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KickStarter Stoneshard - open world roguelike RPG - now available on Early Access

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
No need to speculate about us running out of money and game going abandonware, it's kinda tiresome at this point.
Don't take it personally, I like the game quite a lot and hope you manage to implement everything on the roadmap and more. But we've seen devs run out of money and games going abandonware too many times. The unfortunate reality is that until this "biggest update yet" is out, you look exactly like each and every one of them at this point. The fact that you recently changed its release date from "Q2" to vague "late summer" doesn't do you any favors.

Old roadmap for those interested:
wYR71nR.png
 
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Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Devlog: Crime System
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Hello everyone!

In today’s devlog we’ll tell you about the crime and punishment system, which will be added with the “City of Gold” update[i.imgur.com], planned for the end of this summer.

Initially, we didn’t plan to add this feature so soon, however the random encounters system that we’re currently working on requires killable NPCs and, subsequently, a punishment for killing them. Other crimes are just a logical continuation of this option. Let’s start with reviewing the general mechanics.

Crime Mechanics

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Any unlawful action that you perform in front of a NPC is considered a crime. This includes:

  • Disturbing the peace. Opening containers that don’t belong to you, setting traps in public locations, throwing items at NPCs, using certain abilities (such as spells) in public, trespassing, and so on.
  • Breaking a lock. Attempting to pick or force open locked chests and doors.
  • Theft. Taking items that don’t belong to you.
  • Livestock slaughter. Killing animals that are considered more valuable (such as cows and horses) will result in a more severe punishment than killing cats and dogs.
  • Assaulting an NPC. Delivering a first strike counts as an assault.
  • Killing or knocking NPCs out. In case you decide to follow through with your assault.
  • If you commit anything from this list (other than an assault or a murder) and don’t get caught in the process, this won’t count as a crime.
Punishment

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Every crime has a number of consequences:

  • Reputation loss. The amount lost depends on the severity of a crime. For instance, a murder can negate the Reputation gain from completing a few dozen contracts and will make the locals hate you.

    It’s worth mentioning that the Reputation loss also affects your standing with the entire Faction, even if to a lesser extent. Therefore, if you frequently get caught stealing in Osbrook, the rumors will reach Mannshire and Brynn, damaging your Reputation there as well.

  • Becoming wanted. For the duration of being wanted, guards will try to fine or arrest you, and the local population will refuse to have any dealings with you, be it trading, giving contracts and tasks, or even talking. It’s also impossible to sleep and save your game in the settlements where you are a wanted person.

    You’ll also become wanted in other settlements of the Faction, not just the one where you commit a crime, so it might be a good idea to wait it out in a neutral location or, in the future, with another Faction.

  • Receiving a fine and serving jail time. You can atone for your crimes by doing one of the following: pay a fine or go to jail. The amount you have to pay or the time you must serve depends on the severity of your crimes.

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However, you can always refuse to cooperate, temporarily making the guards hostile. If you start losing a fight with them, you’ll be given another chance to surrender.

Jail

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If you decide to save your money and go to jail instead of paying a fine, your sentence will depend on the amount and severity of your crimes - up to forty days. You’ll also experience it personally: all your items will be temporarily confiscated, and your character will be locked up in a cell. You’ll have access to a cot, which you can use to skip a day, and to a guard, which will bring you a daily plate of gruel and a chunk of bread to keep you from starving to death.

Spending time in jail will gradually increase your reputation up to Neutrality, reflecting your redemption. At the same time, the lack of practice will cause you to lose experience. However, you won’t lose much and you can’t regress in levels - you can only lose the experience accumulated towards your next level up.

Thievery

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Most containers in the settlements will now belong to Factions, and any item that you take from them will be considered stolen.

It won’t be possible to sell “borrowed” goods to traders in the same location - you’ll have to either move to another settlement, find a fence, or just wait for things to calm down. The duration of search for stolen items depends on their value - for instance, a stolen bucket will quickly be forgotten, while a piece of jewelry will have people looking for it for a long time. The same logic also applies to the severity of fines.

Murdering NPCs

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All NPCs outside of settlements will be killable - any patrol or a merchant that you encounter on the road can be murdered and looted for an immediate gain.

NPCs within the settlements will remain unkillable, since doing otherwise might potentially prevent the players from being able to progress. It would also require a huge amount of context-dependent dialogues, visual changes to the settlements, and so on. To sum it up, it wouldn’t be wise to spend so much resources on a feature that would be ignored by most players.

Although, it will still be possible to attack these NPCs - upon being brought down to 0% HP, they’ll become comatose, regaining their senses once their Health regenerates to a certain threshold. Doing so will count as a murder within the planned crime system. If you have the inclination, this will allow you to knock out village merchants and rob them of their crowns and a few items, but you won’t get to loot the entirety of their stock..

=========================================

That’s all for now. Until the next devlog!
 
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Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Holy shit. Another Secrets of Grindea fan?! In this board of all places?! Dude!

Is it that surprising?
2D action games >>> 3D walking simulators.
Well, in Grindea case, they started strong but for some reason, there was not progress in the past year or two, their shitty arcade mode aside, a real shame, i gradually lost interest.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,744
Location
Core City
Holy shit. Another Secrets of Grindea fan?! In this board of all places?! Dude!

