Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,495
That's because...I also suspect that House Varuun was only one of multiple religions in the lore but some reddit soyboy had them cut
The upcoming DLC is all about that faction.
That's because...I also suspect that House Varuun was only one of multiple religions in the lore but some reddit soyboy had them cut
I know about Shattered Space, I think Varuun was intended for the core game and the DLC was originally about something completely different, probably whatever happened after the Unity.That's because...I also suspect that House Varuun was only one of multiple religions in the lore but some reddit soyboy had them cut
The upcoming DLC is all about that faction.
No, but they can enhance them if you already like the core gameplay loop. Mods are just for rebalance and additional features for people who are already enjoying what the games have to offer.MODS CAN NOT FIX BETHESDA GAMES
That just means you have low standards and a low IQ.if you already like the core gameplay loop
yeah because when I think of people with low IQ, they would love crafting Veryl-Treated Manifolds to level up their XenosociologyThat just means you have low standards and a low IQ.if you already like the core gameplay loop
No Man's Sky apparently did this.If Failout 76 is any indication, give Starshit 5+ years of content and it might turn out passable.
It's not enough that I get high IQ games. Others should be deprived of their slop, too.Can't you guys go play your high IQ games instead.
Thanks for proving my point I guess.There's a whole den of Starfield fans who need your guidance.
https://www.reddit.com/r/Starfield/
Good luck!
And almost 15 years after Skyrim there's still no sign of a new mainline Elder Scrolls.No Man's Sky apparently did this.If Failout 76 is any indication, give Starshit 5+ years of content and it might turn out passable.
Fallout 76 apparently did this.
Starfield will apparently do this.
They're still shit games - watching a "X is better than you think" or a "X is actually good now" YT video doesn't change that.
It just means that people are willingly lowering their standards because they're drowning in slop.
It doesn't change reality.
This would be the only interest I have in the game. It would probably be the only reason I'd get it. Then I looked more and more in to the systems and it lost me. I can understand you need bigger engines to power bigger things, and stuff like that. What I don't understand is why components are locked to skills. Skills are somewhat understandable, I guess, but explain the level requirement to me without totally breaking the immersion that Bethesda is supposed to be so good at. I can completely get behind having factions in the game and the requirement of faction reputation being part of what faction equipment they'd be willing to sell you. That's a model that makes a bit of sense. But please explain who would know what level I am and deny me access to something because of that?Has anyone really gotten into the outposts/player housing/shipbuilding? It feels like Beth expected people to build first and do the shitty quests as an afterthought.
And almost 15 years after Skyrim there's still no sign of a new mainline Elder Scrolls.
it is also future fallout, obviously Terrormorphs are Deathclaws, the Brotherhood is Constellation, NCR is Freestar, etc.And almost 15 years after Skyrim there's still no sign of a new mainline Elder Scrolls.
Starfield is set in the future of Tamriel.
It is the power of marketing. Even if normies know that these games are shit, they collectively delude themselves in thinking otherwise to align with the conception they had of these games prior to release. A weird case of "too big too fail". Even is TES VI is shit it will be highly profitable just because of the status of Skyrim with normies. They will be able, in time, to convince themselves that it is exactly what they wanted, whether the initial reception is good or bad.No Man's Sky apparently did this.If Failout 76 is any indication, give Starshit 5+ years of content and it might turn out passable.
Fallout 76 apparently did this.
Starfield will apparently do this.
They're still shit games - watching a "X is better than you think" or a "X is actually good now" YT video doesn't change that.
It just means that people are willingly lowering their standards because they're drowning in slop.
It doesn't change reality.
Locks are exactly the kind of thing I mean. In the older games it was just an RNG check anyways, so the only difference between a 65 lock and a 60 lock was you maybe using a different number of lockpicks or savescumming. As soon Oblivion came around, the exact skill level became irrelevant because the only impact it had was at the thresholds that let you attempt stronger locks. All the numbers in between were pure window dressing.The easiest example of this is locks.
I highly doubt they are delaying because they are afraid of producing something of bad quality. These decisions are not made by artists.I think he's right to hold off on TESVI, even if the reason for the delay is something as embarrassing as them being incapable of coming up with anything decent.
I actually like the lockpicking minigame and I can't even find a 50th lock for the achievement. What the FUCK were they thinking with the security skills in this game? There's fuck-all in every safe and the lockpicks are indestructible so you only need one.I always found those minigames so trivial that the only reason to force the lock was to spend dozens of extra lockpicks to grind the skill. And if you've got those extra picks, the chance of success doesn't matter at all.
Even if it did influence the minigame, adding a single point is such an irrelevant upgrade it shouldn't be worth a mention. You'll note that in better designed games with granular skill levels, you get those skill levels in chunks at a time, by assigning batches of skillpoints on level up. In D20 systems your smallest possible upgrade is going to be a 5% improved chance; and it'll almost always be much bigger proportionally, as you go from say a 20% success rate to 25%.
Same logic applies to loot. Is it better to loot 1 coin every 3 steps or to occasionally find a big stash of loot after facing challenges?
Messing up a lockpicking attempt does cost a digipick, for every restart or undo. Fortunately, the console command player.additem a x still adds xI actually like the lockpicking minigame and I can't even find a 50th lock for the achievement. What the FUCK were they thinking with the security skills in this game? There's fuck-all in every safe and the lockpicks are indestructible so you only need one.