Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Skyrim is worse than Oblivion in every way

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Ideally, you would get to ally with one of the major 3 factions (Empire/Stormcloaks/Thalmor) as well as try to take the kingship for yourself. Like in NV, you should be able to use the guild questlines to influence the ending of the game and final battle. Convince the companions to side with either the Empire or Stormcloaks in the final battle, get the Brotherhood to assassinate Ulfric or Tullius to throw their forces into disarray, get the College of Winterhold to lend magical support to the side of your choosing, rebuild the Blades and have them aid you and so on. It was nice to see the factions you'd Allied with during the game show up at the battle of Hoover Dam in FONV, this would have been 10x as cool in Skyrim.

So much potential wasted in favour of MAJESTIC derpgons everywhere.

No that's not feasible. There's not enough rameses on our konsole compjootohr.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Fallout 3 at least started as a personal quest ( where are you, dad :( ) before devolving into saving everyone from genocidal villain (but part of the PC's motivation is avenging dad...I miss you, dad :( ), and everyone loved it. Beth could make the next TES main quest focus on something other than end of the world if they wanted, fans wouldn't be outraged or confused.

Fallout IV
'I'm looking for my son, 6 years old, carrying a VaultBoy plushie. Have you seen him?'
 
Joined
May 6, 2009
Messages
1,876,752
Location
Glass Fields, Ruins of Old Iran
At least that would be useful info for identifying someone. I'm not sure why FO3's PC doesn't mention that his father is a middle aged guy wearing a pristine white lab coat over a goddamn vault suit.

Courier: "I'm looking for this guy who shot me...he has a gun, and makes luck-related quips. That's all I can think about, really."
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Dragons have been a part of TES for a while, they just got the spotlight in Skyrim. And they aren't much more overused than orcs and elves, anyway.
The problem is that TES dragons were never the firebreathing pests we have in Skyrim, so it's quite jarring (though they've been accommodated far better than I thought it would be possible - which still isn't well enough).
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
If the only dragons in Skyrim would be the named ones that are buried and resurrected by Alduin it wouldn't have been so bad.

Plus the named dragons should've been much more powerful, using multiple shouts with zero cooldown etc.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
-Factions. The backstory of Skyrim features a beginning religious civil war between the empire and Nords with the Thalmor plotting on the sidelines for their own gain. This could absolutely have been spun into a thrilling tale of war and intrigue between the three parties with the fate of Skyrim hanging in the balance, the actions of the player being crucial in determining the outcome. As it is, the civil war subplot is only really emphasised in literally the first 5 minutes of gameplay, after which boring shit banal dragons appear and steal the show. I feel that the game setting and story would have been MUCH better if the dragons had been cut entirely and the story been about the conflict between the Empire/Stormcloaks/Thalmor and giving the player the possibility of allying with either faction, much like was done with great success in FONV.

Yeah, the factions were definitely a point where the game really descended into full Bethesda-mode shittiness. The Stormcloaks and the Empire are both so utterly boring that it's almost impossible to give a shit about either one and the Thalmor are totally one-dimensional and just there to attack you on the road sometimes. I like how almost every Altmer you meet is in the Thalmor for some reason, other than those two chicks running the lame clothing store.

But there's the side factions too. The Forsworn, the Silver Hand, the Orc Strongholds etc. The Forsworn and the Silver Hand both exist literally just to attack you in huge mobs and the Orc Strongholds do nothing other than let you talk to some old woman inside who sells you useless items. I know it's not Fallout and there was never, ever going to anything anywhere near the level of faction interactivity seen in New Vegas, but I don't see why they couldn't have put just a couple non-hostile Thalmor or Forsworn around and let you talk to them and maybe even join them in a really primitive way (ie they just stop attacking you or you get one crappy quest or something).
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
They could have done large, flying Daedric monsters for the same exact gameplay effect but they chose dragons because cliche shit sells.

Still they did them better than I expected. Alduin looked badass and the language shit was good. Parthanax was a great character.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
If the only dragons in Skyrim would be the named ones that are buried and resurrected by Alduin it wouldn't have been so bad.

Plus the named dragons should've been much more powerful.
Yes

abnaxus said:
using multiple shouts with zero cooldown etc.
No, that would have been shit.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
The problem is that TES dragons were never the firebreathing pests we have in Skyrim, so it's quite jarring (though they've been accommodated far better than I thought it would be possible - which still isn't well enough).

I guess it's time to resurrect St. Jiub and let him do his magic again.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
If the only dragons in Skyrim would be the named ones that are buried and resurrected by Alduin it wouldn't have been so bad.

Plus the named dragons should've been much more powerful.
Yes
That's why I love Mighty Dragons mod.

abnaxus said:
using multiple shouts with zero cooldown etc.
No, that would have been shit.
Why? It's their native tongue and they don't have your humanoid puny lungs.
If Thu'um is as natural to them as speaking they shouldn't encounter any cooldowns or shit. They should be using any applicable shout whenever they want to.
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Perhaps than the power of any individual shout on it's own should be lessened. I think that's what Requiem did with the fire breath. Dragons would have a breath that was just a giant flamethrower at first, but I think requiem changed it to be more like the player's fire shout. More of a projectile.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Perhaps than the power of any individual shout on it's own should be lessened. I think that's what Requiem did with the fire breath. Dragons would have a breath that was just a giant flamethrower at first, but I think requiem changed it to be more like the player's fire shout. More of a projectile.
Actually they had both.

Anyway, I'm using MD, and dragons there use different shouts - some will gleefully FusRoDah you off your high sniping spot, the others will rain on your parade using summon storm.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
abnaxus said:
using multiple shouts with zero cooldown etc.
No, that would have been shit.
Why? It's their native tongue and they don't have your humanoid puny lungs.
If Thu'um is as natural to them as speaking they shouldn't encounter any cooldowns or shit. They should be using any applicable shout whenever they want to.
It is? can you say 3 words at the exact same time for 15 minutes straight? their lungs may be weaker than a human beings, but they exert them a hell of a lot more too, so it stands to reason that there is a limit to how much they can do it. Plus its banal boring shit if they have 1 and only 1 overwhelming strategy, dragons are fun because they can do so many things to you, they dont have only 1 way to fight.

Also if you were to empower the dragons in such a way, the dragonborn should be the same.
 

set

Arcane
Joined
Oct 21, 2013
Messages
944
If you could spam the shouts magic and weapons would be 100% worthless or you'd have to nerf the shouts to the point where they would be worthless.

What they should have done was let you choose if you wanted to be the dragonborn. Doing so makes it so using a shout consumes stamina and magicka. If you don't want to be a dragonborn, you can get additional access to weapon/magic passives or something.

In general, I don't want to be a dragon born anyway, I'd like to roleplay some nobody if that's possible. Chosen one action game stories can be relegated to other types of games, can't they...? I guess not.
 
Last edited:

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,925
HOW ABOUT MAKING IT A SKILL!? I KNOW UNTHINKABLE RIGHT WHAT IS THIS AN RPG!? LOLBRO

CAPSLOCK!

seriously the implementation of the shouts was garbage. they already had the reduce shout cooldown stuff, all they needed to do was add 1 or two perks to speechcraft.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
Dragons have been a part of TES for a while, they just got the spotlight in Skyrim. And they aren't much more overused than orcs and elves, anyway.
The problem is that TES dragons were never the firebreathing pests we have in Skyrim, so it's quite jarring (though they've been accommodated far better than I thought it would be possible - which still isn't well enough).
The dragon of TES lore is indeed a majestic creature and not a giant cliffracer replacement.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
If the only dragons in Skyrim would be the named ones that are buried and resurrected by Alduin it wouldn't have been so bad.

