Beyond that, the review showed a few promising stuff...
Not really. If the review is accurate, the game is pretty horrible.
"Progression is achieved through karma, though points now seem to be awarded more in line with the actual Buddhist concept. In the early games, karma was handed out for kills and domination in battle. Now, you're more likely to gain upgrades by helping out your fellow lowlifes in the slums - retrieving blankets for the homeless, rescuing hapless young men from brutal torture, and so on."
"This is not a game that wants to overwhelm the player with intricacies, preferring to make those intricacies easy to grasp, freeing the player's attention for the story."
"You're never doing much more than following an objective arrow and clicking on everything highlighted by an icon, but the writing is good enough that you never feel railroaded."
"This is a game that slips down easily, its story broken up into short and mostly linear sections that can be played in a lunch break."
"There's no real chance to wander off and find your own way, but then there's no real reason to anyway."
"[combat] ... but as with character levelling, it's realised in a very streamlined fashion."
"...since this is not a difficult game. It may resemble XCOM during its more tactical moments, but it lacks that game's ruthless brutality. You'll need to make some pretty horrendous mistakes to fail most of the encounters here."
XCOM had ruthless brutality? Oy. So, basically, it sounds like everything but the story is shit.