VD is spot fucking on you goddamn niggers.
Fallout 1/2 combats were so hard and complex that i still have bad dreams about it.
What shitty games they were.
I might get lynched for this, but I think that even the new XCOM was a step in the right direction.
Fallout wasn't only about the combat.Fallout 1/2 combats were so hard and complex that i still have bad dreams about it.
What shitty games they were.
Well you are making an ideal cRPG (tactically challenging TB, massive CnC and most importantly taking your time, fapped over your combat demo and open beta a lot) so your opinion has a lot of value instead of the codex shitposting trollbaits...BUT Specific to SRR, DR's observation about grenade on hard, means hopefully very hard will be a good challenge...just a few hours remaining either way.What the fuck does 'feels like a cRPG' mean? Has quests and XP?Just because something doesn't follow the cRPG "theory" doesn't mean it's a bad cRPG.What good is turn-based combat if it's easy?Here's another problem that I have with kickstarter as a concept to make old-school games: you are selling your idea to snobby cunts.
Even if this game is linear and doesn't have large amounts of C&C and it's not that hard, so what? The fact that it has isometric graphics, an editor and decent/fun turn-based combat while retaining a nice atmosphere already puts it high above current generation thrash. For a third of the price those games have.
Just because something is turn-based doesn't make it good. Much like choices require consequences to be meaningful, turn-based requires tactical challenge to be good. Without it, you might as well be clicking on shit in real-time.
If it "works" and feel like a cRPG, it's good.
Also, what I said has nothing to do with any theory. TB combat slows things down and allows you to consider different options, but if there are no options to consider or if considering options is meaningless because the game is easy and you'll win no matter what you choose, it fucking sucks, plain and simple and no amount of "but ... but it's TB!" masturbation will save it.
Mind you, I'm not talking about Shadowrun as I haven't played it yet, but about easy TB in general.
But XCOM wasn't difficult. That's the point.New XCOM managed to have some pretty brutal combat (relative to the difficulty level casuals pick, anyway), and people still loved it. Does it take exceptional artistry to make people embrace difficulty? Sure, but it can be done.
IGN said the combat was 'light' [tactically] but 'relatively interesting'. So IGN says a game is easy and old school RPG fans are going to find it challenging? Eh.
But XCOM wasn't difficult. That's the point.
I expect them to be more challenging than what's been reported so far about Shadowrun, but they offer substantially more, at least for me. A game that's mostly about combat should do combat extremely well, because if it fails, what else is there?Then you will be constantly dissapointed. W2, PE, TTON etc. will also won't be at the level of difficulty you find acceptable.
It did.ffs, AoD level of dificulty was proven unacceptable even on Codex. That should tell you something.
I don't complain about it. WL2, PE, and TTON are supposed to be full-scale RPG, hence my comments about the schedule. I'd love to play a well done RPG that offers nothing but tactical combat.The people that like extemely compex and difficult TB combat are so few that the game would be very low budget. And then you would have complains that it won't be "Full RPG".
They offered more than combat, didn't they?Fallout 1/2 combats were so hard and complex that i still have bad dreams about it.
What shitty games they were.
What the fuck does 'feels like a cRPG' mean? Has quests and XP?
Fallout 1/2 combats were so hard and complex that i still have bad dreams about it.
What shitty games they were.
They offered more than combat, didn't they?
Then you will be constantly dissapointed. W2, PE, TTON etc. will also won't be at the level of difficulty you find acceptable.
We were talking about combat difficulty. You said, basically, 'who cares about the difficulty, if it feels like an RPG...'. Hence, my question.What the fuck does 'feels like a cRPG' mean? Has quests and XP?
Is this serious ?
People here could not agree about what is a cRPG is and you want me to answer that ?
Is Deus Ex a cRPg ? Is JA2 a cRPG ? Is Icewind Dale a cRPG ? Is even BG2 a cRPG ?
If it feels like a cRPG it's enough for me even if maybe it's not a "pure" cRPG .
To give you an example i personally find the snes Shadowrun feel like a cRPG even if the cRPG mechanics, C&C and other things were almost nonexistent or limited.
So far, based on the reviews and Darth's impressions, it doesn't seem to be the case, does it?Fallout 1/2 combats were so hard and complex that i still have bad dreams about it.And Shadowrun may offer more than combat no ?They offered more than combat, didn't they?What shitty games they were.