I think people will widely overestimate how spacious "Space" actually is, both for space combat and travel and for interiors.
You mean in the game, or in reality? Because people usually widely underestimate the second
No, I really mean over-estimate, because they've watched a lot of Star Wars. Given the actual vastness of Space, and your ship's miniscule resource capacity, you are really a very constrained little microbe trying to travel through a moutful of spit, and your travel time in realtime would be multiple lifetimes
So the feeling of "I keep travelling in outer space and not a damn thing is *happening* to me!" is actually on point. You're not travelling through Skyrim, you're travelling through space. As others already compared many times.
I think the reason the witcher 3 background npcs still look better than cyberpunk and starfield is 'cause they are not really randomly generated faces.
It's not just the faces though. It's the animations. They were more natural, even in throwaway conversations with unimportant NPCs.
I think this was a result of the animators having a good database of natural-looking reactions, as well as having a better sense of the art of putting together a scene.
That was the next thing I was going to mention. They cleverly reuse animations both for plot characters and for NPCs. The end result is that they manage to weave a kind of individuality to characters' body language. Even if Geral smirks the same way, or shakes his hand the same way, it ends up turning into a "signature body language trait".
We need to change the slogan "mods will fix it" to "mods will make it bearable".
Times are changing, yes (for the worse).