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Skyrim is worse than Oblivion in every way

Zewp

Arcane
Joined
Sep 30, 2012
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Codex 2013
Maybe I'm just jaded, but that didn't actually look like much fun. It looks like a gimmick that will lose its appeal pretty fast.
 

Cadmus

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Dec 28, 2013
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No, it doesn't look fun for more than 30 minutes because it has to be uncomfortable as fuck, you get really tired waving your hands around and running and I'm sure it's not responsive as a mouse and keyboard thus frustrating.
I'd like to try it out but there's no way this goes mainstream.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
No, it doesn't look fun for more than 30 minutes because it has to be uncomfortable as fuck, you get really tired waving your hands around and running and I'm sure it's not responsive as a mouse and keyboard thus frustrating.
I'd like to try it out but there's no way this goes mainstream.

Only way to get :patriot::kwanzania:into fitness.

:excellent:
 

AW8

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Mar 1, 2013
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Pillars of Eternity 2: Deadfire
That looked absolutely hilarious. :D

But it feels more like that should be an attraction you spend 15 minutes in while visiting the amusement park, rather than part of your everyday gamer battel stashion.

The last thing I'd want when gaming is to exhaust myself, that's what my bicycle is for.
 

Gozma

Arcane
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Aug 1, 2012
Messages
2,951
If I could get the videogame perceptual timewarp effect where "it turns out I have been playing this 4X for 9 hours somehow... huh" but was in fact doing light exercise the whole time I'd be pretty down for that.
 

Turjan

Arcane
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Mar 31, 2008
Messages
5,047
If I could get the videogame perceptual timewarp effect where "it turns out I have been playing this 4X for 9 hours somehow... huh" but was in fact doing light exercise the whole time I'd be pretty down for that.
I can imagine how my knees and ankles feel after 9 hours of sneaking and sniping...
 

Zewp

Arcane
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Codex 2013
Yes, I assume most of us are aware of that, considering the videos on it were pretty popular in 2012.
 
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Which is why I was puzzled by the "lol this crazy Gyro Gearloose invention will never catch on" comments, when all the guy did was to slap the Wii's controls into the oculus and then stand on a platform that does the Kinect's job.
 

Zewp

Arcane
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Codex 2013
Hmm, I don't see a post where anyone seems to have thought or implied that it was a single contraption. Even the video title indicates that it's not a single contraption.
 

abnaxus

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http://games.on.net/2014/05/why-was-skyrim-so-successful-bethesdas-pete-hines-shares-his-thoughts/

:gumpyhead:

Hines countered my assertion that Skyrim was the most important RPG for the company by saying that, in fact, “the most influential or game-changing Elder Scrolls game was Morrowind.”

“That was the first one that we did that was not just on PC. We did it on Xbox, and it opened up that kind of a game to a console audience, and at the time people said to us ‘That is never going to fly. Console gamers will not get a game like this, it’s too complex, blah blah blah.’ But it did awesome. It sold and sold and sold for years and years and years.”

“I think the success of that was really a big watershed moment for us as a company when we realised like, gamers are gamers, and people like fun stuff regardless of what platform they play. And that was where we felt like we really started to grow our audience out of just PC only to a much wide, broader audience that made games like Oblivion, and Fallout 3, and everything we’ve done since then a real possibility. It helped Bethesda go from being one internal studio and a dozen external ones to all these internal studios that are doing different things but that share a kind of common design philosophy.”

Final confirmation that Moronwind ruined Elder Scrolls
JWIXYCN.gif
 
Last edited:

Spectacle

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http://games.on.net/2014/05/why-was-skyrim-so-successful-bethesdas-pete-hines-shares-his-thoughts/

:gumpyhead:

Hines countered my assertion that Skyrim was the most important RPG for the company by saying that, in fact, “the most influential or game-changing Elder Scrolls game was Morrowind.”

“That was the first one that we did that was not just on PC. We did it on Xbox, and it opened up that kind of a game to a console audience, and at the time people said to us ‘That is never going to fly. Console gamers will not get a game like this, it’s too complex, blah blah blah.’ But it did awesome. It sold and sold and sold for years and years and years. So we decided to listen to those who said that console gamers don't like complex games, and did our very best to make Oblivion as simple and streamlined as we could without abandoning the basic format.”
 

DalekFlay

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Morrowind still felt like a PC game even though it had an Xbox version. They haven't really pulled that off since.
 

StaticSpine

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Skyrim can't be worse than Oblivion at least because yo do not have to close Oblivion Gates. This shit looks like the worst game design decision ever.
 

Zewp

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Sep 30, 2012
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Codex 2013
Closing Oblivion gates didn't have to be terrible. It's just that after you closed the second gate you had practically seen everything Oblivion gates had to offer.

Then again, that was the case for most of Oblivion's content, including its copypasta dungeons.
 

DalekFlay

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I like the dragon attacks. Adds a bit of spice when wandering or fast traveling. Only downside is when they kill random NPCs because Bethesda was too incompetent to make the people run away. On PC though we have the magic console, and can resurrect important NPCs if we want.

Similarly Oblivion gates were the least of Oblivion's problems for me. You only needed to do 2 or 3 to finish the whole thing, as mentioned above, and they were at least different looking dungeons.
 

Newfag-er

Liturgist
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Oct 15, 2013
Messages
128
There are people who enjoyed Oblivion (I like to believe they are sane people, cause it's fully modded), doesn't really enjoy Morrowind... nor Skyrim

Just an observation
 

DalekFlay

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There are people who enjoyed Oblivion (I like to believe they are sane people, cause it's fully modded), doesn't really enjoy Morrowind... nor Skyrim

Just an observation

There are people who watch Jersey Shore and think the Godfather is slow and boring.
 

a cut of domestic sheep prime

Guest
Counterpoint: randomly spawning dragons.
Dragons only take 30 seconds to kill once you level up a bit though.
Playing Skyrim with Live Another Life and Deadly Dragons completely changed my experience of the dragons as I never even start the main quest until I've already completed Dawnguard. To me, dragons become challenging opponents that I rarely face, rather than the big boring cliff racers they are in vanilla. Then, when I finally get around to starting the main quest it's like "crap, dragons are everywhere!". It actually feels more like the apocalyptic event the main quest paints it to be, rather than having to deal with the insanely disappointing feeling of dropping a dragon at level 1 and then scratching our head at why everyone is so upset about the invasion of these over-sized pigeon-lizards for the rest of the game.
 

tyranius

Novice
Joined
May 12, 2014
Messages
22
In the middle of the second mission you're contacted by a MAJESTIC SECRET MAGE ORDER LONG PRESUMED DEAD BUT REALLY OPERATING IN THE SHADOWS WIELDING MORE POWER THAN ANY IMAGINE, AND THEY WANT YOU!!!

EPIC!!!

I literally lol'd after reading this. Agreed, the game sucks.
 

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