Grampy_Bone
Arcane
I don't get it, is the re release a sequel or a remake or some kind of do over or what?
Enjoy the soundtrack of the third area. That Ginza theme slaps hard.The game is fantastic. I just reached the start of the third map on the canon of creation campaign and the difficulty spike is no joke. Full strenght Nahobino is a beast but I think I might need to pump some points on Vit since I am getting killed pretty easily if the enemy manages to land a couple of crits in the same turn.
I don't get it, is the re release a sequel or a remake or some kind of do over or what?
Think of it as an expansion with QoL upgrades to the base game.I don't get it, is the re release a sequel or a remake or some kind of do over or what?
Yeah, the OST is great. This was my favorite track so far:Enjoy the soundtrack of the third area. That Ginza theme slaps hard.The game is fantastic. I just reached the start of the third map on the canon of creation campaign and the difficulty spike is no joke. Full strenght Nahobino is a beast but I think I might need to pump some points on Vit since I am getting killed pretty easily if the enemy manages to land a couple of crits in the same turn.
So you gotta play it twice? Or can just start with the new version? I never got around to playing SMT5.
More or less, although if you like the game a lot then it's worth doing both routes since there are a few differences (the 3rd Da'at and dungeon is different on both routes). There are also minor changes in boss fights here and there.So you gotta play it twice? Or can just start with the new version? I never got around to playing SMT5.
Just play the new version. It replaces the old one effectively
Don't forget that your Affinity increases the ailment proc rate. I'm not sure if it's a multiplier on the base chance or if it includes your Luck as well, but at +5 Affinity you get an extra 35% chance to inflict Ailments.I think it was 0.2% chance of Ailment infliction per point. So you would need 500 LCK points for 100% ailment success rate.The internet says Luck improves your chances of landing status ailments, so I thought I'd try a status-focused luck MC, but it really isn't panning out as described. With a small investment into Vitality and everything else going into Luck, I'd say my nahobino lands status effects against bosses 10% of the time or so, unless a boss has a specific weakness to one. A total waste of a turn to even attempt it, and a waste of levels trying to boost it. I'd even be interested in seeing some cheatengine/data mining info to confirm if luck is a factor at all.
I really can't see why they wouldn't, especially when Atlus has already ported DS games to PC with the Etrian series.Bring over both SMT 4s, you cowards.
Nah, it’s sold 500k total on every platform, not just PC. Still, that was REALLY, REALLY fast, it’s probably the fastest selling mainline game.Niice, PC version has sold 500k units in three days.
d1r probably bought half of those copies.
Bring over both SMT 4s, you cowards.
It's still ... not ... enough... I am sorry, Atlus-sama. I failed. I will commit financial seppuku after I have finished Godborne mode ...Nah, it’s sold 500k total on every platform, not just PC. Still, that was REALLY, REALLY fast, it’s probably the fastest selling mainline game.Niice, PC version has sold 500k units in three days.
d1r probably bought half of those copies.
Bring over both SMT 4s, you cowards.
Let’s hope that means we won’t have to wait until 2030 for VI.
Something that would be really nice to see is a mod which makes Phys skills use HP. I always wondered why the Persona series kept that system, but SMT for some reason is using MP instead.https://gamebanana.com/tools/10099
SMTV Editor (hopefully) coming soon to Vengeance according to the author.