Jonathan "Zee Nekomimi
Hoarder of loli kats./ Funny ^._.^= ∫
why you people still playing this garbage damn.
why you people still playing this garbage damn.
Bold of you to assume that I would buy this steaming turd. In other news, Bethesda unionized, so expect it to get even worse.why you people still playing this garbage damn.
It's funny watching Redditors and other assorted animals cheering on the unionization. Their reactions are going to be really funny when TESVI comes out 6 years from now with less content than Skyrim.Bold of you to assume that I would buy this steaming turd. In other news, Bethesda unionized, so expect it to get even worse.why you people still playing this garbage damn.
So you want a game that blends Urotsukidoji with A Clockwork Orange? You know what, someone would be crazy enough to make that and then advertise it here.Honestly if the unionization created a Tes6 where Hammerfell goes full communist and we get Khajiit getting burned alive for usury it could be amazing and a return to form. Great games are made when they represent a metaphor for the hopes and dreams of their creators. That's why the only memorable things out of BG3 are bear fucking and homosexual rape (of the player.)
They should have doubled down and made it a psychotic porno crossed with clockwork orange levels of hyperviolence, then made everything that would lead to an M rating tongue-in-cheek. Bam, missed masterpiece
Wasn't Entangled part of the main quest?If by "random activities" you mean miscellaneous quests, there's a (relatively) excellent quest called Entangled on Freya III, and some Codexers speak highly of another quest that starts on Charybdis III (which I missed).is it worth doing all the random activities and shit or should I just finish the main quest and uninstall? i've done every faction and upgrading my ship further seems pointless. level 65ish
Land vehicles are coming in the next free update. But they won't have fuel requirements so another popamole feature.
Mechs are outlawed because they are weapons of mass destruction.Where are the mechs? The big stompy variety.
All weapons destroy mass. Or at least deform it.Mechs are outlawed because they are weapons of mass destruction.Where are the mechs? The big stompy variety.
Isn't Far Harbor's story the one they ripped off from a mod developer?The main guy behind Far Harbour left Bethesda after Starfield released.
It'll take longer, have less content, and that content will most likely be really half assed - more than Bethesda typically does. There'll be more bugs, the patches will be more infrequent, and so on.It's funny watching Redditors and other assorted animals cheering on the unionization. Their reactions are going to be really funny when TESVI comes out 6 years from now with less content than Skyrim.
There's a side quest in Far Harbor called Brain Dead, which is very similar to a New Vegas mod called Autumn Leaves. The main quest is a less retarded take on the base game's main quest.Isn't Far Harbor's story the one they ripped off from a mod developer?
No.What's up pigdogs? Still playing bethesda slop?
Introducing vehicles is supremely weird because it's the type of feature that, if it were ever going to be a thing, should have been done in early development. It would have to have been decided on extremely early on so that planets could be built around it. I don't understand this model of game development at all.
I think that they were delusional enough as to believe that the procgen environments were 'immersive' enough not to warrant prioritizingVehicles won't help the "empty zone with 3 landmarks" design.
the game was made in a modular fashion like Traveller, they probably intended the creation club mods to be like supplements or splatbooks. so by default there would be no aliens but you could buy the "Aslan" DLC and then there would be cat pussy everywhere, or if you wanted more companions you could buy 200 guys for $9.99 like Veterans. this is all contingent on modders actually doing work, but I can understand what Todd was envisioning. the base game has to be as boring and inoffensive as possible or else it would conflict with potential total conversions being sold on the shopIntroducing vehicles is supremely weird because it's the type of feature that, if it were ever going to be a thing, should have been done in early development. It would have to have been decided on extremely early on so that planets could be built around it. I don't understand this model of game development at all.I think that they were delusional enough as to believe that the procgen environments were 'immersive' enough not to warrant prioritizingVehicles won't help the "empty zone with 3 landmarks" design.mountvehicle implementation and that the procgen locations were good enough as to warrant the tedious walk between them.
I wonder if this is actually the case because it doesn't sound right to me. They know enough to know that for there to be a vast modding community, they need to actually entice modders. Starfield does have some solid systems but modders - and more importantly, players - don't tend to think "oh, there could be a really good game here if I spend the next three years of my life working to fix it, with my work being scuttled by every official update" in any great numbers.the game was made in a modular fashion like Traveller, they probably intended the creation club mods to be like supplements or splatbooks. so by default there would be no aliens but you could buy the "Aslan" DLC and then there would be cat pussy everywhere, or if you wanted more companions you could buy 200 guys for $9.99 like Veterans. this is all contingent on modders actually doing work, but I can understand what Todd was envisioning. the base game has to be as boring and inoffensive as possible or else it would conflict with potential total conversions being sold on the shop
They just need to use procgen to populate the planets with all sorts of aggressive wildlife, then you'll get some emergent gameplay.Vehicles won't help the "empty zone with 3 landmarks" design.