Kalarion
Serial Ratist
I just finished killing the troll. I enjoyed it, I'm looking forward to the full release. But I'll probably put it down for a couple months at least. Some thoughts:
- overworld map tiles are way too large. They end up being boring slogs with no interesting content. Crossing more then one or two tiles is painful. With the current content density tiles should be no more than 25x25. If more content is added per tile (rather than just one point of interest on a given tile), maybe the size could be justified.
- enemies don't scale. Fuck yeah. Very satisfying to go back to old dungeons and absolutely slaughter the inhabitants. Conversely it's nice to go into a dungeon and get raped, either because the enemies inside are just manlier than you are or because you underestimated how much noise you were making and got swarmed by a dozen mobs from four different rooms. Killing my first Wraith with my sword and board gal was the best moment of the game for me.
- each character getting unique starting items was nice. I hope there's an option in the full game to upgrade them somehow, I was very attached to Der Vyrne's chestplate and sword and was sad to put them away. Maybe a personal quest or something.
- differentiation between skill trees felt okay. It was obvious some of them were created earlier then others. But I could feel the difference between, say, sword and board and dual wielding axes. I didn't mess with magic.
- attributes don't have a big enough impact, as moraes says. All of them affect multiple stats, so all are theoretically desirable. But they just don't give enough of an oomph for me to care much one way or the other, which is a shame in a game like this where points are pretty scarce (2 points per level, no other way to raise them).
- enjoyed managing character health, especially in earlier levels (1-8 or so) where there aren't a lot of options for dealing with pain thresholds and limb injuries are deadly.
- contracts and tasks could do with giving less money, and giving some experience. Tasks should have item rewards (contracts already give faction so no need to add items as well). Finding 5 iron ingots and just getting a pittance in gold was upsetting.
All in all, as I said, I had a lot of fun. Maybe I'll try a different character type when the patch comes out on Christmas.
- overworld map tiles are way too large. They end up being boring slogs with no interesting content. Crossing more then one or two tiles is painful. With the current content density tiles should be no more than 25x25. If more content is added per tile (rather than just one point of interest on a given tile), maybe the size could be justified.
- enemies don't scale. Fuck yeah. Very satisfying to go back to old dungeons and absolutely slaughter the inhabitants. Conversely it's nice to go into a dungeon and get raped, either because the enemies inside are just manlier than you are or because you underestimated how much noise you were making and got swarmed by a dozen mobs from four different rooms. Killing my first Wraith with my sword and board gal was the best moment of the game for me.
- each character getting unique starting items was nice. I hope there's an option in the full game to upgrade them somehow, I was very attached to Der Vyrne's chestplate and sword and was sad to put them away. Maybe a personal quest or something.
- differentiation between skill trees felt okay. It was obvious some of them were created earlier then others. But I could feel the difference between, say, sword and board and dual wielding axes. I didn't mess with magic.
- attributes don't have a big enough impact, as moraes says. All of them affect multiple stats, so all are theoretically desirable. But they just don't give enough of an oomph for me to care much one way or the other, which is a shame in a game like this where points are pretty scarce (2 points per level, no other way to raise them).
- enjoyed managing character health, especially in earlier levels (1-8 or so) where there aren't a lot of options for dealing with pain thresholds and limb injuries are deadly.
- contracts and tasks could do with giving less money, and giving some experience. Tasks should have item rewards (contracts already give faction so no need to add items as well). Finding 5 iron ingots and just getting a pittance in gold was upsetting.
All in all, as I said, I had a lot of fun. Maybe I'll try a different character type when the patch comes out on Christmas.
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