~*U plyad It, so u MsT lIeK iT!*~I bow to your ability to touch poop for hundreds of hours a month.
I don't play games that I don't like, so yes.~*U plyad It, so u MsT lIeK iT!*~
I built a few ships and got bored because I couldn't make the connections where I wanted, and by trial and error get something that made kind of sense for a starship.Your enjoyment of Starfield is 100% contingent on how much you enjoy ship design and settlement building. The game is passable, but the marketing is all wrong. I have probably spent more time building my ship than I've spent on most indie games. The target audience is actually autistic people who like trains.I knew Starfield was going to be another Bethesda RPG. And that means I didn't expect much from it, just an open world Diogenes simulator without real roleplaying... it didn't even get there. It's bad and I'm not even going to try out the DLCs like in FO4.
It was so boring I still can't believe they created their own setting and 100+ developers couldn't create a Sci-fi setting with some kind of charm and unique stuff. They are dead to me, I don't care what they do. It's a dead studio like BioWare after 2012.
With a dismemberment system and slightly more complicated combat, Starfield would be comparable to Doom Eternal. Once you acquire some force powers and a decent weapon, the shooting is great. The combat should be more like MMOs, with enemies stunning you and your companion cleansing your afflictions while you get attacked by lots of minions with low individual HP. It's especially absurd because the gunplay is 1:1 lifted from Destiny, but none of Destiny's mechanics like healing circles or DPS phases are in. Like taking what is already in the game and making it a shippable product should be possible to do in 48 hours.
It is objectively the worst Bethshit "Open World" game.Starfield is not that bad, and upcoming dlc look nice.
the improvements Starfield made over Morrowind are all systems-based. it's why the game seems like a joke until you have multiple days clocked. player housing, indoor decoration, crafting objects that generate resources, it's all actually quite impressive, but there's no reason to engage with the gameplay systems because the game lacks a credit sink. all they need is to send the player an upkeep bill every month and tell him if he doesn't pay it, he loses his ship and gets stuck on his current planet until he's out of debt. the game's economy makes no sense on a fundamental level. what does Benjamin Bayu do all day?Only started playing Bethesda games since TES III and got to see them gradually get worse but this game should be called Strawfield because I just can't bring myself to finish this undercooked, uninspired trash.
I'll wait until all the dlc and things are out, hopefully the modding community creates a substantial amount of mods for it and then I might be able to stomach finishing the game in a couple years.
i don't even like bethesda, i just feel bad for Todd. if i had been working at Bethesda, I would 100% have come up with Starfield and been humiliated at the Game Awards tooCome on Infinitron I think ind33d earned his Bethestard tag by now, wouldn't you agree? Why am I the only one? It's lonely at the top. Come join me ind33d, together we shall rule the thread.
That's not a requirement for the tag, don't worry.i don't even like bethesda
Isn't shipbuilding a big credit sink if you want to go for the best of the line stuff?there's no reason to engage with the gameplay systems because the game lacks a credit sink
yes but reactors don't even give you enough energy to power that many systems at once, so if I were to somehow find upgrades for all three of my guns, it would probably still be worse than just having maximum shields/engines/grav jumpIsn't shipbuilding a big credit sink if you want to go for the best of the line stuff?there's no reason to engage with the gameplay systems because the game lacks a credit sink
This could be a brilliiant bit of emergent gameplay; it's like the premise to the old game Whale's Voyage. It'd need a properly built-up universe to work though. Imagine if every planet had some kind of settlement with hand-made content, and if you fucked up with fuel/debt/etc you could just get stranded any time. Stop over on Shitty Malaria Jungle Planet and the tiny little disease-ridden colony there for a brief mission, then go back to the ship to be informed that it's been clamped and you'll have to somehow make the money on Jungle Hell World before you can leave. "Sarah Morgan disliked that" filling the screen and obscuring the entire game. Have to go talk to the mayor of Jungle Shitworld and s/he's like "oh yeah, well, we could maybe give you some money if you hunt the Giant Death Terror Lizard for us, it's somewhere in the jungle of the southern continent", then you're off on a three-day nightmare hunt for some rare alien lizard whose skin is rare enough that you'll barely be able to get enough money to get back into space, all while your supplies keep dwindling.all they need is to send the player an upkeep bill every month and tell him if he doesn't pay it, he loses his ship and gets stuck on his current planet until he's out of debt.
so this site is just zoomers larping as boomers pretending that planescape torment is the end all be all for gamingA true Codexian:just play a game that isn't shit
I can only play Fallout 4 so many times.
I feel like a lot of times Todd has no idea what's going on during development. I bet most of the time, the devs will show Todd an early prototype feature (like radiant AI) and then Todd goes out and tells everyone how awesome the new feature is. Who remembers that pre-release Oblivion video showcasing the amazing radiant AI? which turned out to be less amazing at release. Todd is always getting bamboozled by the dev teami don't even like bethesda, i just feel bad for Todd. if i had been working at Bethesda, I would 100% have come up with Starfield and been humiliated at the Game Awards tooCome on Infinitron I think ind33d earned his Bethestard tag by now, wouldn't you agree? Why am I the only one? It's lonely at the top. Come join me ind33d, together we shall rule the thread.
Pepperidge Farm remembers.... But the Radiant AI was there on release, it was just scaled down so it could run smoothly, probably because of XBOX's shitty hardware. Same reason we couldn't have Open Cities on Skyrim on PC because XBOX couldn't handle it.I feel like a lot of times Todd has no idea what's going on during development. I bet most of the time, the devs will show Todd an early prototype feature (like radiant AI) and then Todd goes out and tells everyone how awesome the new feature is. Who remembers that pre-release Oblivion video showcasing the amazing radiant AI? which turned out to be less amazing at release. Todd is always getting bamboozled by the dev teami don't even like bethesda, i just feel bad for Todd. if i had been working at Bethesda, I would 100% have come up with Starfield and been humiliated at the Game Awards tooCome on Infinitron I think ind33d earned his Bethestard tag by now, wouldn't you agree? Why am I the only one? It's lonely at the top. Come join me ind33d, together we shall rule the thread.
There needs to be a visual indication that your character has developed, like raid gear in WOW. Even just high-level clothing would be cool, like if you could get a godroll suit that gives you +20% speechcraft or a Flash Gordon outfit that buffs your jet pack skill. Starfield really doesn't capitalize on the multiverse shenanigans; there's no reason why you can't find Ebony or Glass armor on a backwater planet. There should be a blurring of the line between which powerful items are magic and which are science. Not like Magic: the Gathering with Black Aragorn clubbing Iron Man to death with the baseball bat from The Walking Dead, but something more like a cursed dagger whose powers could come from nanotechnology or an evil genie, and there's a quest about discovering which it is. Actually, Torment: Tides of Numenera did a much better job of this style of storytelling than Starfield did, which is quite sad.
But Codexian Revisionism willNo amount of work will ever make Starfield a good game.
Not even that.But Codexian Revisionism willNo amount of work will ever make Starfield a good game.
Something something Germans something something scat fetish.Rent free in the heads of all pooptouchersYeah those peasants should know fedora has jus primae noctis for all things popamole.
You forgot Brazilians.Something something Germans something something scat fetish.Rent free in the heads of all pooptouchersYeah those peasants should know fedora has jus primae noctis for all things popamole.
You are a grandmaster pooptoucher here.