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Shadowrun Shadowrun Returns Pre-Release Thread

Liston

Augur
Joined
Mar 28, 2013
Messages
200
I'll give the game the benefit of doubt because being a goody two shoes in a cyberpunk game about mercenaries sounds too retarded to be true

They are also releasing it for iOS. Apple have some kind of retarded policy that games are for children and therefor don't allow anything "serious". This could be the reason that SRR is about being "goody".

Edit: Here is a link (quick google search, I'm not responsible for any damage that result from reading it)
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Beyond that, the review showed a few promising stuff...
Not really. If the review is accurate, the game is pretty horrible.

"Progression is achieved through karma, though points now seem to be awarded more in line with the actual Buddhist concept. In the early games, karma was handed out for kills and domination in battle. Now, you're more likely to gain upgrades by helping out your fellow lowlifes in the slums - retrieving blankets for the homeless, rescuing hapless young men from brutal torture, and so on."

"This is not a game that wants to overwhelm the player with intricacies, preferring to make those intricacies easy to grasp, freeing the player's attention for the story."

"You're never doing much more than following an objective arrow and clicking on everything highlighted by an icon, but the writing is good enough that you never feel railroaded."

"This is a game that slips down easily, its story broken up into short and mostly linear sections that can be played in a lunch break."

"There's no real chance to wander off and find your own way, but then there's no real reason to anyway."

"[combat] ... but as with character levelling, it's realised in a very streamlined fashion."

"...since this is not a difficult game. It may resemble XCOM during its more tactical moments, but it lacks that game's ruthless brutality. You'll need to make some pretty horrendous mistakes to fail most of the encounters here."

XCOM had ruthless brutality? Oy. So, basically, it sounds like everything but the story is shit.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,633
Progression is achieved through karma, though points now seem to be awarded more in line with the actual Buddhist concept. In the early games, karma was handed out for kills and domination in battle. Now, you're more likely to gain upgrades by helping out your fellow lowlifes in the slums - retrieving blankets for the homeless, rescuing hapless young men from brutal torture, and so on.

This inevitably reduces your options when it comes to how you choose to present your character - there are colder, more ruthless dialogue options and you can skip optional objectives, but it's always clear that in doing so you miss out on useful stuff. Given the morally murky nature of Shadowrun's world, gently forcing the player to wear a white hat feels a little strange.

That makes it sound like they half-assed selfish ("evil") quests; not good, but almost all RPGs do this, and I wasn't expecting HBS to do better.

Much more worrying is the quest compass. Someone asked if it could be turned off, and I believe the response was something like "that's an interesting idea." The user-made modules don't seem to have it, though, and the ones released so far don't seem to force you to be good or follow a set path. Some guy on the forums just released a guide to crafting. So, hopefully.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
I'll give the game the benefit of doubt because being a goody two shoes in a cyberpunk game about mercenaries sounds too retarded to be true

They are also releasing it for iOS. Apple have some kind of retarded policy that games are for children and therefor don't allow anything "serious". This could be the reason that SRR is about being "goody".

Edit: Here is a link (quick google search, I'm not responsible for any damage that result from reading it)


not that this reprehensible corporate pseudo-censorship is permissible, but those dropped titles were dropped (it looks to me) because they were political, not because they had mature subject matter. if you want better evidence that Apple is anti-growedup, check out how it's been treating gay dating apps lately. seriously. they mandate that any service on an iDevice not have -any access- to pictures of dicks and asses.

my question is, like. what the fuck are they trying to avoid with this shit? do they really think there's going to be some massive scandal because Adam4Adam's Radar app allowed access to a shopped picture of a peen? do they imagine Nike is going to levy sanctions against Apple because of a third-party depiction of sweatshops? it's fucking nonsense. the only people who suffer are we the consumers. fuck dread of litigation.

Much more worrying is the quest compass. Someone asked if it could be turned off, and I believe the response was something like "that's an interesting idea." The user-made modules don't seem to have it, though, and the ones released so far don't seem to force you to be good or follow a set path. Some guy on the forums just released a guide to crafting. So, hopefully.


does knowing where the shit you're going next really bother you that much? it might be more immersive (I love that that's not in Chrome's dictionary) to actually get non-shit directions from NPCs, but that wasn't a thing even back in the pre-quest indicator era. let it be. aimless wandering is not noble, especially in a game that's not about finding content stuffed in crannies.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,633
does knowing where the shit you're going next really bother you that much? it might be more immersive (I love that that's not in Chrome's dictionary) to actually get non-shit directions from NPCs, but that wasn't a thing even back in the pre-quest indicator era. let it be. aimless wandering is not noble, especially in a game that's not about finding content stuffed in crannies.


Eh. I can't think of many - any? - non-compass RPGs where I'd get lost often. Maybe in Baldur's Gate with the 37 nondescript houses, one of which had a quest giver inside. If maps are well designed, players really shouldn't need a big arrow telling them where to go. And yes, it bothers me that much, just like a quest description telling me what's going to happen at the end of the quest and what my rewards will be would.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Good thing our reviewer didn't pledge. So you can trust him to be completely objective. In fact, when I asked him whether he'd like an early review copy, he pretty much went "sure, whatever, I'll take it... maybe some time I'll get around to writing something, I dunno..."

As a matter of fact... why the fuck did we give that asshole our only review copy, Infinitron?
Because otherwise it would probably go to some shadowrun fanboi that is just going to shower it with praise. Roxor is critical as fuck and also never played the Shadowrun tabletop or videogames so he's perfect to write a review.


They offered me the review copy and I said "Nah, give it to someone else. I CBA to write." :P
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Good thing our reviewer didn't pledge. So you can trust him to be completely objective. In fact, when I asked him whether he'd like an early review copy, he pretty much went "sure, whatever, I'll take it... maybe some time I'll get around to writing something, I dunno..."

As a matter of fact... why the fuck did we give that asshole our only review copy, Infinitron?
Because otherwise it would probably go to some shadowrun fanboi that is just going to shower it with praise. Roxor is critical as fuck and also never played the Shadowrun tabletop or videogames so he's perfect to write a review.
But you know it'd be cool if you did because then we'd have two different perspectives.

They offered me the review copy and I said "Nah, give it to someone else. I CBA to write." :P
But you know it'd be cool if you did because then we'd have two different perspectives.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
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Messages
20,317
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DiNMRK
Psh. As if people would care about comparisons between SRR and the 2nd/3rd ed setting material where the game's supposed to take place. All they want to know is if they're going to be emotionally engaged, whether they can save before every choice and if it's as TACTICOOL as XCOM. Too much work for too few brofists. I'll play the game, then get cracking with the editor. Difficulty, game length and choice & consequence is fixable in custom modules. :3

Also, Karma for harvesting organs out of your kills is a must. Tanamous has hungry clients.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
Mods will fix it ?

Reminds me of something involving snow, dragons and a wounded knee turned annoying catchphrase.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
Don't be retarded, Skyrim has an editor works on a module system, it was merely a joke though but to be honest if the game is mediocre enough that the main interest resides in the editor, they should have concentrated on the later instead of making the former.

Don't get me wrong; I'm glad Shadowrun is back and I'm glad the game comes with an editor but to me the concept that it's okay to release a sub par game because it ships with a devkit/modding tools/level or campaign editor is dubious at best and symptomatic of the era.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Don't be retarded, Skyrim has an editor works on a module system, it was merely a joke though but to be honest if the game is mediocre enough that the main interest resides in the editor, they should have concentrated on the later instead of making the former.

Don't get me wrong; I'm glad Shadowrun is back and I'm glad the game comes with an editor but to me the concept that it's okay to release a sub par game because it ships with a devkit/modding tools/level or campaign editor is dubious at best and symptomatic of the era.
But that is exactly it. The main focus of the game is the editor, we've known for MONTHS that the OC module would be simple, linear, lacking systems that people already worked on the editor during the alpha among other things. Perhaps you should inform yourself better. You people just fap for months and in the last day reality strikes your face. :lol:

Is anything known about the limitations of the editor?
You can't import assets and scripting is a bit limited iirc

This can probably be worked around anyway, will depend how passionate people are about it.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
Knowing it beforehand doesn't excuse anything and it seems the editor is much more limited than initially believed.
The important word here is "seems".
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Knowing it beforehand doesn't excuse anything and it seems the editor is much more limited than initially believed.
The important word here is "seems".
It was much more limited then we believed before the editor was actually revealed a long time ago in a HBS post. But on the other hand since then people found ways to implement things that the game didn't support like looting so who knows...
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
It's a case of wait and see anyway since DR went to bed before giving us any information beyond the duration of the OC but still, I'm extremely weary of how both the actual game and the editor will turn out.

Still hoping for the best though.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Don't be retarded, Skyrim has an editor works on a module system, it was merely a joke though but to be honest if the game is mediocre enough that the main interest resides in the editor, they should have concentrated on the later instead of making the former.

Don't get me wrong; I'm glad Shadowrun is back and I'm glad the game comes with an editor but to me the concept that it's okay to release a sub par game because it ships with a devkit/modding tools/level or campaign editor is dubious at best and symptomatic of the era.
But that is exactly it. The main focus of the game is the editor, we've known for MONTHS that the OC module would be simple, linear, lacking systems that people already worked on the editor during the alpha among other things. Perhaps you should inform yourself better. You people just fap for months and in the last day reality strikes your face. :lol:

Is anything known about the limitations of the editor?
You can't import assets and scripting is a bit limited iirc

This can probably be worked around anyway, will depend how passionate people are about it.
I was expecting some good roleplaying and not get karma for giving blankets away.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Me too, it's a cyberpunk game FFS. The first lesson they should teach is that being good and selfless only screws you up.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,892
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Speaking of which, are children there in this game and can we kill them?
 

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