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So Vampire: the Masquerade - Bloodlines will be a decade old this year. LET'S TALK ABOUT OTHER RPG'S

Roguey

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ITT Roguey hijacks another thread with his inanities
More interesting to me than "Bloodlines versus System Shock 2 versus Deus Ex: which one is better and why?"

By the by, ignoring all their terrible systems and judging them solely by content it ends up being deus ex>ss2>bloodlines for me. Man, Bloodlines's content is so awful.
 

Zeriel

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bCDoX7o.gif
 
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Excidium

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ITT Roguey hijacks another thread with his inanities
More interesting to me than "Bloodlines versus System Shock 2 versus Deus Ex: which one is better and why?"

By the by, ignoring all their terrible systems and judging them solely by content it ends up being deus ex>ss2>bloodlines for me. Man, Bloodlines's content is so awful.
I like the snuff quest though. It's very characteristic of the setting and Isaac is one of the few characters that isn't a walking stereotype
 
Last edited:

Lhynn

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ITT Roguey hijacks another thread with his inanities
More interesting to me than "Bloodlines versus System Shock 2 versus Deus Ex: which one is better and why?"

By the by, ignoring all their terrible systems and judging them solely by content it ends up being deus ex>ss2>bloodlines for me. Man, Bloodlines's content is so awful.
Yes, indeed, Deus ex and System Shock 2 content is so awful that by saying Bloodlines is worse than both of them you are clearly making a statement about the quality of the game. . . ....
 

DalekFlay

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I hate Bloodlines' combat. The third-person melee shit feels unsatisfying and clunky, and the first-person shooting a) sucks damage wise, and b) sucks compared to real shooters.

I play that game for the story/exploration/choice faggotry, as does everyone else.
 

Ninjerk

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I hate Bloodlines' combat. The third-person melee shit feels unsatisfying and clunky, and the first-person shooting a) sucks damage wise, and b) sucks compared to real shooters.

I play that game for the story/exploration/choice faggotry, as does everyone else.
Just like Deus Ex. (not that I thought you were disagreeing)
 
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It's tolerable as far as hybrid combat goes. I'd still rate it above SS2 but below Desu Ex in that aspect.
 
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I play that game for the story/exploration/choice faggotry, as does everyone else.

Other people earlier in the thread also mentioned the story as one of the strong-points. I dunno, I was kinda disappointed in it myself. Given the setting, and the vampire clans, and all the history going back to Caine, I think I was expecting a nice dynastic intrigue type story with various twists, but it turned out to be fairly predictable, straightforward, and not very interesting, at least in my opinion. Arcanum had much better writing overall, with excellent twists and better written side-quests.

Bloodlines WAS fun in terms of trying various builds and their impact on the world, but unfortunately, poor base gameplay and really annoying stuff like constant loading screens and a quicksave function that would take several minutes by mid-game to complete sapped much of that fun right out.
 

Roguey

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Yes, indeed, Deus ex and System Shock 2 content is so awful that by saying Bloodlines is worse than both of them you are clearly making a statement about the quality of the game. . . ....
Their systems are awful. Both have good level design, and are pretty decent about distributing resources during the early game (Deus Ex less so since it's much longer). Sneaking around and headshotting/exploding fuckers feels better in Deus Ex than the others.

Fallout: New Vegas, the greatest role playing shooter..

Quoting for posterity.
DX:HR and probably ME2+3 have better-feeling shooting (and also stealth in HR's case) but are worse in other areas (including weapon design). NV is a total package of great C&C, good narrative, and okay combat and stealth. Josh Sawyer's weapons and crafting systems are also elegant (though a shame the crafting interface isn't), and he mostly succeeded in his goal of making sure most character concepts are viable, and most options feel rewarding to take.
 

Lhynn

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Yes, indeed, Deus ex and System Shock 2 content is so awful that by saying Bloodlines is worse than both of them you are clearly making a statement about the quality of the game. . . ....
Their systems are awful. Both have good level design, and are pretty decent about distributing resources during the early game (Deus Ex less so since it's much longer). Sneaking around and headshotting/exploding fuckers feels better in Deus Ex than the others.
You were talking content, not systems Roguey "ignoring all their terrible systems and judging them solely by content". All 3 games are solid.
 
Unwanted

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DX:HR and probably ME2+3 have better-feeling shooting (and also stealth in HR's case) but are worse in other areas (including weapon design). NV is a total package of great C&C, good narrative, and okay combat and stealth. Josh Sawyer's weapons and crafting systems are also elegant (though a shame the crafting interface isn't), and he mostly succeeded in his goal of making sure most character concepts are viable, and most options feel rewarding to take.

Get of Sawyer's dick. Yes the guy is awesome for his vital role in NV, and the design is great, but

1. NV is not perfect, it has major balancing issues and other problems, in addition to on occasion compromising design.
2. FO:NV's quality was only possible because it's upper level code base, art assets and so on was already there, ready to expand upon.
3. Sawyer may have been lead designer/project director, but he wasn't the only designer.
 
Unwanted

CyberP

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Here is how it went:
Wasteland + FO1 & 2 great games, great concepts.

FO3. Some things incline from FO 1 + 2 (imo, making the game FPP and thereby making interaction with and exploration of the game world deeper and more immersive), and a notable amount of decline (too nooblet-friendly, typical Bethesda copy+paste world/level design, shit story, lack of C&C, lore contradictions, less survival elements). All Obsidian/Sawyer did was simply restore what was lost in FO3, in addition to some great new concepts of their own to improve the FO formula and expand the lore, So get of his dick and appreciate other concepts, especially since FO:NV is basically a fusion of Fallout and Looking Glass game x (System Shock 2, Deus Ex etc).
 
Weasel
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CyberP - Telling Roguey to "get off Sawyer's dick" is pointless. The entire trolling persona is based on that. Rather fight your battles elsewhere.
 

Roguey

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All 3 games are solid.
I've lost the plot here, but I disagree.

1. NV is not perfect,
I agree.
it has major balancing issues
I disagree.

2. FO:NV's quality was only possible because it's upper level code base, art assets and so on was already there, ready to expand upon.
OTOH if JES was making a RPS from scratch with full creative control, it would have turned out better than NV.

3. Sawyer may have been lead designer/project director, but he wasn't the only designer.
Judging by Obsidian's other efforts, including kotor2 and soz which didn't benefit so much from their "upper level code base, art assets and so on" already being there, he's their best.
 

Esquilax

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Bloodlines is much more immersive than NV. Sorry, Sawyer.

Overall, I think it's hard to disagree with that statement. But NV has some great, atmospheric moments, the best of which would probably be Vault 11. The atmosphere there was just fantastic and even though it's one small slice of the game, I'd put it up there with some of the most immersive parts of Bloodlines.
 

Roguey

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Immersion is such a worthless, subjective thing. Oblivion, so immersive.

If I like a game I'm immersed. If I don't, I'm not.
 

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