Is it that surprising?
2D action games >>> 3D walking simulators.
Well, in Grindea case, they started strong but for some reason, there was not progress in the past year or two, their shitty arcade mode aside, a real shame, i gradually lost interest.

Yeah, I don't doubt that there are several people in the Codex who know/played Grindea. I would say that I was a fan until years ago, when the project basically stopped moving forward in a relevant way. Their standard excuse is that there are only 3 people developing the game in their spare time, but there is no shortage of examples of indie groups in the same situation that have much faster development and communicated openly. So I just left the game in the back of my mind and if I ever hear that a final version has been released, I'll come back and look.

Stoneshard has not yet reached this level, so I remain cautiously optimistic.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
I will probably hop on the train when the character creation is ready, paying attention closely to this project.
 

flabbyjack

Arcane
Joined
Jul 15, 2004
Messages
2,618
Location
the area around my keyboard
Very very good game. My only complaint is that there's not enough of it ATM.

In the long run (for v1.0), maybe add some depth to give purpose to grinding the dungeons/quests, like make it harder to grind reputation, unlock NPCs, or maybe special quest lines to unlock skill trees or unique equipment.

The caravan feature terrifies me, we'll see how it pans out... could be awesome if the devs make it clear that 'oh hey a fire mage would be good for this part of the adventure' or 'heavily armored footman would do well here' or somesuch. In general, players don't like switching characters, but that concept could really slow down character progression, which would be good for Stoneshard IMHO.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
The Crime System sounds good, but I have a few questions:

1) Do you need to be spotted by someone in order to become wanted or will you gain the wanted status no matter what?

2) Will all containers in populated areas (cities, villages, etc.) be "owned" or just very specific ones?
 

Wayfinder

Ink Stains Games
Developer
Joined
May 31, 2017
Messages
30
The Crime System sounds good, but I have a few questions:

1) Do you need to be spotted by someone in order to become wanted or will you gain the wanted status no matter what?

2) Will all containers in populated areas (cities, villages, etc.) be "owned" or just very specific ones?
1) You need to be spotted for crimes to register, except for murders which immediately put a bounty on your head. Maybe this will be reworked later on when we come up with a solution that will be both immersive and not easily exploitable.

2) Most containers will be owned. Some stuff, e.g. the bucket near the well in Osbrook, will be considered a common property so people won't get angry if you decide to take it.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
1,912
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
Is this game one big case of git gud? Or will the difficulty be Sawyered a little in the full release? That damn prologue boss has me cursing like a sailor.

But it's a testament to how fun the game is that I keep trying :kingcomrade:
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
played for about an hour and alt+f4'd
diablo-tier itemization is garbage, just tired of it in games anymore tbh

not bad though but I guess I'll try it again at release, just wish it didn't have shit itemization
 
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Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,154
This is going to release in full in fucking 2025, I swear.
About that:

Stoneshard will leave Early Access approximately in ~2023.

The next major update (City of Gold) is the largest one yet, it also includes many new, interconnected systems, so that's why its development takes longer than usual.
The answer is from July 17.

Source: https://steamcommunity.com/app/625960/discussions/0/4312743731804774116/
It's getting really hard to support this kind of game anymore. 3 years to release from early access? wtf.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,800
This is a game I've been watching for a while.

So companions will be added with City of Gold? They won't assist in combat right?
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,774
This is going to release in full in fucking 2025, I swear.
About that:

Stoneshard will leave Early Access approximately in ~2023.

The next major update (City of Gold) is the largest one yet, it also includes many new, interconnected systems, so that's why its development takes longer than usual.
The answer is from July 17.

Source: https://steamcommunity.com/app/625960/discussions/0/4312743731804774116/

Early Access was a mistake. Steam should force people to deliver within ~2 years or gtfo.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
Pixel art takes time, I guess.
They were doing plenty of reworks in various areas too (art rework, dungeon generator rework, attributes system rework, etc.) and that's on top of how big and complex the game is intended to be. Their team has 2 narrative designers, 2 software engineers and 3 artists. I wouldn't be surprised if the number of their software engineers is the main bottleneck here, leaving 3 artists "free" to keep adding a truckload of items.
 
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The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
I would understand your frustration if you didn't have 1000s of unplayed games in your Steam library and actual life to live. Not to mention you all bitches will swallow Todd Howard's Elder Scrolls SHITCUM after waiting on your knees for more then 15 FUCKING YEARS for Todd to CUM*

*all the time never communicating with you about the game, leaving you guessing. You are EXACTLY the same like average girl who's turned on by bad bois, alphas and sociopaths who don't give a shit about her. Power dynamic is literally the same
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
You bitches will be waiting on your knees for 15+ years for Todd Howard to cum in your filthy mouths with Elder Scrolls 6 yet cant wait a couple of years for this?

All steam babies, reddit retards and faux-hardcore gamers demand these days from devs is: easier games, full with memes and made faster. For that one more dopamine hit. Aaaaaah!! Don't you have 1000s of unplayed games in your Steam libraries? 1000s of good books, graphic novels, old movies to watch and read? Don't you have girlfriends, hobbies, families, businesses, adventures in real life? Has time stopped and all you're doing is passively waiting for Russian pixel RPG to drop update, while world around you is collapsing?
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
Also name me a good indie RPG in past 10 years, that you really loved, and I'll yell at you either Early Access! or Kickstarter! As flawed as they are, without them very few good indie games would ever be made
 

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