and so our plan is to create a game where, nominally, you as a potential prey are safe from PvP; you’re not someone anybody can just walk up to and gank. However, there are story segments of the game, times and places in the game where you’ll be encouraged to do activities which will open you to be the target of PvP. And so…imagine, for example…I’ll give a hypothetical scenario. A hypothetical scenario would be that you’re really trying to earn a bunch of money in this game, and one of the ways it will be very profitable to make money in the game is to run a piece of what I would broadly describe as contraband across the country. Well, it might pay really well, but you also are explained to, well in advance, that by the way, this is contraband, and as soon as you pick up the contraband and start running across the world with it, you’ll be flagged as someone who is operating outside the law, is running this contraband, and in fact it will invoke other players — known to you or otherwise — they will be told “by the way, this player’s running contraband from the east coast to the west coast; look out…there’s a bounty if you manage to catch him.” And so now we’ve put you into the ‘fox and rabbit’ scenario, that now feels like fun PvP (I would hope), because you’re engaging in it in the proper spirit, which is that it’s now a ‘cops and robbers’ portion of the game, with real people instead of just NPCs.