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Shadowrun Shadowrun: Hong Kong - Extended Edition

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
'Continues to refine the formula'? I'd hardly call the new matrix a refinement of any sort.

lol at the people who were going "looks like the exact same thing with better graphics, this is shit" two weeks ago
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Is there friendly fire in this game?
Yes. If you use aoe weaponry it will hit your friends.

First impressions type thing (I'm not reading the thread):
This is of course much like the other shadowruns, and I am having fun playing it. And while it wasn't reasonable to expect such an incline from DF to this as from DMS to DF, I am a bit disappointed. It feels a lot like it's treading in place, and it might be a bit worse.
There's a general lack of polish, some bugs, and the way the game detects flanking from cover appears to be all kinds of wack.
The new matrix stuff is not very good in general. The stealth feels imprecise and twitchy, which is a bad combo, especially for an otherwise turn based game. And the hacking minigame isn't anything better than ok and I suspect by the end I'll have come to loathe it. Enemies have mostly been same old, but the extradimensional zombies were really cool.

My biggest issue is the massive tl;dr. Missions are a bit more wordy than they should be, but the true offender is the hub. There's so many dudes here, with so much stuff to say, and piling on is the talking with the companions, the shadowland BBS... I find myself skipping over a lot of this stuff, which is not something I like finding myself doing.

The monofilament whip is cool though, and I like the companions so far. Some of the runs have also felt very short, consisting of a few dialogues, a small matrix server and one combat encounter.
 

sstacks

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So far the game seems fine, I like some of the UI changes and the ability to enter into combat mode by clicking the holster icon.

Story wise hard to know yet, but to be honest I enjoyed DMS more than Dragonfall. I don't have to have multiple companions whose stories unfold like a precious flower for me to enjoy an RPG. I don't dislike it, but don't have to have it. In a few cases, like the first KOTOR, it made the game better for me.

A bit spoilerish but I'll try to be vague: the sniper bit towards the beginning was unexpected and insteresting.
 

Jedi Exile

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Project: Eternity Shadorwun: Hong Kong
DMS had great opening, but it went downhill after that. Dragonfall, on the other hand, was too 'epic' (bullshit about saving the world from a dragon right from the start). I still think that the opening scene in DMS was the best in the series and it was actually this that hooked me to HBS games.
 

hoverdog

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DMS had great opening, but it went downhill after that. Dragonfall, on the other hand, was too 'epic' (bullshit about saving the world from a dragon right from the start). I still think that the opening scene in DMS was the best in the series and it was actually this that hooked me to HBS games.
It was never about saving the world and it was not implied in the game either.
 

Jedi Exile

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Project: Eternity Shadorwun: Hong Kong
Dragon started killing everything on sight once she awakened. She was trying to do that again (as it was implied in the beginning of Dragonfall) and you had to stop her. Looks pretty much like saving the world to me. On the other hand, DMS started from the call of your drinking buddy who happened to be dead and promised you a job from beyond the grave. It was much cooler.
 
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How does cyberware affinity work? You start out with the implants or do you still have to buy them?

It was never about saving the world and it was not implied in the game either.
Not necessarily saving the world but having impact on a global scale.
 

sstacks

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I think in general RPGs feel you need to have some kind of epic scope / situation to be enjoyable and to get people to engage with. I disagree that is HAS to be that way, but yes it can be fun to imagine lots of stuff hanging in the balance.

DMS was a good, personal noir story. Like reading a gumshoe book and having to play the game to keep the story going. I realize I am in the minority for being OK with that in an RPG.

Epic, companion based, consequence heavy RPGs are fun too.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
reading a gumshoe book and having to play the game to keep the story going

This is a remarkably accurate description of DMS's gameplay but I'm confused as to why it's being framed as a positive thing.
 

sstacks

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This is a remarkably accurate description of DMS's gameplay but I'm confused as to why it's being framed as a positive thing.

I guess I am trying to say I like both smaller and epic RPG stories.

I liked DMS because of the story, and I am a huge tactical turn based combat nerd, and I like Shadowrun, and it was an RPG not just an action RPG or etc... so I liked it.
 

Andhaira

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Anyone know what the new additions to the magic system was, it was pretty basic in Dead Man's Switch and didn't get much in Dragonfall AFAIK.

Also, anything new for Adepts/martial artists?
 
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Anyone know what the new additions to the magic system was, it was pretty basic in Dead Man's Switch and didn't get much in Dragonfall AFAIK.

Also, anything new for Adepts/martial artists?
There's magical foci now. Think there's new spells too?

Well i hope there's some good magic weapons for adepts because melee gear as a whole was really lacking in previous games.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Obligatory codex reference posting
3C45F2188F2D9D314A49A2F09613E399754F6E33

9BAAE38C1F06C44DAC5262CA24C14A89918B6CF3

54E308D7B7E43A56A7F93CE9D584C2FDC6AAF687
 

Kem0sabe

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The bbs bit about the codex is hilarious, self aware attack programs that live in the matrix and spend their time criticising new software releases
 

ArchAngel

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As far as spells go I noticed the starting AIM spell gives a random bonus between 8 and 12% and it has no cooldown.

I am certain other spells got changed as well.
 

Ninjerk

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As far as spells go I noticed the starting AIM spell gives a random bonus between 8 and 12% and it has no cooldown.

I am certain other spells got changed as well.
Are you sure it isn't essence-based?
 

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