soon as you start talking about Smash Bros tier simplifications, my eyes glaze over. It can be a fun game, but you'd have to be delusional to think these are anywhere near the same sorts of thing.

The amusing thing is, fighting games have actually gotten easier to play but just not to zombified degrees like what the other guy up there is proposing.

That could be, I haven't been ridiculously into a fighting game since SF III Third Strike and Virtua Fighter 4 Evo. I wanted to love SF4, but bounced off it relatively quickly and never got into SFV. I also hate dial a combo games which seem to be more common than ever before.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Wow. Which blind twat approved that eyesore for release?

Ryu's feet look nearer the shape of the ice lolly I'd eat as a kid than real feet.

Gef11hS.png

JarlFrank What's your opinion here?

Weird. Would rather lick a real foot, or a normal popsicle.
 

aweigh

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aweigh as a fan of SF4 you must be looking forward to FA/FADC being in again, right?

Yes. Dreams of FADC'ing anti airs into big punishes/comebacks are something, or move-cancelling a normal and extending a combo, or cancelling a fireball to dash under a jump or chase after it, all great offensive and defensive features that were sorely missing. Move-cancel mechanic in general is a very robust thing, and should be standard in all fighting games in some way.

Not really a fan of the "armored" part of SF4's FADC, to be honest, I don't think it's necessary. Only the move-cancelling part, or "roman cancelling"; that's what adds depth. Armor mechanic is just a lame parry, and I also have my issues with parry systems too.
 

Zlaja

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Do you people play these type of games in couch pvp, or do you just play online? Personally, I see no point in playing these games unless you have a few buddies you can play against sitting next to you. I remember playing games like Tekken 2 & 3 with friends when I was a teenager, but I have no one to play against these days.

:negative:
 

just

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Do you people play these type of games in couch pvp, or do you just play online? Personally, I see no point in playing these games unless you have a few buddies you can play against sitting next to you. I remember playing games like Tekken 2 & 3 with friends when I was a teenager, but I have no one to play against these days.

:negative:
since i dont have friends i play online
and there hasnt be locals near me since early sfiv days. even then was 150km away lol
 

Vincente

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Don't get the big outrage about simplified motions since you will be able to choose both simple inputs and traditional inputs just like Guilty Gear.
 

Nathir

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This looks way better than SFV reveal imo. As of now I am interested and will definitely try it out. It can't possibly be worse than Strive.
 

Reever

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Not a bad reveal. I dig the Chinese guy's fighting style. Not a big fan of all the hitstops though.
Do you people play these type of games in couch pvp, or do you just play online? Personally, I see no point in playing these games unless you have a few buddies you can play against sitting next to you. I remember playing games like Tekken 2 & 3 with friends when I was a teenager, but I have no one to play against these days.
I do both since I have a few friends that are into FGs but also enjoy grinding ranked. However even if you do not, there is a chance you might find a local in your area. One thing that I commend the FGC for, is that they tried to keep the local scene alive.
 
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Latro

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Allow me to explain why this game will suck:

1. no proximity normals. much like SFV this results in reduced complexity in neutral not simply because there are a few less close normals, but because the normals that would normally add options to certain situations are now merely obligatory pressure moves

2. no hkd options, again. I saw no hard knockdowns from either supers or combos. Meaning SF is probably stuck with another 5-7 years of 50/50 strike throw loops (none of the defensive options change this). Capcom really hates oki.

3. the new focus attack is a half screen traveling hyper armor crumpler that can be used in reaction to heavy pokes (as demonstrated by the trailer). Well, this is basically this game’s crush counter…which will further wet down neutral.

4. While I’m sure certain zoners have ways around this, traditional fireballs are again fucked over by an even easier to do parry. Frankly there’s a large can of worms when it comes to parry in itself, but it’s simply another mechanic that will wet down neutral

5. finally, while not a big deal gameplay wise, they have definitely emulated the strive style slowdown that got really fucking old in that game by the first week

but what’s good? Well…vvtrigger is gone and they added more specials. That’s about it. If you liked SFV style neutral and “shimmies”, you’ll like this. Rest of us won’t.
 

aweigh

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edit: videos got taken down so here's this random twitter instead, also there's another one for Ken but can't find it again. kapwing and youtube videos got deleted and this one will probably get deleted soon too.

 
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i'm in favour of "one button supers", and even semplifying lesser power moves, because it can happen, it can and it will happen, that sometimes you couldn't pull one off, and in the worst cases lost a match before of it. this way you have no excuses. you only need to freeze the performer in place long enough to be attacked back if the power move missed, so that it's not a spammable "press a button and something awesome happens".
slightly related: i loved samurai shodown... 4? not the latest, the last neo geo one as far as i remember. well, the one in which a simple heavy attack could cut 1/3 hp bar in one shot on an off-balance enemy, because when it happened it meant the loser really screwed up, he got caught off guard, didn't understand the flow of the battle, it happened because no amount of knowing all the most overpowered moves could save his unskilled ass.
 

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