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STALKER Shadow of Chernobyl Mod Thread

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The only way I could deal with the mutants at iron forest was with the the dragonov sniper rifle from the southern plateau and to approach the area from the eastern side near the electrical anomalies. From there it was a matter of leaning around the wall and massive amounts of luck, timing, quicksaving and save scumming all the while popping off shots before the controllers one shotted me. The PSEUDOGIANT just eats ammo so I threw nades and pumped him with rounds from any and everything I could. AP rounds work best. The poltergeist was the easiest to deal with overall since for me it stayed near the downed Hind and patrolled in a pattern with let me snipe it before the annoying dance with the controllers even started.

Poltergeist is main problem for me, I managed to deal with one controller easily, savescummed my way through second one and then just avoided Pseudogiant. Unfortunately I'm terrible shot and I have problem hitting humans with my SVU so I can't snipe semi-invisible poltergeist that screws up my vision with his psy "field".

So I just grabbed tools and retreated hoping that controllers won't respawn and I will be able to deal with poltergeist later. Or maybe wait for 2.0.3 patch and start new game as Recon because I'm absolutely no good at sniping.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
I only met zombies, snorks and 2 poltergeists which I easily took down from the electrical anomalies with shotty and a scoped Akaban. Then on my way out I met the respawned zombies which I sneak past, then 3 burers, which I also sneak past. Where did you get the sniper rifle from? A stash or military body? I don't know the good stashes in 2.0, most of the stashes are junk.
 
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Carrion

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Poltergeist is main problem for me, I managed to deal with one controller easily, savescummed my way through second one and then just avoided Pseudogiant. Unfortunately I'm terrible shot and I have problem hitting humans with my SVU so I can't snipe semi-invisible poltergeist that screws up my vision with his psy "field".
Has Misery changed poltergeists in some way then? You should be invisible to them when you're standing still, which makes them rather easy to deal with as long as you know where they are.

Has the headshot thing still been fixed, by the way?
 
Joined
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I only met zombies, snorks and 2 poltergeists which I easily took down from the electrical anomalies with shotty and a scoped Akaban. Then on my way out I met the respawned zombies which I sneak past, then 3 burers, which I also sneak past. Where did you get the sniper rifle from? A stash or military body? I don't know the good stashes in 2.0, most of the stashes are junk.

I bought it from Nimble, it's extremely expensive gun that starts jamming as soon as it get's scratched and I'm not having much luck with it. I think sniper class is not really for me.

Poltergeist is main problem for me, I managed to deal with one controller easily, savescummed my way through second one and then just avoided Pseudogiant. Unfortunately I'm terrible shot and I have problem hitting humans with my SVU so I can't snipe semi-invisible poltergeist that screws up my vision with his psy "field".
Has Misery changed poltergeists in some way then? You should be invisible to them when you're standing still, which makes them rather easy to deal with as long as you know where they are.

Has the headshot thing still been fixed, by the way?

You can kill humans with headshots but mutants are still bullet-sponges no matter where you shoot them. I don't know if poltergeists can't see you if you are standing still because you CAN'T stand still while fighting them. They have "psy field" bullshit that drains your health when you get near them. You can protect yourself from it with psy-blockers (never saw them anywhere outside Pripyat though) or by smoking joints. There is also "psy dome" upgrade for helmets which grants you some psy attacks resistance, but it's very expensive.
 

TemplarLord

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And they put TWO controllers, poltergeist and fucking PSEUDOGIANT in iron forest, how the fuck are you supposed to get through that without grinding the shit out of bandits and buying yourself end-game gear?

The stupid giant ran into the electrical anomaly in my game, died instantly :lol: I think it's pretty easy to lure him there too on purpose, since they don't seem to notice it. And the pills for psy protection work wonders, you actually get 2-3 secons to duck to cover so it's pretty easy to kill the controllers.

I'm playing 2.0.1, glad I didn't update.
 
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i installed misery for all the goodies, i knew it was hard but i couldn't expect it was this masochistic "please kick me in the balls - i want to suffer more - i spend more time reloading than playing" hard.
are there modmods to lessen its difficulty?
i can live with godly bandits who kill you before you're able to see them or with pseudogiants who took heavy fire from 5 duties and me who killed 4 of them before finally dying itself, but i'd wish to slow time down (it's absurd every time i have to tidy my inventory i spend five in game hours and my toon is starving, 10k rubles to feed him (less than i do hunting... i mean, stealing stuff from what the npcs kill and dead npcs, a pack of whatevers just destroys me) or even cancel hunger, if necessary, and lower repair costs.
 

Baron Dupek

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Most of the megamods are superhard, not to mention only few are difficult in clever way instead of throwing at you everything (like Ivar the Boner mention) or putting anomalies everywhere (like some of the SoC realism bullshit mod).
The only mod that make game easier is Sigerious Mod for CoP. There is so many stashes and you don't even need to find information about them (stalker's PDA, rewards etc.), you can climb on some house or hill and see few of them.
Making Diegratev a walking tank is even faster than vanillia.
 
