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Well, there were the "dragonlings" in Daggerfall. Those were pretty lame. Still, turning them into bigger, more annoying, slightly more difficult cliff racers was a pretty derp move on Bethesda's part.
I wasn't commenting on dragon's implementation in the vanilla Skyrim. More so, I agree that allow player to kill his first Dragon at level 3 was fucking retarded idea. But on some stetements about lore, that confuses pretty significant things from the previous games, like about dragons one, when the main god of the Empire has form of a dragon, and about dwemer one, when the story about their disappearance had a major role both in the main quest and the mage guild quest in the Morrowind.Dragons nearly always where a part of TES lore, but they where rare, intelligent, mythical, not lame dragonborn sword fodder added for epicness sake
I wasn't commenting on dragon's implementation in the vanilla Skyrim. More so, I agree that allow player to kill his first Dragon at level 3 was fucking retarded idea. But on some stetements about lore, that confuses pretty significant things from the previous games, like about dragons one, when the main god of the Empire has form of a dragon, and about dwemer one, when the story about their disappearance had a major role both in the main quest and the mage guild quest in the Morrowind.Dragons nearly always where a part of TES lore, but they where rare, intelligent, mythical, not lame dragonborn sword fodder added for epicness sake
In Skyrim, Enthim pretty much tells you that the Dwemer Allied with the Snow Elves against the Nords, promptly betrayed and enslaved the Snow Elves and blinded them turning them into Falmer and were then wiped out by the ensuing rebellion. Morrowind's Dwemer were IIRC destroyed by Nerevar.
The Dwemer inexplicably disappeared during the Battle of Red Mountain, the biggest and final battle of the War of the First Council.[6] The Tonal Architect Lord Kagrenac of the Dwemer constructed Kagrenac's Tools to harness the powers of the Heart of Lorkhan, which the Dwemer had discovered beneath Red Mountain. When the Chimer found out, they considered this aim blasphemous and sought to stop it. Kagrenac's goal remains unclear, but it is believed he sought to heighten his race to Anumidum.[20] The disappearance of a whole race in an instant sparked many theories,[6] but is generally thought to have followed this attempt to use the tools on the Heart,[21][22] and simply coincided with the war.[23] It appears that the Dwemer were conflicted on their use of the Heart. Some opposed its use, warning that massive side effects were likely, while the majority of the Tonal Architects, including Kagrenac, and Bthuand Mzahnch (who wrote The Egg of Time which downplayed the risks of tampering with the Heart of Lorkhan) wished to proceed.[22]
It appears all members of the Dwemer race were simply removed from the world. When the previously untouched Dwemer ruins of Bamz-Amschend in Mournhold were rediscovered, numerous piles of ashes were present next to weapons and armor, on chairs, and in beds, suggesting the Dwemer's bodies were suddenly reduced to ash in some way. In 4E 201, Arniel Gane, a researcher at the College of Winterhold in Skyrim, attempted to recreate the circumstances of the Dwemer's disappearance after obtaining Keening, one of Kagrenac's Tools, but vanished suddenly in the process, strengthening the theory that Kagrenac's use of the tools was the cause of the disappearance. Some scholars still resist the notion that the Dwemer disappeared all at once.
But noooooo we need fucking dragons, LICH kings, armagedons and so on. Honestly does anyone even care about end of the world scenario ?
I just use Live Another Life and ignore the main quest completely. There are still a few dragons that will spawn, but most don't. The Dawngard dragons are all there though. The dragons get a lot more build up before I finally take on the main quest and they are everywhere. Combine this with Deadly Dragons and it adds up to very muchIts like doing game about ancient Rome and force the protagonist to fight Eagles every 5 minutes, you can turn off random cliff racers 2.0 and vampire attacks using mods so it is not as jarring as in vanilla now.
Yes, more politics ould have been cool - especially given how much the game talks about politics without giving the player any real choices that make a difference. Though actually what you suggest would be nearer to textbook EPIC/MAJESTIC. I think the war itself didn't suffer from any epicness at all. What it suffered from was boring and simplistic quest design - ie, battle generic npcs to take a fort, rinse, repeat. Also a lack of consequences to your choices. For example, you give over Riften to the Imperials - does that make a difference in the war? Are there more Imperials brought in to the region? Are the Nords able to make more high quality weapons and armor now that they have Markarth?Making proper Political plot with Imperials VS Stormcocks with option to go Forsworn and/or Thalmor or just cross them all and become Skyrim High King would be huge over current MAJESTIC and EPIC :kwanzania:style plot no doubt.
Nothing wrong with having a main questline with lots of story. The problem is there's no variance in Elder Scrolls games, and very little quality writing after Morrowind. See New Vegas for how you do a solid, open and varying main quest line in a Bethesda style game, courtesy of Obsidian.
Of course they sell 20 million copies of these things, so I doubt they're looking to forums for help.
There's a big difference between Daggerfall and Morrowind's main quests compared to Oblivion and Skyrim, though, because the former are clearly designed with an open world in mind whereas the latter are linear romps that barely encourage you to explore at all. For example, in Daggerfall there are time-based events which don't trigger until a certain amount of time has passed, i.e. the game basically tells you to do whatever the hell you want in the meantime. In Morrowind you're constantly told to get some experience, take your time, make sure you're prepared before tackling a big challenge and so on. As a result the guild quests coexist peacefully with the main quest, and exploring the world running errands for random people is something that actually make sense in the context. In Oblivion and Skyrim you're always in a hurry to save the world, you always have some very specific task that you're expected to fulfill as soon as possible, and there's no real in-game justification for joining a guild or doing any side quests until you've finished the main quest.However, TES already puts very little emphasis on main quest, with most of the world being accessible without touching it.
There's a big difference between Daggerfall and Morrowind's main quests compared to Oblivion and Skyrim, though, because the former are clearly designed with an open world in mind whereas the latter are linear romps that barely encourage you to explore at all. For example, in Daggerfall there are time-based events which don't trigger until a certain amount of time has passed, i.e. the game basically tells you to do whatever the hell you want in the meantime. In Morrowind you're constantly told to get some experience, take your time, make sure you're prepared before tackling a big challenge and so on. As a result the guild quests coexist peacefully with the main quest, and exploring the world running errands for random people is something that actually make sense in the context. In Oblivion and Skyrim you're always in a hurry to save the world, you always have some very specific task that you're expected to fulfill as soon as possible, and there's no real in-game justification for joining a guild or doing any side quests until you've finished the main quest.
Considering how successful Skyrim was I can't see Bethesda designing the game differently for TES VI?
You meet exactly one living dragon in the entirety of TES pre-Oblivion. There is mention of one other. That's it. To say that they'd been part of TES to the same extent as elves is beyond silly. To find so many flying around in a setting where they are supposedly extinct or near-extinct is understandably jarring.Dragons have been a part of TES for a while, they just got the spotlight in Skyrim. And they aren't much more overused than orcs and elves, anyway.
To say that they'd been part of TES to the same extent as elves is beyond silly.
Dragons. Dragons are overused in general fantasy, had no precedent for being shoehorned into TES lore and were pretty fucking derp in general. No real motivation is given for Alduin wanting to end the planet besides muahahahaevul. "Dragon bad, kill dragon!" can summarise the main plot handily. Which leads me to...
It's semi-canon that the Dwemer became the skin of Numidium
Dragons were never particulalry powerful in TES lore, don't forget they were wiped out by the Tsaesci in Akavir while the survivors fled to Tamriel. But the entire "dragon war" Skyrim came up with it is kind of a lore retcon at any rate.