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Shadowrun Shadowrun Returns Pre-Release Thread

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
In the end the key is if the game is enjoyable or not.
What do i care if a cRPG have all the "theory" right if it is not interesting to play.
The Sness shadowrun game is shit if you look at it from a "mechanic" point of view.
But it is very enjoyable to play, one my top game and despite ridiculous simplistic mechanics feel somewhat like a cRPG.
 

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,292
In the end the key is if the game is enjoyable or not.
What di i care if a cRPG have all the "theory" right if it is not interesting to play.
The Sness shadowrun game is shit if you look at it from a "mechanic" point of view.
But it is very enjoyable to play, one mt top game and despite ridiculous simplistic mechanics feeks somewhat like a cRPG.

Like Mass Effect then? :troll:
 

Wizfall

Cipher
Joined
Oct 3, 2012
Messages
816
In the end the key is if the game is enjoyable or not.
What di i care if a cRPG have all the "theory" right if it is not interesting to play.
The Sness shadowrun game is shit if you look at it from a "mechanic" point of view.
But it is very enjoyable to play, one mt top game and despite ridiculous simplistic mechanics feeks somewhat like a cRPG.

Like Mass Effect then? :troll:
Never played Mass Effect, seems a boring game to me with bad writing/plot.
Moreover i dislike RT and much prefer isometric TB:bounce:
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Anyway looks like SR is further proof that one can't make a full featured RPG with 1.2 million plus an undetermined amount of self-funding in 15 months. Remember when inXile and Obsidian said they could with three additional months?

Implying the only substantive difference between ObsidinXile and HBS is the amount of time at their disposal.
 

felipepepe

Codex's Heretic
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Funny thing is that everyone thought perfectly possible for a Adventure game to be made in a few months and delivered in October 2012, but here we are...
 
Repressed Homosexual
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Mar 29, 2010
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Ottawa, Can.
Anyway looks like SR is further proof that one can't make a full featured RPG with 1.2 million plus an undetermined amount of self-funding in 15 months. Remember when inXile and Obsidian said they could with three additional months?

Implying the only substantive difference between ObsidinXile and HBS is the amount of time at their disposal.

The point still stands, I've also always repeated this. Making good games takes times and money, and Kickstarter is not really sustainable for this, at least except for the absolute biggest projects. And even then.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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36,716
Implying the only substantive difference between ObsidinXile and HBS is the amount of time at their disposal.
They're all using Unity. :) Would prior experience, tools that can be adapted to use with the engine, and no emphasis on a toolset really make all the difference? Dunno.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Implying the only substantive difference between ObsidinXile and HBS is the amount of time at their disposal.
They're all using Unity. :) Would prior experience, tools that can be adapted to use with the engine, and no emphasis on a toolset really make all the difference? Dunno.


You forgot the most crucial difference - significantly more money, and therefore more manpower.
 

CWagner

Augur
Joined
May 17, 2012
Messages
111
Location
Germany
The point still stands, I've also always repeated this. Making good games takes times and money, and Kickstarter is not really sustainable for this, at least except for the absolute biggest projects. And even then.

Or small projects like FTL. And how about waiting with such judgements until there is an actual basis for such assumptions?
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
18,011
Location
Ottawa, Can.
The point still stands, I've also always repeated this. Making good games takes times and money, and Kickstarter is not really sustainable for this, at least except for the absolute biggest projects. And even then.

Or small projects like FTL. And how about waiting with such judgements until there is an actual basis for such assumptions?

But many of these small projects seemed to be games already very far along in the making when they showed up on Kickstarter. We're talking about a full-fledged, content rich game made from start to finish with Kickstarter funds.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
In the end the key is if the game is enjoyable or not.
What di i care if a cRPG have all the "theory" right if it is not interesting to play.
The Sness shadowrun game is shit if you look at it from a "mechanic" point of view.
But it is very enjoyable to play, one mt top game and despite ridiculous simplistic mechanics feeks somewhat like a cRPG.

Like Mass Effect then? :troll:
Implying that Mass Effect was enjoyable to play...
:decline:
 
Self-Ejected

Ulminati

Kamelåså!
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DiNMRK
Not enough hot cyberspace action, deckers feel subpar and have nearly not enough stuff available to them in combat,

Yeah. Deckers were kind of shafted because they took so long to finalize matrix runs. Hopefully that's easily remedied by making some decker-exclusive content in user modules.

documentation is horrid and stats are oblique as SHIT
Which stats? I thought everything was fairly intuitive. But I've been paying the pen & paper since 2nd ed, so maybe that's why.

resource management is non-existent,
I'm already thinking of restricting mages in my modules. I usually did in my campaigns. Sadly, mages (especially heal) have always been borderline OP in SR. Im pretty confident that with some clever encounter setups, you could make medkit consumption mandatory and introduce some resource management. I still think unlimited ammo was the right way to go.

most dialogues are rather biowarian, bare minimum of exploration, bare minimum of side quests, silly typoes,
Yep. A bit annoying. But again, some of us consider the main campaign an introduction to the editor, like with NWN. Of course, most people hyped them up to thinking the game they begged for a free key to was supposed to be the Citizen Kane Of RPGs™ and are now serving as valuable additions to my research into Codex Dumbfuckery Syndrome.

a few skills don't seem to work at all,
Which ones? I didn't notice any, but my char was built rather one-dimensional.

even when mercs die on a run they are available again in the "shop",
Merc Shop in general is a bit derpy. Fortunately, the Lie on a Limb videos shows us that a "traditional" persistent party is completely doable.

short and generally easy, character development could use more work.
I found Hard difficulty pretty satisfying. The AI and combat setups were good enough that I had to switch up my tactics every now and then.

Editor is a bit obnoxious, but I think most of it can be worked around with a little practice and patience. I'm a bit miffed at the dumbed-down scripting system. But I guess I'll have to get creative with it.

At the end of the day, people who expected a NWN-style package of a mediocre campaign and the prospect of awesome user-made modules are going to be content with this. People who expected to have their emotions immersively engaged are going to be butthurt. And I'm pretty fine with that.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
They're top seller on Steam right now. Hopefully that success'll continue so they've got the resources they need to keep expanding their editor.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
They're top seller on Steam right now. Hopefully that success'll continue so they've got the resources they need to keep expanding their editor.

They're making a tabletop game with tablets instead.

This is actually more annoying than the game being disappointing (well, I personally only expected it to look pretty and have fun TB combat). I don't really expect the big kickstarter RPGs to be the holy grail of the genre in any sense. However, they're a staging ground for toolsets and processes that will allow small to mid sized teams to produce games of a scope and production values akin to Fallout 2 or the IE games on budgets notably below AAA class.

So, for example, if PE sells well enough, Obsidian will have a few million dollars of their own money, plus a small operating income from tail-sales, which they can invest into expansions and sequels, with no backer rewards to sink cash into, and with a working development process, engine, ruleset, and a variety of assets to draw on. With which they can then make a bigger and more ambitious second game.

Essentially, I find the emerging business model more important than the games themselves in the long run. Kinda similar how Daedalic can keep making adventure games with good production values on budgets which wouldn't even cover Double Fine's monthly designer-brew expenses.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
Which stats?

All of them.

"Quickness - reduces your chance of being hit by physical attacks!"

"Dodge - reduces your chance of being hit by physical attacks!"

... WHICH IS BETTER AND WHY, DISCUSS!

Everything except Body (which is "+10 hp/point") is basically "improves your chance to do X!". Tell me how, ffs, so I can actually discern whether dropping points into this shit is not a total waste of time.

I still think unlimited ammo was the right way to go.

NO :x

It would be at least tolerable if you had limited special ammo that you could buy. Otherwise, it's dumb and popamole.

Which ones? I didn't notice any, but my char was built rather one-dimensional.

The alarm-lowering Matrix skill, for instance. It never did anything each time I tried it. Also pommel strike - at one point it suddenly just stopped working altogether, and wouldn't do AP damage to enemies.
 

MicoSelva

backlog digger
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The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I was worried about the save system until I noticed the game's system requirements, which are so low I will be able to play the game on my netbook, which is always on anyway.

Steam said:
OS: Windows XP SP3/Vista/Windows 7
Processor: 1.4GHz or faster
Memory: 2 GB
Graphics: DirectX compatible 3D graphics card with at least 256MB of addressable memory
DirectX®: 9.0
Hard Drive: 2 GB
 

felipepepe

Codex's Heretic
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Joined
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Messages
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Funny thing is that everyone thought perfectly possible for a Adventure game to be made in a few months and delivered in October 2012, but here we are...
Adventures are easier to develop though.
Exactly. And even so Shadowrun will be released today while Double Fine is still mismanaging and pushing the release to 2014...
 
Joined
May 1, 2013
Messages
4,505
Location
The border of the imaginary
Funny thing is that everyone thought perfectly possible for a Adventure game to be made in a few months and delivered in October 2012, but here we are...
Adventures are easier to develop though.
Exactly. And even so Shadowrun will be released today while Double Fine is still mismanaging and pushing the release to 2014...
I am no Adventure fan, but the look in Tim's eyes creeps me out every-time. How the fuck can anyone give him their hard earned money? Same with Lord British...hes just way to absorbed in his past glory with Ultima 7...Is there any game he made which isn't complete shit after Ultima 7?
 

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