It's pretty funny. Every time I see some "pro" HoN player bitching about LoL for no real reason (other than to prove his own "superiority" I guess) they pretty much always don't know what they are talking about. For instance:
Since there aren't many cc spells in the game and everybody has flash it promotes a very very passive game
What a load of bullcrap.
First of all almost EVERY ONE of the LOL heroes have a CC of some kind it is very few that dose not have any.
So that's one answered, I would only add that you can also buy some soft CC (slows) and also get it from jungle (lizard buff, also slow). As for flash, dunno about that. I'd rather say that it promotes aggressive play, not having get-out-of-gank-free card would make people hug towers afraid to take any risks, also its not like its on a pretty long cooldown and that you can't use it while you are silenced or stunned, right? People who can't gank someone with flash simply can't gank.
Where you can't really get an upper hand over your opponent by killing them.
Umm not sure if I understand. So you're saying that because of flash ganks are flat out impossible (
) so you can't gain advantage over enemies by killing them because you can't? Maybe you mean that getting kills is not giving you advantage? Either way ....
In Hon, due to gold loss on death, hero kills are much more important. Take out the carry a few times and he will be a non factor for a good few minutes.
Yes that is pretty nifty mechanic, ability to shut down fed players hard. However it also promotes snowballing so dunno about it. I really don't miss it, good dose of CC is enough to shut down carry. In LoL "taking him out few times" also works, you put him out of game giving you time to catch up (why do I have to explain that???). Another thing, keep in mind that carries in LoL aren't as extreme, you can't 1 vs 5 period.
Since towers in LoL are so much more powerful, it again promotes passive play because it will be very hard for your mid hero to gank and dive in sidelanes. Again, promotes passive play.
No, it's not hard at all if you know what you are doing. I'd rather say that if towers were weaker ganking and well towerdiving (oh guess what, flash is best tool for towerdiving, passive play at its best, amirite?) would be too easy, one kill could snowball whole game into quick win because mid laner would just go where he pleases and kill everyone getting more and more fed in the process. Snowballing is bad mechanic because while it may promote aggressive play CoD crowd loves (ok ok, low shot) it doesn't make for interesting gameplay, only few first kills matter because after that stat wise you have so much advantage even monkey could win easily and that's why gold loss is in HoN and not in LoL, there simply is no need. Have you watched season 1 finals? There was a lot of close games going back and forth, only few games were one sided steamroll through map. It certainly is more interesting to watch and play than game where after early game one side is reduced to spectators. I'm not saying that HoN is like this, because I never played it and I won't be basing my opinions on hearsay, I'm just pointing out that
you complain about mechanics without taking whole picture into consideration. Say what you want but dotalikes are decently complicated games and one change can break something else in the system easily, for instance if you removed gold loss from HoN carries would be stupidly op because of how well they scale into late game with no way to shut them down for good, see what I'm talking about? To sum it up, if towers were weaker it would be too easy to snowball, to prevent that Riot would have to put some mechanics in game to limit that (gold loss for instance though in a way it also promotes snowballing ...) so basically you are complaining that LoL isn't HoN ...