Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,635
It's a good thing. Removing move execution so players only need to think about the implementation of the move as opposed to needing to think of the execution of just getting it out consistently isn't a bad thing.
The reason why they keep doing these retard-friendly mechanics is because the developers think that the super casual player who can't do a Shoryuken to save their life in 2022 actually gives a shit about that as a selling point. They don't. Most of what will sell a fighting game is the IP, the advertising campaign and whatever value it looks like they can get with their money.
Execution should always be in fighting games. Things like the Daigo Parry or doing Neo Deadly Raves become a lot less impressive when every single person can effortlessly pull it off by just spamming a button.
They don't care about it as a selling point, but it is absolutely a thing that can keep a casual player. I've definitely noticed when trying to play fighting games in the past with friends that aren't all that into fighting games, that move inputs can definitely be a barrier of entry, and they can be something that just shuts people out after a match or two.
The Daigo Parry point is fucking stupid given a parry is done by just pressing forward in SF3. Neo Deadly Rave is also a move with mostly single button inputs. You picked like the two dumbest things you could pick because what makes doing those things impressive is the timing. What you're looking for are like the Raising Storm, Double 360 moves, maybe double charge moves, and weird Darkstalker inputs that got dropped after the first game. You could switch Neo Deadly Rave to direction plus button at the beginning and end with a bunch of single button presses in between (like normal) and it's not a radically different thing. Here's the thing about move inputs, they're only a barrier to beginners (the new people they're trying to get and keep) because they don't really matter to hardcore fighting game player. People that play fighting games don't not finish a Neo Deadly Rave because of the starting move input.