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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,740
It's pretty much what I expected from Bethesda. The only thing that surprise me was the spaceship. You can customize it and looks like there is a lot of options and choices, even choosing you crew, which is nice; and you can use it to do space combat, which looks awful and hopefully you can avoid all of it.

"Space combat" looks like those copy-pasted fights with same 3 fighters in KOTOR 20y ago and will probably be just that.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
It looks pretty much like what I expected.

The only thing that surprised me just a little was the spaceflight footage. That actually doesn't look bad.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,738
At least The Outer Worlds put its own spin into the "space RPG" idea. Starfield is so generic by comparison. A mismash of Interstellar, The Martian, and all that space crap that Hollywood has been chewing out for the past ten years.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,962
Pathfinder: Wrath
I dunno, maybe I am going crazy but game looks better than Cyberpunk

That city snippets looks more Cyberpunk than CP2077
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
Well it should scratch that "I WANT TO BE A SPESS ADVENTURER" sandbox itch better than No Man's Scam, not much competition in that niche anyway while Chris Roberts is busy making bedsheet physics and Frontier is doing fuck knows what. Todd might actually have a shot to put some decent space jank on the table compared to the rest.

No doubt the procedural generated areas will get repetitive, that's just a given when looking at Bethesda quality and knowing how hard good proc gen is too pull off. Hoping for it to at least occasionally spawn a decent challenge, hide a handcrafted secret dungeon or provide some other reward for exploring is probably too much, but a man can dream.

Framerate is already awful even in the trailer LOLOLOL.

Also they should take a page from CDP and not try to market it as RPG, Cyberpunked so far looks more like one. Does this even have attributes or just skills?
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,481
Location
Lair of Despair
Maybe because Cyberpunk's debacle? You know, hyping a game to absurd levels.

Heard that reasoning a few times already, still dumb as fuck. Games live and die by their hype, the only mistake Cyberpunk did was being broken as fuck. Even today people bashing on Cyberpunk 2077 for its story and design are in minority, most people don't care. Had they delivered a workable game and didn't promise things that aren't in game, then it would be a game of the decade and idiotic players would swallow it all without a whine. But CD Projekt was too greedy and incompetent for that, and paid the price.

Bethesda also has their history with dumb promises, like Todd's famous 'you can climb every mountain' or 'sixteen times the details.' They are also insulated from criticisms thanks to their reputation of 'buggy games.' The fuck-up with Starfield would need to be beyond Fallout 76 for it to matter.

No, the lack of hype is all on Bethesda and their advertising teams. They don't have a single notable feature to sell the game over, or if they do they fucked up the presentation of it. The leak said that:

-throughout the systems you can offer refugees and other people to start a new life in your colony. once they're there they will start setting up shops and if you build a landing pad traders aswell as new colonists will come visit your colony. Theres much more to talk about that stuff since itll be one of the biggest marketing selling points for this game. If you have more questions feel free to ask. Once you completed the first tutorial quest you can start building a colony pretty much on every planet/moon.
So they want to sell the game on their new settlement system. Sounds thought out, but I don't like it. People don't buy Skyrim or Fallout 4 to make settlements, they want to explore and bash things on their heads. Imagine if Skyrim's main selling point was building a house to live in, it wouldn't sell even half its copies.

To summarize, there is no mastermind at Bethesda taking care to not over-hype the game. Such thing as over-hype doesn't exist, only extremely botched products. They fucked up in marketing, that's all. Some office rat at Bethesda is probably checking engagement metrics right now and sweating, seeing that the game hasn't done enough waves on the internet. It's likely to be fixed in incoming months, better marketing, more selling points etc.
But so far, they fucked up. It's not a big fuck up, but it's there.
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
999
Strap Yourselves In
I bet they will allow the player to metagame join all factions/ build basically a rival space empire by himself with mining/crafting/ basically become god space emperor god wonderkun member of the galactic thieves guild and the owner of the largest colonies in the galaxy and its most deadly fighter. Main story from what is being revealed so far looks garbage.

