codexian reject
Cipher
- Joined
- Dec 31, 2011
- Messages
- 892
For example cell system is from morrowind time where upon reaching different cell you were greeted with loading screen, oblivion sometimes did it too on consoles or slower pcs.
Bitcher2 engine for example has streaming at its core and there are no cells to load, thanks to progressive and eddicient modern design Bitcher2 looked vastle better on consoles than skyrim.
Why the codex is full of ignorant fucks, that have no clue what they're talking about ?
Bitcher2 has similar streaming system to cry engine, where level assets are assigned to layers and level designer have to set up by hand trigger areas, to load/unload layers data. Remember these laggy, intestine corridor sections everywhere ? Where you had to walk for 20s and with slow as fuck contextual animations open two doors, or climb two rock ledges, or the intestine corridor/ pathway was just long as fuck without other atractions, or when upon entering an interior you had a moment of fade to black after sloooow animation. Yep, this is the "streaming system at the engine core, without loading screens" in action. Actual loading screens would be preferable over of this bullshit, since they are passive experience and with fast enough hardware, can be done away quickier
The very reason why Bitcher2 could look better on consoles, is due to lack of open world and cell streaming, which is best for an actual open world, where you are free to go wherever you want.
But since it's impossible for the devs to predict where exactly player will be 20s later, you have to store bigger area in the memory, hence the lower quality assets and more repetitive texturing.
BTW, you would never saw loading bars in Morrowind on PC upon cells transitions, even on release, if you had recommended amount of RAM and new HDD.
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