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but i don't want an easy game. i just want a fair game.
being punished by taking off half my belongings every time i just try to browse through my stash is beyond retarded.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
Mod the game yourself, the hunger rate is probably in the actor file somewhere. Food prices is in gamedata/configs/misc items.ltx. In Misery 2.02 selling the cheapest artifact is enough to buy you a loaf of bread. :D But I don't have problems with money.
 
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don't you think i tried that already? ltx files are a mess, why can't everybody use normal and tidy .inis?
 

Minttunator

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Finished Shadow of Chernobyl yesterday. What an absolutely great game! I had played it briefly in 2007, but I didn't recall it being this atmospheric and interesting. :greatjob:
 

Silva

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Thats it, Im giving up on Misery 2.0. The shit is too unstable on my rig (and gets more so with each new patch), and its a mess with lots of different mutants spawning together without any reason or logic, and an equipment system too cramped.

I feel like they tried to do too many things without real need for it.

Next time I need to scratch my Misery itch, I will go back and play version 1.2. The shit was almost perfect already.
 

Silva

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Jul 17, 2005
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complementing my last post.. when I played Misery 1, the game felt almost perfect, it felt not only realistic but also contemplative in a way - you could take a hike on the countryside, contemplate the sunset, stop to admire the fauna over the distance. Right now though, everytime I put my foot out of the skadovsky its mutants everywhere! Packs of them running to get you!

WTF ?

Its not that Misery 1 didnt have creatures appearing to get you, its just that it wasnt ALL THE FUCKING TIME, you know? It was important to give the game tension, that solitude vibe, where you thought you just heared a noise and go hide yourself, and then you dont see anything and think it was just your imagination. This gave the game a weird, creepy vibe. But right now its all gone. This feeling is gone. :(
 
Joined
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i found misery 2.0 just masochistic.
every time you shoot you're giving away a fortune, you could just throw money at mutants as well. inventory is a mess and trying to understand what you need and what not takes away in-game hours, meaning you're going to be hungry, costing a fortune.
finding the right repairing kits is a lottery, and costs a fortune. repair npcs cost 10 fortunes: repairing a 50% item costs 10 times as much as you would earn by selling it.
i wonder why vendors still live there: after less than a week they would have earned enough to outright buy the whole zone.

on the other hand, even the smallest critter is able to dismember you in a few hits, and if it doesn't it'll bleed you to death in a few seconds. you're doomed anyway at the first scratch because bandaging takes fifteen minutes and isn't effective enough to let you survive.

i could achieve this same level of fun by hammering my face.
 

Minttunator

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Experience change over time. It depends on history. I'm able to enjoy some games only after years. It is a circle. The more I understand, the more I enjoy. It is little bit different each replay. It is like some kind of spiritual journey. Almost.

It's the circle of life! :D
You're right, I think. I have been playing loads of games lately that I left unfinished back in the day - and really enjoying most of them.
 

Papa Môlé

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Dec 30, 2011
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Voodoo Hell
So Clear Sky. Is there a fucking way to get past the mini-gunner in Cordon. He automatically spots you no matter what, even though I made a point of going in the dead of night. On top of that, you get loads of goons sent after you who also apparently have the ability to see through grass and shrubs.
 

Dustin542

Liturgist
Joined
Dec 29, 2011
Messages
117
So Clear Sky. Is there a fucking way to get past the mini-gunner in Cordon. He automatically spots you no matter what, even though I made a point of going in the dead of night. On top of that, you get loads of goons sent after you who also apparently have the ability to see through grass and shrubs.
It is a pain fighting enemies in the swamp's tall grass near the train cars where you lost your sniper rifle in the intro.
 

potatojohn

Arcane
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Jan 2, 2012
Messages
2,646
There's a way to cheese it I think but the point of the machinegunner is to make you go back and find another way.
 

DraQ

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Oct 24, 2007
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Chrząszczyżewoszyce, powiat Łękołody
So Clear Sky. Is there a fucking way to get past the mini-gunner in Cordon.
Yes but it's still very hard. You hide behind the tree and make a beeline for the rocks as fast as you can (since the guy can penetrate the tree). Then you move between the rocks staying as low as possible and using pine trees as much as possible to hide your movement, while shooting the goons at close range. As soon as you catch some break you grab whatever you can from the goons (as long as you don't encumber yourself) and GTFO along the fence on your left and sharp to the left. Don't stop.

The better option is to just backtrack to the swamp and find another way, though.
I mean the guy can shoot through that thick, fucking tree!

It is a pain fighting enemies in the swamp's tall grass near the train cars where you lost your sniper rifle in the intro.
I stealthed around them climbed the rail cars, then sniped everyone I could while lying flat on top of them.

CS is pretty meh, but the swamp and Red Forest (as long as it didn't CTD) were very enjoyable. I also liked the alternative paths between areas and anomalies.
SoC and CoP were still much, much better, though.
 

Silva

Arcane
Joined
Jul 17, 2005
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Rio de Janeiro, Brasil
Do someone know if its possible to take some Misery 2 aesthetical assets and put in Misery 1 ?

Eg: the helmet vision in M2 is better than M1. Could it be ported back to versoin 1 ?
 

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