I'll stop being toxic when you stop using dodge/evasion in Underrail normie.how about you stop being toxic and let developers work on what they want to work on, huh sweaty?
The devs need to fix the way they manage their manhours. When I played this last, a year or two ago, the game was basically a combat demo without even a character creation system, and a whole shit ton of skills weren't implemented yet, I ran a couple of dungeons and stopped cause there was no real point to playing further. I check in on it from time to time, and usually it's just small additions to the game. So when I see them working on an instrument playing system, it just makes me think the devs are fucking retarded. Which is a shame, cause there's a good core there.Not followed this for a while, so what needs fixing?
This one has feet. And it's s roguelike where you start with a player character first.I've never tried Stoneshard, so this isn't meant as anything other than a question.
Is there any point to buying this if you already own Battle Brothers?
Thing is, the framework has been there since release and what they're focusing on is - not really clear to me. It's been 14 month now andI'm fairly confident in these guys tbh. The framework for everything (towns, combat, AI, crafting) is already there and in good shape so what they should be focusing on now is just content, content, content.
The world famous Mechwarrior Online.
What's a MWO?
Stoneshard's wiki suggests 9.There are still only two of eight(?) magical schools available
Sounds worrisome. Could they be aiming for 2022 release?Thing is, the framework has been there since release and what they're focusing on is - not really clear to me. It's been 14 month now and
[...]
This feels like MWO, where the main programmer(s) left and what remains are just people creating slightly advanced, official mods.
And most of the 'Updates' seem to be about balancing. Which is weird, when half the skills are still missing.The lack of actual progress with this is kinda worrying, usually when you see devs spamming small pointless features it means they've run out of money/resource to get the main game finished and are trying to buy time.
Hopefully I'm wrong and they deliver, but I've been lowering my expectations with this one for a while.
I've never tried Stoneshard, so this isn't meant as anything other than a question.
Is there any point to buying this if you already own Battle Brothers?
What makes this game special?
Snorting fantasy cocaine to cure your post-dungeon-crawl depression.What makes this game special?
Thing is, the framework has been there since release and what they're focusing on is - not really clear to me. It's been 14 month now andI'm fairly confident in these guys tbh. The framework for everything (towns, combat, AI, crafting) is already there and in good shape so what they should be focusing on now is just content, content, content.
- The Grid-Inventory is still a mess, where an herb or a piece of paper takes up the same space as an axe
- There still is no character creation
- You still run between two small villages, doing the same contracs over and over to grind out better gear - so you can complete those contracts even easier
- There are still only two of eight(?) magical schools available
- etc.
This feels like MWO, where the main programmer(s) left and what remains are just people creating slightly advanced, official mods.
What has changed in the 14 months the game is out? Is it not true that you still just walk between the same two small villages, doing fetch quests and grind for better gear to repeat the same contracts? What more did you give us to do?Thing is, the framework has been there since release and what they're focusing on is - not really clear to me. It's been 14 month now andI'm fairly confident in these guys tbh. The framework for everything (towns, combat, AI, crafting) is already there and in good shape so what they should be focusing on now is just content, content, content.
- The Grid-Inventory is still a mess, where an herb or a piece of paper takes up the same space as an axe
- There still is no character creation
- You still run between two small villages, doing the same contracs over and over to grind out better gear - so you can complete those contracts even easier
- There are still only two of eight(?) magical schools available
- etc.
This feels like MWO, where the main programmer(s) left and what remains are just people creating slightly advanced, official mods.I don't know why you expected all those B-priority features when all our roadmaps stated that they're, well, B-priority and not to be expected any time soon. Literally none of these were scheduled to arrive in 2020 except the global map stuff. Which was moved to 2021 due to the fact we're mostly working on combat improvements, new skills and new activities last year to keep the community engaged.
- Inventory is working as intended. Yes, they take the same space for the sake of balancing/encouraging meaningful looting. It's fine, we're not going to change that.
- Not a priority currently. Letting you name a character and choose 2 STR instead of 2 AGI won't add anything meaningful to the game until the supporting systems (like traits) are in place. And there are far more important features to focus on currently. It'll be added, but much later on. As much as I understand why it's a highly requested feature, preset characters currently do their job just fine.
- We're working on global map expansion currently. The update will arrive late summer and will feature much expanded global map, new points of interest, first major city & the caravan system.
- Won't touch magic until the supplementary systems and content are in place. No point in adding new magic since their late spells are designed for much higher level content that's currently present in-game.
Also your line about updates being mostly about balancing is... not true. I'll just link our roadmap to list all new additions over the course of the past year.
Yes, they did include a fair amount of balance changes but that's because adding new stuff always requires some balance adjustments.
Overall, it's kinda funny: when you do balance changes people start complaining about wasting time on meaningless tweaks instead of working on a new stuff. And then when you add new stuff people complain about wasting time on adding new stuff instead of fixing what's there already. Lute everyone freaks out about is just a fun little thing that was made in our free time over the course of a whopping three days. Just imagine all the magic trees and new dungeons that could have been made instead, sigh.
Recent lack of updates is caused entirely by the fact the next patch is going to be really huge and requires many major time-consuming features that can't be reasonably separated, that's all. No need to speculate about us running out of money and game going abandonware, it's kinda tiresome at this point.
why not post the same Steam news updates over at the GoG forums? You forget you released over there, too?