I would not call this an RPG, maybe a minecraft in space simulator.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
Minecraft has multiplayer. What's the point of building colonies here? Some people enjoyed building settlements in F4 but I'm sure they were in the minority of playerbase.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
wow, i forgot how strongly Todd exudes used car salesman vibes. dude never turns around because then you'd see the wind-up sticking out of his back.

edit: also, this bitch is crosseyed af

wat.jpg
 
Last edited:

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
What really got me is just how bad the game looks - massive framerate drops, janky animations, recycled animations from FO4, lackluster gunplay, tepid sound effects. Is this really the best Bethesda could come up with to hype the game up? Did they become so apathetic they don't even bother doctoring up their presentations anymore?

It's no wonder they had to push back the release a year, though I imagine they will fail to fix most of the glaring issues, simply because Bethesda lacks the talent to do so.

Also, they seem to be 5 years behind the curve, announcing base building, ship building and thousands of planets to explore like it's something the average normalfag is going to be excited about when No Man's Sky has been on the market for years, and whoever wanted that particular itch scratched has done so.

Starfield seems to be a game hopelessly late to the party without the necessary AAA polish to make it stand out from the competition, somehow managing to underdeliver in comparison to a shitty indine game that has been on the market for 6 years.
 

Ibn Sina

Arbiter
Patron
Joined
Jul 12, 2017
Messages
999
Strap Yourselves In
That would be incline in the year of the Lord 2022.

This looks like Cyberpunk 2077 in space. It probably will be just as buggy.

At least cyberpunk, with how bad it was, had solid art direction and a good narrative with good voice acting, and good soundtracks. This will have none of those.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I want to believe (tm), but it's no longer the days when Bethesda was the only serious player in the sandboxy-exploration genre. Other games have advanced that formula and this looks stale and dated before it even came out.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
542
The Traits and Skills seem to be kinda alright, if not lobotomized to the lowest common denominator, as bethesda has been doing for the last 6 years since oblivion.
This game seems to only be exciting if the only game you've been playing for past 20 years, or you've never played a sci-fi game, the problems with the presentation:
- Lack of Other races to play as, or find (so much for, the most flexible character creation system)

- Lack of color and fauna & flora, which will probably be worse than what the trailer showed since every bit of the universe that won't be story-related, will be procedurally generated, and thus, they'll have to create countless systems of randomization and thousands of assets for the systems to use to create a variety of scenery for the player to discover, which i Highly doubt they'll do so, given their excessive need to copy previous features, and another problem with the procedural generation in Open world games, it's a dozen more fun and interesting when the world you're currently exploring, is hand-crafted and intrinsicly made to be explored, but with Starfield, the exploration will be crippled by each limb, given how now they'll randomize it to hell.

- Lack of anything worthwhile or stunning, while i understand that you don't necessarily have to create something stunning or revolutionary to be good, but as i said, this is only stunning if you have no standards at all, or if you haven't played any games besides bethesdas'.

- Repeating the same shit we've seen over and over, the Copy-pasted animations of Fallout 4, and the overall same gameplay showcase as Fallout 4, as well the copy-paste of gunplay with the same, very restricted FOV and wobbly bobbing view, and most likely the same Radiant Quests that will be repeated across the span of multiple planets, especially given how they'll be procedurally generated, and Bethesda seems to be obssessed with using randomization for everything, rather than a precision tool.

and probably other problems i haven't mentioned.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,699
Man, this thing looks like shit. Bethesda game stading on procedural generation? That sounds like the worst possible combination anyone could envision. Also combat was so damn bad; they really have no shame, or they wouldn't have dared show that shit. Practically zero recoil, and enemies barely react to being hit – to me it looked more like a game of laser tag than a gunfight :lol: Also holy shit that UI – health bars floating over enemies, with their fucking levels written next to it, that's some next level cancer. It's like they decided to take the worst CD project had to offer and put it in the game.

Also, for some reason, they decided to make the lockpicking minigame worse. Not only is it practically unfailable now, but it will even take more time to get past than the previous one.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
542
I hope the only crime the pirates in this game committed, was pirating some movies over the cyberweb.
 

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