Matador
Arcane
- Joined
- Jun 14, 2016
- Messages
- 1,692
One thing I miss in Vengeance is the dungeon crawling and resource management feeling of Nocturne and IV-Apocalypse.
The world being so open and big you can dodge encounters easily, just fighting when you want at all times, even without Estoma. Feels less oppresive.
I know previous titles had Estoma, but in Nocturne MP is a real concern for a good amount of the game, and in IV-Apocalypse you don´t swim in MP until you get the app later in the game, which is also expensive.
Exploration is great in Vengeance, but I think the level design suffers in outdoors-indoors balance and having less variety in the level locations and landmarks. You just have a big area, which is very well designed and fun to explore, but looks almost the same everywhere, it's too open and it's not dangerous.
In Nocturne you have all the distinct dungeons with tricks and gimmicks between then, which made the journey more varied and fascinating.
Still a lot of game left so maybe some of these impressions change, but this what I think of Netherworld until Nuwa boss.
The world being so open and big you can dodge encounters easily, just fighting when you want at all times, even without Estoma. Feels less oppresive.
I know previous titles had Estoma, but in Nocturne MP is a real concern for a good amount of the game, and in IV-Apocalypse you don´t swim in MP until you get the app later in the game, which is also expensive.
Exploration is great in Vengeance, but I think the level design suffers in outdoors-indoors balance and having less variety in the level locations and landmarks. You just have a big area, which is very well designed and fun to explore, but looks almost the same everywhere, it's too open and it's not dangerous.
In Nocturne you have all the distinct dungeons with tricks and gimmicks between then, which made the journey more varied and fascinating.
Still a lot of game left so maybe some of these impressions change, but this what I think of Netherworld until Nuwa boss.