Excidium
P. banal
That's the gist of cyberpunk, or the general mentality of the time. Other modern settings from the time like WoD are just like that too.
Straaaaaaaaaaaaaight.Progression is achieved through karma, though points now seem to be awarded more in line with the actual Buddhist concept. In the early games, karma was handed out for kills and domination in battle. Now, you're more likely to gain upgrades by helping out your fellow lowlifes in the slums - retrieving blankets for the homeless, rescuing hapless young men from brutal torture, and so on.
This inevitably reduces your options when it comes to how you choose to present your character - there are colder, more ruthless dialogue options and you can skip optional objectives, but it's always clear that in doing so you miss out on useful stuff. Given the morally murky nature of Shadowrun's world, gently forcing the player to wear a white hat feels a little strange.
Overhyped by who ?Anyway, how's the game? Overhyped shit, decent but still overhyped, or actually good?
I was just mostly puzzled by the "idealistic commie stuff," I do not mind if cyberpunk's not your thing.What the hell are you blabbering about?Being thankful that I'm a virgin to the Shadowrun universe (it does seem rather like standard idealistic commie stuff)
The setting simply doesn't catch my fancy, in laymans terms. Using "EVAL CORPRATIONZ" as a catchphrase is almost insta turnoff, and no amount of twisting perspectives in fanboy defense is going to alter my opinion.
It's dumber than XCOM: Enemy Unknown. Watch as a bunch of Codex people who hated that game gush over this one.
Eurogamer said:It may resemble XCOM during its more tactical moments, but it lacks that game's ruthless brutality.
That's the gayest use of 'straight' I've ever read.Straaaaaaaaaaaaaight.
You left out the following sentence: "You'll need to make some pretty horrendous mistakes to fail most of the encounters here."It's dumber than XCOM: Enemy Unknown. Watch as a bunch of Codex people who hated that game gush over this one.Eurogamer said:It may resemble XCOM during its more tactical moments, but it lacks that game's ruthless brutality.
(only XCOM quote in text)
Oh, that is so informative...
You left out the following sentence: "You'll need to make some pretty horrendous mistakes to fail most of the encounters here."
Watching the let's play for 8 mins I have to say I like the mood and writing. I'm looking forward to an enjoyable classical rpg that isn't made in the 90's.
Care to elaborate?Jeff Vogel's Avadon has better and deeper gameplay
Avadon is 35 hours-long or so, and will have a more detailed story and more gameplay systems.
Shadowrun returns will only be 12 hours long, looks more linear and limited, will have less dialogue, less choices, will lack basic elements like inventory, stealth, and save anywhere. The music is a big disappoinment. And most of all the combat based on the gameplay videos looks very basic isometric turn-based stuff, no different than from a Jeff Vogel game, who is already not very good at combat. The options from the PnP game are for the most part gone.
I want to play it for the atmosphere, but otherwise it's a mobile developer on a limited budget making a game limited in scope. Don't except a revolution. Wasteland 2 has a better, more experienced team, and it will make all the difference.
That Avadon is probably longer I haven't questioned.
Where did you get that Avadon has a more detailed story? And how has Avadon more gameplay systems compared to SR Returns? SR Returns has a lot of skills, more attributes and even nuances like different Etiquettes. Has Avadon similar or more sophisticated systems like these? Combat allows taking cover, you can hack systems etc. And it looks like the skills get a lot more use to resolve obstacles depending on skill which doesn't seem the case in Avadon.
But since I haven't even played Avadon nor SR Return I'm sure you can enlighten me further. And in more detail please. With facts would be nice.
If mainstream AAA journalist says "this game isn't very tactically demanding" I'm inclined to believe him.You left out the following sentence: "You'll need to make some pretty horrendous mistakes to fail most of the encounters here."
That sums up XCOM, no?
Progression is achieved through karma, though points now seem to be awarded more in line with the actual Buddhist concept. In the early games, karma was handed out for kills and domination in battle. Now, you're more likely to gain upgrades by helping out your fellow lowlifes in the slums - retrieving blankets for the homeless, rescuing hapless young men from brutal torture, and so on.
This inevitably reduces your options when it comes to how you choose to present your character - there are colder, more ruthless dialogue options and you can skip optional objectives, but it's always clear that in doing so you miss out on useful stuff. Given the morally murky nature of Shadowrun's world, gently forcing the player to wear a white hat feels a little strange.
Gameplay divides into two styles. The first is more point-and-click adventure, as you wander some reasonably large and open environments, talking to people (and non-people), finding items and generally progressing the plot. You're never doing much more than following an objective arrow and clicking on everything highlighted by an icon, but the writing is good enough that you never feel railroaded.
There is no difficulty slider and if there was, it'd definitely do nothing more than slide numbers around. They were in crunch mode for practically the entire development cycle.Presumably he played it on normal, if there is indeed a difficulty slider. We'll see how it is on the higher difficulty. Hopefully it does not entail giving every enemy 1000% hp.
Yes there is. And I heard from somebody that when he put the game on hard enemies actually used different tactics, like one threw a grenade on his face.There is no difficulty slider and if there was, it'd definitely do nothing more than slide numbers around. They were in crunch mode for practically the entire development cycle.Presumably he played it on normal, if there is indeed a difficulty slider. We'll see how it is on the higher difficulty. Hopefully it does not entail giving every enemy 1000% hp.
Where'dja hear that? Because looking at the 45 minute thing, I saw no difficulty option PlusYes there is. And I heard from somebody that when he put the game on hard enemies actually used different tactics, like one threw a grenade on his face.There is no difficulty slider and if there was, it'd definitely do nothing more than slide numbers around. They were in crunch mode for practically the entire development cycle.Presumably he played it on normal, if there is indeed a difficulty slider. We'll see how it is on the higher difficulty. Hopefully it does not entail giving every enemy 1000% hp.
That was just four months ago.We honestly don't have time to implement difficulty levels. The plan right now is to make a game that presents a challenge. We figure that if you're playing this game, you can handle it.
Mods will fix it?I'm sorry guys, but Roguey is right that this does sound pretty damned awful:
Progression is achieved through karma, though points now seem to be awarded more in line with the actual Buddhist concept. In the early games, karma was handed out for kills and domination in battle. Now, you're more likely to gain upgrades by helping out your fellow lowlifes in the slums - retrieving blankets for the homeless, rescuing hapless young men from brutal torture, and so on.
This inevitably reduces your options when it comes to how you choose to present your character - there are colder, more ruthless dialogue options and you can skip optional objectives, but it's always clear that in doing so you miss out on useful stuff. Given the morally murky nature of Shadowrun's world, gently forcing the player to wear a white hat feels a little strange.
Beyond that, the review showed a few promising stuff, but was pretty poorly written. It was very superficial and I don't really feel I have a better understanding of the game after reading it. The above quote doesn't get less worrying because of that, though.
EDIT: Also, gotta love mainstream reviewing: "Gameplay is shallow, but alright. Story is excellent. Graphics are decent.
8/10 GREAT GAME!"