Plus the named dragons should've been much more powerful, using multiple shouts with zero cooldown etc.
That's exactly how I wished they had done it. There should have been no more than 10-20 dragons in the entire game, all of them named and somewhat unique. Almost all of them in dragon lairs and reachable and killable from the start of the game (in theory), and a few only appearing during certain quests (like Big Al himself). None of that Cliff Racer 2.0 shit.

Some of them should be targets for quests to point the player in the right way and give him a push in his dragonslayer career, like say the College of Winterhold feels uneasy having a genocidal dragon resting on the nearby mountaintop and sends you to kill it, and also give you some aid in this particular fight.

Killing them would weaken Alduin's forces in the final battle, where he attacks the capital or whatever. And once he is defeated, whoever is strongest between the Imperial Legion, the Stormcloaks or the Thalmor (depending on Murderhobo Dragonborn's actions), takes control of Skyrim (in the Thalmor's case, Skyrim remains under Imperial control, but under much heavier Thalmor influence and, say, every decision the High King makes must be approved by the Thalmor First Emissary).

Because you can't have an end of the world invasion going on at the same time as a full civil war. Neither side would risk annihillation just to wear the Jagged Crown for a few days before it melts in dragon fire. Instead, the Civil War quests should be covert operations, secret alliances and small skirmishes (some of which is already present in Skyrim, in addition to the respawning cannon fodder whack-a-mole battles) to try to take control over all of Skyrim with as little bloodshed as possible. It would also be more doable since we all know a full scale war in Gamebryo will just end up a disappointment anyway.

Fallout New Vegas obviously does a much better job: The Legion (the dragons) are threatening to attack New Vegas, and the NCR (the Empire) wants to remove its enemy Mr. House (Ulfric Stormcloak) so that it can focus fully on the upcoming Legion invasion - and vice versa. You can't choose to stop the Legion first and then remove/absorb enemies to your faction in Nevada because that would be silly, and the Legion doesn't magically appear in Nipton when you enter the Strip for the first time.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Dragons have been a part of TES for a while, they just got the spotlight in Skyrim. And they aren't much more overused than orcs and elves, anyway.
The problem is that TES dragons were never the firebreathing pests we have in Skyrim, so it's quite jarring (though they've been accommodated far better than I thought it would be possible - which still isn't well enough).
The dragon of TES lore is indeed a majestic creature and not a giant cliffracer replacement.
Maybe the lore is just plain wrong? Only the great and powerful dragons were remembered by sages and in legends, the existence of the firery cliffracers was lost in the mists of time.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
You can't quote TES lore as proof of anything anyway since it's designed to be subjective and fallible human/mer statements.
 
Self-Ejected

AngryEddy

Self-Ejected
Joined
May 5, 2012
Messages
3,596
Location
Fuzzy Pleasure Palace
So i've been playing some modded Skyrim today, and I'd like to say what I think would make the game better:

1. Instead of HP bloat, give the enemies some utility, whether it be passive/active perks/abilities. Have 3 normal soldiers being lead by 1 sergeant, and the sergeant gives a passive movement speed and attack damage buff. So the player can try and kill the sergeant to remove the buffs, but he risks getting raped by buffed underlings, or he can kill the underlings with 2-3 hits, but risk them doing the same to him.

2. Give the enemies a better design outside of DPS race. Have some fights where the player fights against acid man, and acid man is very weak, but he leaks on you when he attacks and destroys your gear.

3. Design the enemies around a hierarchy/chain of command, instead of spamming aimless "Thug Bandit/Plunderer Bandit" over and over again. Have it go back to point 1.

4. Bring back spell creation, and give enemies the same access to OP spells that you do [IE AOE paralyze/fire dmg 45 per sec for 10 sec].

5. ARMOR DIVERSITY FOR THE ENEMY CAST. Holy shit, it's really sad to see how many armors there are, and only see the same 2-5 sets all of the fucking time.

6. Bring back the Athletic skill from Morrowind. Everybody having the same jump height, and movement speed is stupid.

7. Gore/charring/maiming. Without gore, the game just feels vanilla and lame. Gore adds reactivity to the players decisions, and makes the player feel powerful.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom