buzz
Arcane
- Joined
- Apr 1, 2012
- Messages
- 4,234
Or they're done by people who are enthusiastic about what they're doing and can put out a great game on an 80K budget. Just because "professional developers" love to piss away money, doesn't mean you can't make games on the cheap. Is anyone really surprised that you don't need 120,000 dollar salaries to develop games? Or that, on the other hand, if you feel you ALWAYS requite that level of salary, maybe you'll need a lot more money than otherwise necessary?
I wasn't talking about the small indie games though. I was talking about the ones like SpaceVenture, Tex Murphy, Dreamfall Chapters, Jane Jensen's Moebius, Broken Sword and so on, who were selling the same "veteran developer of old-school adventure games is back!" like Schafer. I trust them more than Schafer though, simply because they were more hungry than he was but I'm still a bit afraid of their success.