Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Shadowrun Shadowrun Returns Pre-Release Thread

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,433
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Why isn't this shit on the frontpage @@ you should post it now Jaesun, before infinitron jews you out of a 20+ brofist post.

VoD is on, he needs some BROFISTS.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

THAT LOOKS...

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
While Obsidian and inXile wave their hands about and talk about concepts and ideas, harebrained delivers motherfucking gameplay. :smug:

Also I'm a bit rusty on my Shadowrun spell mechanics.

Pen and paper? You can cast spells as often as you like. When you cast a spell, you select a force to cast it at, which determines its range, AoE, damage and so on. The force also determines the drain if the spell. Roll your sorcery to see if it's successful etc. After the spell is cast and effects resolved, you take damage equal to the drain value of the spell, but you're allowed to try and reduce it. If the spell force is <= your magic rating, the drain is stun damage. Up to 2x your magic rating (overcasting) the drain is physical damage. Since you get negative modifiers to all actions (including absorbing drain) for taking damage, this means that penalties and damage starts skyrocketing fast once you've failed the first couple of drain tests (or been shot). So while your spells theoretically have no cooldown, in practice you'll find yourself resorting to lower force spells or spells like manabolt which have a fairly low base drain modifier to avoid going into a drain spiral.

Their implementation is simplified. But since the CRPG is likely to have a lot more combat than a pen & paper session they probably chose to go with a slightly simpler system to speed things up.
 

winterraptor

Cipher
Joined
Dec 13, 2008
Messages
408
Divinity: Original Sin Torment: Tides of Numenera
33dikh4.jpg
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Now is the game actually this awesome precisely because they got (relative) peanuts from KS and had to get creative (I'd say that the editor is a big part of that, substituting a relative lack of content with the ability to provide your own) or would the game be even more kick ass had they secured P:E levels of funding?

Having said that, now it's time for a less restrained reaction:
:yeah: :yeah: :yeah:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
I also really like how they did spirits. The risk/reward tradeoff of forcing them to do more actions is bound to result in hilarity. I've accidentally TPK'ed my pen and paper group twice by summoning a way too powerful spirit in desperation and failing abysmally in my binding.


Now show us decking!
:bounce:
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
fucking hell. I want to play it! NAOW!
 

Akarnir

Educated
Joined
Feb 10, 2013
Messages
218
Might as well ask here before trying on the official forums :

Is it viable to play a ''pure'' fantasy character? By that I mean A character that uses little technology and no Biotech at all. He stays ''natural'' if you get what I mean.
I know you can do anything anyway, but is it viable?
Does not investing in these fields give you any advantage at all? Does that free room for more magic stuff or something?

An example would be some kind of snub mage who has a disdain for tech and is wary of stuff like the internet. Or a shaman who hates technology and wants to stay close to nature as possible.
That kind of shit.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Kickstarter for this was 10 months ago? Herp derp, must have missed it, though it was 3 or 4 months ago.

I will use this opportunity to join the choir and say, yes fucking so much win looks great.

Also UI and game engine fit each other style-wise much better than in W2. InXile really needs moar 2D artists.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,708
Codex 2012 MCA
Now I regret for not pledging more than 40 or so buckaroos...should've gotten the physical tier at least.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,374
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
You know what fucking pisses me off?

This will be released in the middle of my next uni semester. Which means I won't have time to actually do something productive. WHY CAN'T IT BE RELEASED DURING HOLIDAYS
Then again I won't do too much stuff I actually have to do a lot of work for next semester, so that's perfectly fine.
 

Falkner

Thread Decliner
Patron
Joined
Mar 25, 2011
Messages
658
Wasteland 2
For those interested in additional details, here are some specific notes on the video. Hopefully, they’ll provide more insight and answer some of your questions in advance.
00:20 - Lady Z prefers to dress-for-effect (dig that gas-mask - so punk) but there will be a variety of outfits for you to choose from so you can make your character look the way you want. We plan to release more outfits after the game launches.
00:39 - For those of you who know Seattle, this is Pike Place Public Market in 2054. The neighborhood may have taken a downturn.
03:30 options: Burst Fire, Full Auto etc. We also have character combat abilities like Aim. We also use the tabletop "stages" of damage with from Weak (1/2) to Crit (x2). All of this is based on the math from the SR tabletop game. You can see your chance to hit with every character but you need to invest Karma in weapon specializations to see your chance to crit with each weapon type. As your weapon specialization skill increases, so does your chance to crit.
05:00 - Note that Lady Z’s corp security etiquette skill is missing from her character sheet. The screen underwent a recent revision and it was left off of this version temporarily. Also, Scooter the Rigger’s drone skills are currently higher than his Intelligence and the Shaman’s spirit control and conjuring skills are higher than his Charisma. Not to worry. These bugs are already addressed.
06:00 - Obviously, Lady Z could just whip out an Ares Predator and drill this guard but guns make a lot of noise and Jordan doesn’t want to attract too much attention - our AI NPCs will react to gunfire and investigate. So instead, he whips out Lady Z’s katana for a (relatively) silent kill. One other note - you’ll see that the guard asks Lady Z for her SIN. Just want to make it clear that there’s no “SIN system” in the game and runners are SINless. But fake credentials are very useful in getting past guards, etc.
06:10 - You’ll notice the rigger is automatically being followed by his drone. If you check the rigger UI at the bottom of the screen, you’ll see that you can set the drone to remain stationary. That’s handy if you want to leave the drone behind to provide line-of-sight on a location after you leave (so there are no surprises when you get back).
08:08 - Inside the shaman’s backpack are magical fetishes that he uses for summoning elementals: air, fire, water, and earth. Fetishes are consumable to keep the shaman from being overpowered. They can be replenished by purchasing more at the local talismonger.
08:22 - Every turn, summoned spirits have a chance to break free and that chance increases every time you commit APs for them to use. However, increasing your Spirit Control skill reduces the risk. It’s a good investment because when a spirit breaks free, they’ll attack anybody.
09:37 - Yup, the AI loves it when you clump up your characters. If they have an equipped grenade or area-of-effect spell, this will happen to you too.
10:14 - Some spells have cool-down times associated with them and you SHOULD wait for that time to expire before using the spell again. However, you CAN use the spell again but you’ll take Drain HP damage from pushing yourself.
15:18 - Ley lines are the intersections of magical energy flowing through the world. Only Mages can see them. When they stand on a ley line, Mages cast spells far more easily and with greater effect: cool down times are reduced, and chances to hit are increased, as is damage.
16:17 - Shaman don’t always need to expend fetishes for summoning spirits. Intense concentrations of emotions or natural elements can be used as gateways for summoning as well. Only shaman can see them. Once a concentration has been used as a gateway, it can’t be used again (until the shaman raises his summoning skill high enough), so best to keep a magical fetish in your pocket.
17:27 - The AI re-evaluates their threat list every turn. The basilisk decided that the abomination spirit is the biggest threat in the room.
From the Kickstarter Update page.
This does look fantastic.
 

Falkner

Thread Decliner
Patron
Joined
Mar 25, 2011
Messages
658
Wasteland 2
No problem, just wanted to point it out since it was discussed here and wasn't quite made clear in the video itself.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I can't believe i have been beaten by Guybrush Threepwood :/ I just return here to copy&paste what Falkner pasted.
My :incline: is getting bigger!
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Might as well ask here before trying on the official forums :

Is it viable to play a ''pure'' fantasy character? By that I mean A character that uses little technology and no Biotech at all. He stays ''natural'' if you get what I mean.
I know you can do anything anyway, but is it viable?
Does not investing in these fields give you any advantage at all? Does that free room for more magic stuff or something?

An example would be some kind of snub mage who has a disdain for tech and is wary of stuff like the internet. Or a shaman who hates technology and wants to stay close to nature as possible.
That kind of shit.
The more technology that you put into yourself the less effective you become at magic stuff (cybertech lowers your Essence stat, which determines your maximum Magic stat, among other things). And if you want to hammer the fantasy aspect of your char home, you should roll a Shaman, which as a magical tradition has lorewise even stronger ties to nature (unless you play a city shaman, duh).
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,433
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Creator Harebrained Schemes LLC about 1 hour ago
Hey, Everyone! Thanks for all the great feedback - we really appreciate. It's nice to know that our hard work shows in the video.
A favor, though - Kickstarter isn't really set up so it's easy to answer your questions and we really want to. If you go to the Shadowruncom Forums and ask your questions in the HBS Developer Q&A, Mitch is there all the time and answers you questions himself. This is the direct link to the Shadowrun Returns forums.http://www.shadowrun.com/forums/categories/game-2
The folks that are hanging out there aleady are really great and there are also other threads where you might be able to find new information that you'll find interesting.
Thanks so much!
HBS
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom