And since I've just posted a general list of stuff I liked, might as well bomb what's bad:
Not enough hot cyberspace action, deckers feel subpar and have nearly not enough stuff available to them in combat, documentation is horrid and stats are oblique as SHIT, resource management is non-existent, most dialogues are rather biowarian, bare minimum of exploration, bare minimum of side quests, silly typoes, a few skills don't seem to work at all, even when mercs die on a run they are available again in the "shop", short and generally easy, character development could use more work.
So yeah that's basically it.